All the Metal Slugs coming out on GBA!

A place where you can chat about anything that isn't to do with games!
User avatar
ThirdStrike
Banned User
Posts: 212
Joined: Wed Jul 13, 2005 10:43 pm

All the Metal Slugs coming out on GBA!

Post by ThirdStrike »

For those who want to SLUG it out on the go Metal Slug 1-3 and X are being ported to GBA.

News from Famitsu Magazine

Word is bond :)
SHAQ FU!
User avatar
Bar81
Posts: 822
Joined: Sun May 22, 2005 4:25 pm

Post by Bar81 »

Can the GBA even properly handle those games? I would have thought the DS or PSP particularly would be a more suitable platform for the compilation.
User avatar
theevilfunkster
Posts: 950
Joined: Tue Feb 01, 2005 3:49 pm
Location: Glossop, UK

Post by theevilfunkster »

Metal Slug 1 was anounced ages ago. Metal Slug Advance was pretty cool but I cant see the GBA being able to do these games justice.
User avatar
gameoverDude
Posts: 2269
Joined: Wed Jan 26, 2005 12:28 am
Contact:

Post by gameoverDude »

We'll probably see either a horrid drop in resolution to get everything to fit onscreen- 304 x 224 vs. 240 x 160 guarantees a less-than perfect port, or there's going to be (GAG!) Wobble Mode.
Kinect? KIN NOT.
User avatar
BrianC
Posts: 9065
Joined: Wed Jan 26, 2005 1:33 am
Location: MD

Post by BrianC »

There's the obvius resloution issue, but the GBA is not the same as the SNES where they had to limit sprites to only a few on screen or use a special chip to prevent slowdown. There are games that have at least 7 or more sprites on screen with no slowdown. Just becuase the system got poorly done ports of Earthworm Jim, R-Type 3, and Donkey Kong Country 1 doesn't mean that the system is a total clunker.
User avatar
it290
Posts: 2747
Joined: Thu Mar 17, 2005 1:00 am
Location: polar malortex, illinois

Post by it290 »

Metal Slug, yes, I can see it. X, maybe. But 3? I don't think there's anyway the GBA can handle it without massive slowdown. Anyway, I would likely completely destroy the system's dpad before even making it to level 5 of Slug 3.
Image
We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.
User avatar
superhitachi4
Posts: 379
Joined: Thu Apr 14, 2005 11:30 pm
Location: RLC Jr.

Post by superhitachi4 »

Why was it that SNK had their heads in their asses when it came to porting the Slug series on DC? :( Anyway, always happy to see a new Slug port...although, I think the PSP would be a better candidate for a handheld port. (eventhough I don't have a PSP) In any case, I'm glad the games are being ported to *something*, and since I own a GBA, I'll definitely be buying them. It's just too bad that SNK has to deal with the limitations of the GBA, but I'm sure they'll do a great job. They always do.
Image
User avatar
LoneSage
Posts: 1070
Joined: Wed Jan 26, 2005 1:28 am
Location: Harman's Room

Post by LoneSage »

Playmore should focus less on the GBA market and more on the arcade market. Sure, that doesn't sound too smart fiscally, but when they inevitably port those arcade games to a console, at least the game itself wouldn't be mediocre by then.

I would gladly give up these GBA ports for SNK to focus more on Slug 6 and make it look like it's actually worth two shits.
User avatar
Specineff
Posts: 5771
Joined: Wed Jan 26, 2005 12:54 am
Location: Ari-Freaking-Zona!
Contact:

Post by Specineff »

Please don't post news without a link.
Don't hold grudges. GET EVEN.
User avatar
UnscathedFlyingObject
Posts: 3636
Joined: Wed Jan 26, 2005 1:59 am
Location: Uncanny Valley
Contact:

Post by UnscathedFlyingObject »

I found the link at www.insertcredit.com/

However, I can't confirm SNK is really porting all of 'em to the GBA. Insertcredit reports the games getting ports but not to what system, and my Japanese is still shite to understand what the link over there says.

