TRP-STGT 2014 Week 4: Andro Dunos (2 Loops)

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trap15
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TRP-STGT 2014 Week 4: Andro Dunos (2 Loops)

Post by trap15 »

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Andro Dunos (2 Loops)

It's like I actually suck at picking games!

Playing week ends Monday, 9 June, 2014 at 00:00 GMT

Dynamic scoreboard at http://dodonpachi.daifukkat.su/stgt/2014/

Tournament main thread: http://shmups.system11.org/viewtopic.php?t=50105
Discussion thread: http://shmups.system11.org/viewtopic.php?t=50487

RULES
MAME or PCB (MAME set: androdun)
Autofire is allowed
1 credit only

DIP SWITCH/CONFIGURATION SETTINGS
Default Settings

SCORING SYSTEM
Don't die.

TECHNICAL BONUS: Reach Stage 3

SUBMISSION FORMAT
name - score - stage - side - system

SUBMISSION EXAMPLE
trap15 - 1,000,000 - 3 - 1P - MAME

Stage numbering
Count everything after Stage 7 as Stage 8.
2 Loop Maximum
After clearing the last stage in the second loop. Stop playing immediately. Do not continue into the 3rd loop.
Last edited by trap15 on Mon Jun 02, 2014 1:24 pm, edited 3 times in total.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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Re: TRP-STGT 2014 Week 4: Galmedes

Post by trap15 »

Ok, game is canceled, sorry.

Scoreboards will be wiped, starting anew from here.

The game we will be playing instead is...

ANDRO DUNOS

I will be fixing everything up soon.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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Re: TRP-STGT 2014 Week 4: Andro Dunos (2 Loops)

Post by trap15 »

Scores for Andro Dunos now accepted.

I have changed the submission format so that I know that you read what game we're actually playing.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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Re: TRP-STGT 2014 Week 4: Andro Dunos (2 Loops)

Post by spadgy »

Want me to split of the Andro Dunos element of this thread and lock the old one?
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Re: TRP-STGT 2014 Week 4: Andro Dunos (2 Loops)

Post by DocHauser »

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Re: TRP-STGT 2014 Week 4: Andro Dunos (2 Loops)

Post by trap15 »

spadgy wrote:Want me to split of the Andro Dunos element of this thread and lock the old one?
I would appreciate it :)
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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Re: TRP-STGT 2014 Week 4: Andro Dunos (2 Loops)

Post by chum »

chum - 252,980 - 3 - 1P - Shmupmame 4.2

Bad at horis
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Despatche
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Re: TRP-STGT 2014 Week 4: Andro Dunos (2 Loops)

Post by Despatche »

did this earlier o/

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Re: TRP-STGT 2014 Week 4: Andro Dunos (2 Loops)

Post by endoKarb »

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ehhhh, I think I liked galmedes better
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Re: TRP-STGT 2014 Week 4: Andro Dunos (2 Loops)

Post by Pinehed »

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I like.

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Re: TRP-STGT 2014 Week 4: Andro Dunos (2 Loops)

Post by msm »

msm - 385,300 - 4 - 1P - MAME

sure my score went up after i died - when a remaining missile hit something.
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Re: TRP-STGT 2014 Week 4: Andro Dunos (2 Loops)

Post by shmuppyLove »

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shmuppyLove - 403,950 - 4 - 1P - MAME

fuk dat 4th boss
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Re: TRP-STGT 2014 Week 4: Andro Dunos (2 Loops)

Post by Kollision »

1st credit
I like too

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Re: TRP-STGT 2014 Week 4: Andro Dunos (2 Loops)

Post by ebeb »

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Despatche
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Re: TRP-STGT 2014 Week 4: Andro Dunos (2 Loops)

Post by Despatche »

wow, that's scary.

btw, this game won't let you play with 2p side, so don't worry about it, players! that was a holdover from galmedes, which did let you.
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Re: TRP-STGT 2014 Week 4: Andro Dunos (2 Loops)

