Music that belong in a smhup

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320x240
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Music that belong in a smhup

Post by 320x240 »

While we all know that smhup-music is the best there is, sometimes composers elsewhere gets it right as well.
What are examples of music that you think belong in a shmup.

Here's the one that suggested this tread to me:
https://www.youtube.com/watch?v=K-Z5AwHE_JM
It is powerup of laser.
Cagar
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Re: Music that belong in a smhup

Post by Cagar »

Music that belong in a smhup
smhup
While we all know that smhup-music is the best there is
smhup
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50Hz
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Re: Music that belong in a smhup

Post by 50Hz »

At least he didn't say "schmup".
Still pretty talented to make it this far on 'Shmups Chat' of the 'Shmups Forum'
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KAI
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Re: Music that belong in a smhup

Post by KAI »

2hu music could be used in a shmup
Oh wait...
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Keade
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Re: Music that belong in a smhup

Post by Keade »

- Daniel Maté - "Just Another Shmup at the Coffee Bar" https://www.youtube.com/watch?v=v_U01Zh0L_g

- Denpa for lolishmups https://www.youtube.com/watch?v=-P2OdxKSvNc
This would be the theme from the introduction cutscene

What is smhup-music ?
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Lord Satori
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Re: Music that belong in a smhup

Post by Lord Satori »

KAI wrote:2hu
Don't do that. It's worse that "smhup"
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Re: Music that belong in a smhup

Post by BulletMagnet »

The proper term is "shump." :P
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Re: Music that belong in a smhup

Post by Limbrooke »

BulletMagnet wrote:The proper term is "shump." :P
Done and done. If it ain't a shump, you're a chump.
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-S.L-
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Re: Music that belong in a smhup

Post by -S.L- »

KAI wrote:2hu music could be used in a shmup
Oh wait...
no but 2hu music could definitely be used in a smhup :wink:
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Re: Music that belong in a smhup

Post by Ed Oscuro »

sm'hup is now the preferred technology
you have become aware of breathing through your mouth
320x240
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Re: Music that belong in a smhup

Post by 320x240 »

This girl knows smhup-music!

http://vimeo.com/96428804

Which also explains why I'm to tired to bother with spelling.
It is powerup of laser.
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Re: Music that belong in a smhup

Post by trap15 »

You're all schumps.
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Re: Music that belong in a smhup

Post by Despatche »

320x240 knows better, yes.

Joke topic aside, any music that isn't outright bad "belongs" in any game. If you want to make a Dark Souls with hardcore techno, please do.

ex.: 2d sonic + rfj music = o/
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LordHypnos
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Re: Music that belong in a smhup

Post by LordHypnos »

I've used this music as BGM in rRootage, and it works really freakin' well:
https://www.youtube.com/watch?v=sQNcIKAIBF0
I edited out the part before the music itself actually starts

Edit: rRootage is definately one of my favorite smhups

...

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Some-Mist
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Re: Music that belong in a smhup

Post by Some-Mist »

none of these guys have done videogame music, but I would love for Allan Holdsworth to do music (even at this age) for a shmup. Especially something along his synthaxe 1986 release "Atavachron"
https://www.youtube.com/watch?v=zbE4B8vstcg

or Mike Lerner
https://www.youtube.com/watch?v=W_rMCUEvaY4

or Colin Marston
https://www.youtube.com/watch?v=ANqN8LygL2c

or Ron Jarzombek
https://www.youtube.com/watch?v=3LJ-6CQK2OU
https://www.youtube.com/watch?v=7jkXO5alGvE

I've thought about this a little bit over the past few years
Last edited by Some-Mist on Sun May 25, 2014 9:59 pm, edited 4 times in total.
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Illyrian
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Re: Music that belong in a smhup

Post by Illyrian »

Imagine a boss fight starts, and right as it does, this kicks in!

https://www.youtube.com/watch?v=pHvpR5TqDuo
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Re: Music that belong in a smhup

Post by President_Obama »

Adam Beyer Ignition Key
Nathan Fake Outhouse
Tiefschwarz Isst (Nathan Fake remix)
Ricardo Villalobos Dexter
Nathan Fake The Turtle
Radioactive Man I/u=Daven't Nay
Radioactive Man Uranium
AFX/Analord VBS.Redlof.B.
AFX/Analord PWSteal.Ldpinch.D
AFX/Analord Where's Your Girlfriend
AFX/Analord Crying In Your Face
The Asphodells A Love From Outer Space
Andrew Weatherall Feathers
Extrawelt Soopertrack
Last edited by President_Obama on Sun May 25, 2014 10:11 pm, edited 5 times in total.
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Re: Music that belong in a smhup

Post by emphatic »

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Re: Music that belong in a smhup

Post by Volteccer_Jack »

