Hello everyone, my name is Francesco and I am a programmer, for the first time I decided to make a game for Android on the genre of the shmups. It is ambient in the Milky Way, specifically in three constellations: Libra, Cygnus and Lyra, with 5 levels each, with enemies, MidBoss and Boss.
Checked out the video! It looks like there is a lot of interesting work here!
Would love to know more about the project and how it has been developed.
Keep it up!
buko-studios wrote:Checked out the video! It looks like there is a lot of interesting work here!
Would love to know more about the project and how it has been developed.
Keep it up!
The project was develop by Unity Framework. I took inspiration from an old game that I liked much: CyBattler - Jaleco. I did everything by myself in 8 months, excluding the music.
The reason it's probably not being received well is because it looks like there's less dodging, and more using special abilities to manage health. Your hitbox seems to be so big that it soaks up bullets easily (see: the midbosses in your video) but you take so little damage that it's not so much about dodging as it is getting hit by as few things as possible.
Cybattler did have a health bar, but your hitbox was a good deal smaller. Also, it was heavily designed around the melee sword attack ability, so the health bar gave it a small measure of forgiveness the game needed for the occasional damage, without feeling like you were a bullet sponge even when you were sitting far away from enemies.
The graphics are nice, and if it's your first shmup it shows promise, it's just the gameplay that seems to be lacking in the kind of precision that arcade-style shmup fans enjoy. Granted, more casual shmups probably work better on a mobile platform market...
BareKnuckleRoo wrote:The reason it's probably not being received well is because it looks like there's less dodging, and more using special abilities to manage health. Your hitbox seems to be so big that it soaks up bullets easily (see: the midbosses in your video) but you take so little damage that it's not so much about dodging as it is getting hit by as few things as possible.
Cybattler did have a health bar, but your hitbox was a good deal smaller. Also, it was heavily designed around the melee sword attack ability, so the health bar gave it a small measure of forgiveness the game needed for the occasional damage, without feeling like you were a bullet sponge even when you were sitting far away from enemies.
The graphics are nice, and if it's your first shmup it shows promise, it's just the gameplay that seems to be lacking in the kind of precision that arcade-style shmup fans enjoy. Granted, more casual shmups probably work better on a mobile platform market...
Thanks for your feedback, I find it helpful to me.