Post by ED-057 »

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Re: TRP-STGT 2014 Week 4: Andro Dunos (2 Loops)

Post by Eaglet »

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Nothing to complain about!
moozooh wrote:I think that approach won't get you far in Garegga.
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Re: TRP-STGT 2014 Week 4: Andro Dunos (2 Loops)

Post by coturnixx »

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wohoo first tech bonus i earn. Still space for improvement.
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Re: TRP-STGT 2014 Week 4: Andro Dunos (2 Loops)

Post by coturnixx »

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coturnixx - 685,150 - 6 - 1P - MAME

Rust off, this stage was my best back then. It ramps the difficulty quite a bit too.
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Re: TRP-STGT 2014 Week 4: Andro Dunos (2 Loops)

Post by iast »

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It's a start.

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Re: TRP-STGT 2014 Week 4: Andro Dunos (2 Loops)

Post by Aleksei »

Couldn't get it to work on shmupmame or regular mame, finally, it worked on MameUI64.

This is a fun game!

By the way, I found a save spot all by myself ( I haven't seen a replay or played this game before today so sorry if this spot is common knowledge for this game). You can fire backwards to destroy the moving pillars and just follow and shoot the blue core! I know the boss isn't hard on the first loop but it might come in handy in the second.

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Re: TRP-STGT 2014 Week 4: Andro Dunos (2 Loops)

Post by Yazphier »

yay, broke 500...

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replays and inps
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Re: TRP-STGT 2014 Week 4: Andro Dunos (2 Loops)

Post by coturnixx »

There´s another safespot for the stage 4 boss (haven´t checked any replays either). Start positioning your ship above the hatch that spams 4 popcorns, and use green lazors to destroy it (careful with the popcorn). After that keep pounding the tank with the lazors in the same place, and make sure you destroy this form when he is in the center of the screen (there´s some leeway, but if it´s destroyed too much to the right you won´t be able to use the safespot).

When the mortar thingy appears, position to the right of it and destroy it with the lazors/backward fire (like in the screen). Those projectiles won´t ever touch you, 100% guaranteed. The tank keeps moving left-right, but if done correctly you always have some distance to the right edge of the screen.

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DocHauser
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Re: TRP-STGT 2014 Week 4: Andro Dunos (2 Loops)

Post by DocHauser »

Why are people giving away tips to everyone? It's supposed to be a tournament! :)

(Doesn't matter too much, as both those bosses are really easy anyway.)
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Aleksei
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Re: TRP-STGT 2014 Week 4: Andro Dunos (2 Loops)

Post by Aleksei »

Stop arguing with your self (x4) :P

We're friendly here on the shmups forum.
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Re: TRP-STGT 2014 Week 4: Andro Dunos (2 Loops)

Post by DocHauser »

Well, I wasn't being entirely serious. Got any tips for the final boss, by the way? :wink:
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Re: TRP-STGT 2014 Week 4: Andro Dunos (2 Loops)

Post by coturnixx »

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Small improvement, but stage 6 is a bitch. That mechanic arm/claw thingy after the spinning spikeball formations is driving me nuts.

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Re: TRP-STGT 2014 Week 4: Andro Dunos (2 Loops)

Post by CptRansom »

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I don't care.
<trap15> I only pick high quality games
<trap15> I'm just pulling shit out of my ass tbh
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Re: TRP-STGT 2014 Week 4: Andro Dunos (2 Loops)

Post by wolfman24 »

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so glad got past stage 1 after dying stupid deaths
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Re: TRP-STGT 2014 Week 4: Andro Dunos (2 Loops)

Post by EmperorIng »

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EmperorIng - 354,650 - 4 - 1P - shmupmame

A better score is assured as the week rolls on.

You literally don't have to fight the bosses, since your bomb kills them in one or two blasts.

It sucks though that this rom only works in my buggy shmupmame v3, and nothing else.
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