Mihara/Cave corporate PDF report may hint at Mushihime port.
Mihara/Cave corporate PDF report may hint at Mushihime port.
Thanks to click-stick.com and click's forums for this. Check it out here in this thread:
http://click-stick.com/bbs/viewtopic.php?t=203
The crazy thing is, if it's true it means Cave may be porting it themselves. Again, this is very tenative though. Manage those expectations.
http://click-stick.com/bbs/viewtopic.php?t=203
The crazy thing is, if it's true it means Cave may be porting it themselves. Again, this is very tenative though. Manage those expectations.
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BulletMagnet
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Hmm...even if this turned out to be true, then there'd still be a good deal of uncertainty as to the outcome...has Cave ever ported any of its own games to console before, without assistance? Offhand I can't remember it ever doing so before (aside from the cellphone stuff, maybe?), and if Mushi is their first attempt at it, we have no idea what kind of port job to expect...
I was just thinking, for all we know if this is true, porting by themselves could be their weird way of saving face over the Arika split.bloodflowers wrote:Still surprised they split with Arika over something as silly as player scores.
Who cares?
Starkest cultural difference I've seen for some time.

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chtimi-CLA
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Hah! I said to him this would happen.chtimi wrote: by the way, what was your old name dylan1CC?

I'd take a crappy ports over no ports at all, but c'mon Cave...kiss and make up with Arika.
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GaijinPunch
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This is my first consumer report, BUT...
I don't believe they classify cell phone games as consumer games, since you technically rent them. A consumer game is something a conusmer consumes (buys and takes home). Pretty sure of it. Regardless, there's no mention of cell phones in that report.
Anyways, the full line says, "looking at sales of consumer game, soundtrack CD, and figures." The word is a bit stronger than "looking at" but works I guess. Also looks like they're thinking of licensing out stuff for toys and what not (next page).
Other guys in the click-stick thread said he specifically stated something about the PS2, but I was not able to find it. If somone throws me a link, I'll gladly give it a look.
NOTE: Anyone catch the part on the next page, doiing a joint-venture w/ Korean online game companies?
While we're on the topic, I posted this flyer on Japanese Gaming a while back. Figured someone might want to see it.
I don't believe they classify cell phone games as consumer games, since you technically rent them. A consumer game is something a conusmer consumes (buys and takes home). Pretty sure of it. Regardless, there's no mention of cell phones in that report.
Anyways, the full line says, "looking at sales of consumer game, soundtrack CD, and figures." The word is a bit stronger than "looking at" but works I guess. Also looks like they're thinking of licensing out stuff for toys and what not (next page).
Other guys in the click-stick thread said he specifically stated something about the PS2, but I was not able to find it. If somone throws me a link, I'll gladly give it a look.
NOTE: Anyone catch the part on the next page, doiing a joint-venture w/ Korean online game companies?
While we're on the topic, I posted this flyer on Japanese Gaming a while back. Figured someone might want to see it.

I'm not going to get too excited about this, well not until it's offically confirmed. I also have my doubts as to weither the PS2 can handle a port of Mushihimesama. I mean in Ultra mode i'm pretty sure Cave meet up to or even exheed 500 bullets on screen at once.
So i'm quietfuly hopeful.
So i'm quietfuly hopeful.
Ikaruga review now up in PLASMA BLOSSOM
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BulletMagnet
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Wasn't a cell phone version of Mushi announced back around when the arcade version came out though? I know I've seen artwork of the main character holding a cell phone, I figured that the phone port of this game was old news...chtimi wrote:i read the click-stick thread and as cigs said it is likely it will end up only on cell phones instead. i'm starting to hate cellphones.
Got news for you - the arcade board can't really handle Mushihimesama either - it has plenty of slowdown. Given that the PS2 shifted DOJ just fine, I'd say a port might even be slightly smoother...Ord wrote:I'm not going to get too excited about this, well not until it's offically confirmed. I also have my doubts as to weither the PS2 can handle a port of Mushihimesama. I mean in Ultra mode i'm pretty sure Cave meet up to or even exheed 500 bullets on screen at once.
So i'm quietfuly hopeful.
I really hope they don't port it to cellphones - crazy madness.
Now this is interesting....I wonder if they'd have to actually slow down a PS2 port similarly (to match the PCB speed), since otherwise Ultra may be unplayable without the slowdown seen in the replays.bloodflowers wrote: Got news for you - the arcade board can't really handle Mushihimesama either - it has plenty of slowdown. Given that the PS2 shifted DOJ just fine, I'd say a port might even be slightly smoother...

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BulletMagnet
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As Ghegs said my name used to be Kosh. I'm using Dylan1CC now because it's more shooter themed, uses my real name, and is based on a comic I am working on. Plus, I'm not as big a Babylon 5 fanatic as I used to be.chtimi wrote:by the way, what was your old name dylan1CC?
I still use Kosh_H on TNL forum but that's only because the shmups forum is waaaay more imprtant to me, plus I'm too lazy to change it there.

