Cotton Boomerang WR
Cotton Boomerang Scoring Details
Cotton 2 Scoring Details (Much more detailed than the other guide, and most of it still applies to Boomerang. Just ignore anything regarding health restoration, as well as any conflicting scoring details.)
Same rules as last time. Saturn users can set Pad-XYZ as they wish (though I am open to Command-XYZ being banned, if ST-V/MAME players want to argue it.) Everything else on defaults.
Since there's no dedicated strategy thread for this game, I'll just fill in the blanks for Mr. Kwan's scoring guide here.
Spoiler
boss part ?
Stage 1 Boss
Weapons (grabbed): 10000
Armor (punched): 10000
Hands: 1000
Feet: 1000
Stage 2 Boss
Thorns: 10000 (plus 10000 more for every subsequent regeneration [maxes out at 50000?])
Stage 3 Boss
Tentacles (punched): 10000
Stage 4 Boss
Red Crystal: 50000
Green Crystal: 50000
Stage 5 Boss
Energy Spheres (grabbed): 10000
Pursuit bonus (per 10th hit) 100 x hit# (up to 10k)
I think it is possible to get both the white tea cup and the Secret Bonus. Needs verification.
Verified here. Don't even think of trying to pull it off outside of the first couple stages.
formation bonus 1k per enemy
Minus 1k if you chained them as opposed to shooting them.
Post scores as follows:
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Name - Score - Team* - Max Chain - Max Hit - Special** - Stage
Cotton Fire = CF
Cotton Wind = CW
Cotton Ice = CI
Appli Ice = AI
Appli Wind = AW
Appli Fire = AF
Silk = S
Needle = N
**Arcade users use this to indicate autofire, Saturn users use this to indicate Command-XYZ or Rapid-XYZ. Mark as "none" if none apply.
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1. Kino - 33,021,500 - CF/CW/AI - 322 Chain - 2503 Hit - Rapid-XYZ - ALL
2. Ed-057 - 3,998,800 - CI/AI/CF - 23 Chain - 153 Hit - ??? - Stage 6
3. Shatterhand - 3,623,200 - AI/CI/CF - 59 Chain - 198 Hit - ??? - Stage 4
4. BulletMagnet - 3,250,500 - AF/AI/CF - 125 Chain - 17 Hit - ??? - Stage 5