Edit: I'm blind. Just read the title on the post "Metal Slug series on GBA." Pity. I'd have liked them on the DS. I think it'd be possible to play two metal slugs simultaneously :P.
Last edited by UnscathedFlyingObject on Sun Sep 18, 2005 8:01 pm, edited 2 times in total.
"Sooo, what was it that you consider a 'good salary' for a man to make?"
"They should at least make 100K to have a good life"
...
User avatar
ThirdStrike
Banned User
Posts: 212
Joined: Wed Jul 13, 2005 10:43 pm

Post by ThirdStrike »

I was posting news from a magazine

There is not always a LINK

News does not start on the internet
SHAQ FU!
User avatar
FatCobra
Posts: 1796
Joined: Mon Feb 14, 2005 9:55 pm
Location: Tampa, FL

Post by FatCobra »

Why does SNK insist on porting Metal Slug games to the outdated piece of crap known as the GBA when there's shiny new hardware like the DS or PSP that can be used instead to better effect?
Shmups: It's all about blowing stuff up!
User avatar
GaijinPunch
Posts: 15872
Joined: Mon Jan 31, 2005 11:22 pm
Location: San Fransicso

Post by GaijinPunch »

ThirdStrike wrote:I was posting news from a magazine
So they announced it at the SNK Playmore booth at the TGS and then printed it in Famitsu? You also got it mailed to you in in the states in just a day or so. That, my friend, is fucking FAST!!!!

Anyone else sick of Metal Slug yet? I'd rather them make another original than port to any of the new systems, since the resolutions would pose a problem. Then again, I'm only a moderate fan of the series.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
User avatar
Dylan1CC
Posts: 2325
Joined: Wed Jan 26, 2005 12:23 am

Post by Dylan1CC »

The GBA? Why not the PSP, for crying out loud??? Talk about a case of misplaced resources. :?
Image
User avatar
FatCobra
Posts: 1796
Joined: Mon Feb 14, 2005 9:55 pm
Location: Tampa, FL

Post by FatCobra »

Dylan1CC wrote:The GBA? Why not the PSP, for crying out loud??? Talk about a case of misplaced resources. :?
Isn't there a MAME emulator out for PSP that can play Metal Slug games?
Shmups: It's all about blowing stuff up!
User avatar
Kiel
Posts: 476
Joined: Tue Jan 25, 2005 11:45 pm
Location: St. Paul, MN
Contact:

Post by Kiel »

FatCobra wrote:
Dylan1CC wrote:The GBA? Why not the PSP, for crying out loud??? Talk about a case of misplaced resources. :?
Isn't there a MAME emulator out for PSP that can play Metal Slug games?
There is a NGCD emulator but I think it doesnt support sound for the Slugs.
User avatar
Kiken
Posts: 3983
Joined: Tue Jan 25, 2005 11:08 pm
Contact:

Post by Kiken »

Kiel wrote:
FatCobra wrote:
Dylan1CC wrote:The GBA? Why not the PSP, for crying out loud??? Talk about a case of misplaced resources. :?
Isn't there a MAME emulator out for PSP that can play Metal Slug games?
There is a NGCD emulator but I think it doesnt support sound for the Slugs.
Even then, only Metal Slug and Metal Slug 2 are available on Neo CD... and they aren't 100% accurate MVS/AES ports to begin with (more like 95%).
User avatar
iatneH
Posts: 3202
Joined: Tue Jan 25, 2005 11:09 pm
Location: Vancouver, BC, Canada

Post by iatneH »

In response to that, Kiken, I don't think the Slugs on GBA will come close to 95% either...
User avatar
GaijinPunch
Posts: 15872
Joined: Mon Jan 31, 2005 11:22 pm
Location: San Fransicso

Post by GaijinPunch »

I'm still very curious as to which issue of Famitsu this was printed in (that couldn't be linked).
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
User avatar
Kiken
Posts: 3983
Joined: Tue Jan 25, 2005 11:08 pm
Contact:

Post by Kiken »

iatneH wrote:In response to that, Kiken, I don't think the Slugs on GBA will come close to 95% either...
All in all, I think the Slugs on GBA will closely resemble Metal Slug Advance, quality-wise (which puts them at about 70% or so of the arcade, not bad for a portable). Which isn't terrible... I'm just wondering how the shift in resolution will affect game-play. I guess we'll find out soon since Metal Slug is due out in a month or two...?