Anyways, back on topic, maybe if Cave did the porting themselves it would turn out better since they made the game themselves they may know how to optimize it a little better than Arika?
In any case, a PS2 with Raiden III, Mushihime and GWG would be one must own system for me.
Last edited by Dylan1CC on Sun Feb 13, 2005 6:28 pm, edited 1 time in total.
I remember on the old forums there was some discussion about how Cave executives said in an interview that the reason they don't port the games themselves is because they wouldn't get much if any profits from them, practically all of their income comes from the arcades. Maybe they've changed their views on this?
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GaijinPunch
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This is a great point that everyone, myself included, missed. There has been announced, if not released, a cell phone version. I've still got the arcadia issue it was announced in.BulletMagnet wrote: Wasn't a cell phone version of Mushi announced back around when the arcade version came out though?

Given that Espgaluda sold a whopping 10k, I doubt they've suddenly started rolling in the dough from ports.Ghegs wrote:I remember on the old forums there was some discussion about how Cave executives said in an interview that the reason they don't port the games themselves is because they wouldn't get much if any profits from them, practically all of their income comes from the arcades. Maybe they've changed their views on this?
And for those who are like "Why doesn't Cave get over something so minor?" It's pretty simple. Arika asked Cave for a favour. Cave said okay, as long as Arika makes sure THAT doesn't happen. THAT happened. And that's not how you do business. It's not about scores or whatnot. It's about not living up to what was promised.
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You're partly right. They did the DDP for Saturn. You can see proof at their homepage, as it's the only one of their shooters listed under "consumer game" or whatever.Neon wrote:oh, whoopsies. That was what I read on the old forums long ago.
Indeed. It should also be made clear that, at least in my interview, Cave stated that the cellphone game is a completely different beast, as in it's its own game entirely. They mentioned something about trying for connectivity between the two but I don't know if that ever happened.GaijinPunch wrote:This is a great point that everyone, myself included, missed.
You're forgetting a very important thing here. That 10k is like an 80% sellthrough, meaning it sold off most of it's intended print run in like one week. That is definitely not bad business. You can't use Halo 2's numbers as some sort of ruler for all sales numbers, is all I'm saying.Zhon wrote:Given that Espgaluda sold a whopping 10k, I doubt they've suddenly started rolling in the dough from ports.
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The reason why Cave does not port the games themselves is because their team consists of very few people. They simply do not have the resources to make ports. And there is more money in making new games than there is in porting old ones.
Its like a production line, if you have to go back to the stuff you did a minute ago the production line stops. And whilst no new product is being made during that time, your losing money!
Its like a production line, if you have to go back to the stuff you did a minute ago the production line stops. And whilst no new product is being made during that time, your losing money!
This industry has become 2 dimensional as it transcended into a 3D world.
That's a good point. Maybe another porting house has approached them?neorichieb1971 wrote:The reason why Cave does not port the games themselves is because their team consists of very few people. They simply do not have the resources to make ports. And there is more money in making new games than there is in porting old ones.
Its like a production line, if you have to go back to the stuff you did a minute ago the production line stops. And whilst no new product is being made during that time, your losing money!
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Maybe Cave aproched a porting house to do it for them like AM2 did with Outrun2Dylan1CC wrote:That's a good point. Maybe another porting house has approached them?neorichieb1971 wrote:The reason why Cave does not port the games themselves is because their team consists of very few people. They simply do not have the resources to make ports. And there is more money in making new games than there is in porting old ones.
Its like a production line, if you have to go back to the stuff you did a minute ago the production line stops. And whilst no new product is being made during that time, your losing money!
It would be the first time in a long time they have done this, if ever.highlandcattle wrote:Maybe Cave aproched a porting house to do it for them like AM2 did with Outrun2Dylan1CC wrote:That's a good point. Maybe another porting house has approached them?neorichieb1971 wrote:The reason why Cave does not port the games themselves is because their team consists of very few people. They simply do not have the resources to make ports. And there is more money in making new games than there is in porting old ones.
Its like a production line, if you have to go back to the stuff you did a minute ago the production line stops. And whilst no new product is being made during that time, your losing money!
dont know if no one noticed it or just ignored it, but seemed to be worth noting. later down in that thread:
and even if doj/galuda were ported fine, another thing to think about is that theyd be porting from different hardware this time with mushi.
does galuda have a wait mode? and if so, when its off, can it handle the arrange mode without any slowdown?Mihara does specifically mention the PS2 in this diary entry, though he seems skeptical it could handle the port; apparently Mushihime can move nearly twice as many bullets as Galuda's arrange mode.
and even if doj/galuda were ported fine, another thing to think about is that theyd be porting from different hardware this time with mushi.