Milky Way - Destroy The Menace!

A place for people with an interest in developing new shmups.
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KekidyGames
Posts: 5
Joined: Fri May 15, 2015 4:00 pm

Milky Way - Destroy The Menace!

Post by KekidyGames »

Hello everyone, my name is Francesco and I am a programmer, for the first time I decided to make a game for Android on the genre of the shmups. It is ambient in the Milky Way, specifically in three constellations: Libra, Cygnus and Lyra, with 5 levels each, with enemies, MidBoss and Boss.

Here is the new video: https://www.youtube.com/watch?v=uijYL93spm8

Some Screenshoot:
Image, Image, Image, Image

Available now:

DEMO VERSION https://play.google.com/store/apps/deta ... mes.MWDTMD

FULL VERSION https://play.google.com/store/apps/deta ... ames.MWDTM

Please feel free to leave any feedback, I appreciate that.


Thanks for your time.
Last edited by KekidyGames on Mon Jan 18, 2016 2:43 pm, edited 2 times in total.
buko-studios
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Re: Milky Way - Destroy The Menace!

Post by buko-studios »

Checked out the video! It looks like there is a lot of interesting work here!
Would love to know more about the project and how it has been developed.
Keep it up!
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KekidyGames
Posts: 5
Joined: Fri May 15, 2015 4:00 pm

Re: Milky Way - Destroy The Menace!

Post by KekidyGames »

buko-studios wrote:Checked out the video! It looks like there is a lot of interesting work here!
Would love to know more about the project and how it has been developed.
Keep it up!
The project was develop by Unity Framework. I took inspiration from an old game that I liked much: CyBattler - Jaleco. I did everything by myself in 8 months, excluding the music.
Cagar
Posts: 2234
Joined: Fri Nov 25, 2011 5:30 pm

Re: Milky Way - Destroy The Menace!

Post by Cagar »

Instalasers, healthbar, bad firepower, seemingly undodgeable stuff at some points...
.. for mobile.

Let me guess: You have barely played shmups in the recent years. (Despite saying that you love the genre)
:roll:
Last edited by Cagar on Sat May 16, 2015 11:54 pm, edited 1 time in total.
the_last_shmupper
Posts: 115
Joined: Fri May 08, 2015 2:38 pm

Re: Milky Way - Destroy The Menace!

Post by the_last_shmupper »

Cagar wrote:Instalasers, healthbar, bad firepower, seemingly undodgeable stuff at some points...
.. for mobile.

Let me guess: You have barely played shmups in the recent years? (Despite saying that you love the genre)
:roll:
That's so stiff I felt it watching from the sideline. Its not my game, but I think you've said words to live by.
KekidyGames
Posts: 5
Joined: Fri May 15, 2015 4:00 pm

Re: Milky Way - Destroy The Menace!

Post by KekidyGames »

Cagar wrote:Instalasers, healthbar, bad firepower, seemingly undodgeable stuff at some points...
.. for mobile.

Let me guess: You have barely played shmups in the recent years. (Despite saying that you love the genre)
:roll:

Thanks for your feedback!
KekidyGames
Posts: 5
Joined: Fri May 15, 2015 4:00 pm

Re: Milky Way - Destroy The Menace!

Post by KekidyGames »

I've updated the first post. Thanks
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BareKnuckleRoo
Posts: 6651
Joined: Mon Oct 03, 2011 4:01 am
Location: Southern Ontario

Re: Milky Way - Destroy The Menace!

Post by BareKnuckleRoo »

The reason it's probably not being received well is because it looks like there's less dodging, and more using special abilities to manage health. Your hitbox seems to be so big that it soaks up bullets easily (see: the midbosses in your video) but you take so little damage that it's not so much about dodging as it is getting hit by as few things as possible.

Cybattler did have a health bar, but your hitbox was a good deal smaller. Also, it was heavily designed around the melee sword attack ability, so the health bar gave it a small measure of forgiveness the game needed for the occasional damage, without feeling like you were a bullet sponge even when you were sitting far away from enemies.

The graphics are nice, and if it's your first shmup it shows promise, it's just the gameplay that seems to be lacking in the kind of precision that arcade-style shmup fans enjoy. Granted, more casual shmups probably work better on a mobile platform market...
KekidyGames
Posts: 5
Joined: Fri May 15, 2015 4:00 pm

Re: Milky Way - Destroy The Menace!

Post by KekidyGames »

BareKnuckleRoo wrote:The reason it's probably not being received well is because it looks like there's less dodging, and more using special abilities to manage health. Your hitbox seems to be so big that it soaks up bullets easily (see: the midbosses in your video) but you take so little damage that it's not so much about dodging as it is getting hit by as few things as possible.

Cybattler did have a health bar, but your hitbox was a good deal smaller. Also, it was heavily designed around the melee sword attack ability, so the health bar gave it a small measure of forgiveness the game needed for the occasional damage, without feeling like you were a bullet sponge even when you were sitting far away from enemies.

The graphics are nice, and if it's your first shmup it shows promise, it's just the gameplay that seems to be lacking in the kind of precision that arcade-style shmup fans enjoy. Granted, more casual shmups probably work better on a mobile platform market...


Thanks for your feedback, I find it helpful to me.
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