It will also be interesting to see what additional modes they include with the GBA ports (most likely just the art gallery and combat school).
User avatar
Dylan1CC
Posts: 2325
Joined: Wed Jan 26, 2005 12:23 am

Post by Dylan1CC »

Last night with some help from a Next Level forum member, I finally got Neo Geo CD emulator running on my PSP. The only game I can fit on my 256 memory card for now (unless I wanna dump all my MP3s) is Metal Slug and man, does it look and play incredible. The speed is very fast on both 266 and 333 mhz mode. I decided to download the emulator after SNK announced Metal Slug 1-3 for the underpowered GBA in a "hrm" moment. :? Anyways, I am never updating my firmware, ever. 8) After I get a bigger memory card I am gonna track down MS2 and Puzzle Bobble. I'll also say that this emulator has totally sold me on a Neo Geo CD system. It will be the next old school system I buy for sure.
Image
User avatar
Andi
Posts: 1425
Joined: Wed Jan 26, 2005 7:35 am
Location: Chi-town, IL

Post by Andi »

This seems like a weirdly ambitious project for SNK/Playmore. I didn't think that Metal Slug Advance sold all that well. And why wouldn't they just release MS1 and see if it does well before deciding to release the others.
User avatar
iatneH
Posts: 3202
Joined: Tue Jan 25, 2005 11:09 pm
Location: Vancouver, BC, Canada

Post by iatneH »

Indeed the NGCD emulator for PSP runs surprisingly well!

I have a MVS though so I'm not too interested in buying a NGCD, although I DO like the controllers very much... If it costs $30 to buy a controllers separately, but a NGCD with two controllers only costs $90, I might consider it...
User avatar
dave4shmups
Posts: 5630
Joined: Wed Jan 26, 2005 2:01 am
Location: Denver, Colorado, USA

Post by dave4shmups »

Well, the first Metal Slug is coming out on for the GBA in December, and I have very little doubts that the GBA will handle it without any issues at all. The GBA, is afterall, a 32-bit system, people forget that. It could probably handle 2 and X pretty well, and that's just fine with me, because I can get the rest of the series for my XBOX.
User avatar
UnscathedFlyingObject
Posts: 3636
Joined: Wed Jan 26, 2005 1:59 am
Location: Uncanny Valley
Contact:

Post by UnscathedFlyingObject »

People forget that the GBA is a slightly souped up SNES.
"Sooo, what was it that you consider a 'good salary' for a man to make?"
"They should at least make 100K to have a good life"
...
User avatar
dave4shmups
Posts: 5630
Joined: Wed Jan 26, 2005 2:01 am
Location: Denver, Colorado, USA

Post by dave4shmups »

UnscathedFlyingObject wrote:People forget that the GBA is a slightly souped up SNES.
Then how could it do the original Doom flawlessly? It has two 16-bit microprocessors which cycle together; a lot of the games look 16-bit, but the actual hardware is 32-bit, AFIK.
User avatar
UnscathedFlyingObject
Posts: 3636
Joined: Wed Jan 26, 2005 1:59 am
Location: Uncanny Valley
Contact:

Post by UnscathedFlyingObject »

It's not a SNES it's a "slightly souped up SNES." The SNES had a version of DOOM but that didn't run perfectly because it wasn't souped up.

Edit: *edited out touché statement* Nonetheless,

The GBA is still a souped up SNES.
Last edited by UnscathedFlyingObject on Wed Sep 28, 2005 12:35 am, edited 1 time in total.
"Sooo, what was it that you consider a 'good salary' for a man to make?"
"They should at least make 100K to have a good life"
...
User avatar
Dylan1CC
Posts: 2325
Joined: Wed Jan 26, 2005 12:23 am

Post by Dylan1CC »

iatneH wrote:Indeed the NGCD emulator for PSP runs surprisingly well!

I have a MVS though so I'm not too interested in buying a NGCD, although I DO like the controllers very much... If it costs $30 to buy a controllers separately, but a NGCD with two controllers only costs $90, I might consider it...
I want one, there is just something cool about the system. Plus it has Pulstar. :)
Image
User avatar
sethsez
Posts: 1963
Joined: Sat Jan 29, 2005 11:00 pm

Post by sethsez »

UnscathedFlyingObject wrote:How come most SNES to GBA ports have something messed up?
How come most classic compilations on the PS2, Gamecube and Xbox have things messed up despite being a MUCH larger leap then the one from SNES to GBA?

Poor programming, a lack of care put into the port, and inherant differences in the hardware that has an inevitable effect on the final product.

As a piece of hardware, the Atari 2600 is horribly awkward. The PS2 is superior in every possible way. However, an Atari collection on the PS2 is never going to be 100% "perfect" because that perfection relies on the game running on the original hardware. You can't judge hardware based on ports from older systems.
User avatar
captain ahar
Posts: 3182
Joined: Wed Jan 26, 2005 10:03 pm
Location: #50 Bitch!

Post by captain ahar »

sethsez wrote:You can't judge hardware based on ports from older systems period
emphasis added
I have no sig whatsoever.
Post Reply