I dunno what, but this is definitely the final stage of something. Batsugun 2, maybe.
http://www.youtube.com/watch?v=4H4UMZFLeqU
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Keade
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Re: Music that belong in a smhup

Post by Keade »

Final boss of Ikaruga 2: https://www.youtube.com/watch?v=omDK2Cm2mwo :mrgreen:
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Eno
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Re: Music that belong in a smhup

Post by Eno »

I've actually shmuped a lot to their tunes, mostly T-Square.
https://www.youtube.com/watch?v=CVrcjN2PTi8
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pestro87
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Re: Music that belong in a smhup

Post by pestro87 »

Skip forward to 2m 34s:
Ozric Tentacles - Waterfall Cities

Also, since DnB worked pretty well in Karous:
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Re: Music that belong in a smhup

Post by tinotormed »

Music that belong in a smhup
BulletMagnet wrote:The proper term is "shump." :P
trap15 wrote:You're all schumps.
I'd like to have an order of smhuproom soup please? :P
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rcoltrane
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Re: Music that belong in a smhup

Post by rcoltrane »

I would go for "Funky Shit" as the main soundtrack and including "The Beam" sound effects from Star Trek The Motion Picture (V'ger sounds) to the end of level bosses! This would be a great schmup!
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zendor118
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Re: Music that belong in a smhup

Post by zendor118 »

am I the only one who plays with "Titanium" running through my head?
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Re: Music that belong in a smhup

Post by SuperSoaker360 »

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Re: Music that belong in a smhup

Post by lilmanjs »

Rotodrone - Kasprowy Wierch
https://www.youtube.com/watch?v=zx44GtrjETA
Works really darn well and I was using in a Xeno Fighters R music pack. Works well for anything with lots of action at sea.
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Re: Music that belong in a smhup

Post by Van_Artic »

shmoop
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Lord Satori
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Re: Music that belong in a smhup

Post by Lord Satori »

shmoop da whoop
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Re: Music that belong in a smhup

Post by yorgje »

So I must admit that I have only very quickly skimmed this thread, but I should like to make the observation that most of the music here very strongly tends towards music that is written in the style of video game tracks but discovered in a context outside of said medium. However, this is certainly not the only way to approach this question, and I would like to suggest some sounds that take an alternative approach to answering the OP's question, i.e., music composed in a style completely different from that typically placed in shumps but, when combined with shmup gameplay and usage habits, could create mutual benefits for both the player's experience of the game as well as the listener's enjoyment of the music. Okay here we go:

You can listen to one or both of these while you read the following paragraph:
https://www.youtube.com/watch?v=Lr0Vg24lKQQ
https://www.youtube.com/watch?v=PLSj_MW8itA
So, one fo the reasons lots of old people dig classical music is because it has a lot of depth, in the sense that you can listen to a good classical piece for decades and still discover new aspects of the piece that had never resonated with you before. Typically, this sort of design is antithetical to the aims of video game music, which are meant to primarily be catchy, focusing on storng melodies and/or consistent drum beats to get the player into a particular mood while also not diverting so much of their attention as to detract from their gameplay skills (this is mostly an accurate observation for older-style games, as people have been pushing for games to be more artsy in the recent past - I feel like this encompasses the genre into which shmups are generally placed). However, I think that the unique circumstance presented in shmups in which the player is forced to grind small portions for days and days to achieve passable proficiency, even for a most basic vanilla 1cc, gives rise to a unique opportunity to connect on a much deeper level to music. Since a player will experience so much focused listening, their experience can definitely be enhanced by the presence of a lot of musical depth, which a lot of old classics can definitely provide. This is not to say that such pieces are not without their problems. For instance, it's not unusual for a piece of classical music to span half an hour, which is the typical length of an entire shmup, which can detract from the harmonic variety presented to the listener over the course of the game. Moreover, the mood changes in such pieces are strictly timed in, so the game would need to be designed carefully with respect to the length of boss battles and the like (a feasible mechanic would be to have timers on the bosses, and arrange for popcorn enemies or the like to fill in the time if the boss is defeated early, but this would seem awkward for bosses at the ends of stages). Anyways, I think it could definitely be done, sort of as a modern day realization of Wagner's ideal of total art, but it would take some work to make all of the parts fit together.

Now, please jump to 00:26:16 in the following video
https://www.youtube.com/watch?v=lSPaKMvnF60
On the other end of the musical spectrum, there's jpop/kpop/cpop whatever stuff. The above video is a stellar example of this in action. The motivation for this recommendation comes from a thread posted a little while ago about the role of purely female casts in shmups, at the conclusion of which I believe many people agreed that the presence of a strongly attractive female cast greatly enhances the quality of a shmup, not just as another outlet for masturbation, but in terms of the ways one enjoys and focuses on the game itself.
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