POLYGUN

A place for people with an interest in developing new shmups.
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xybot
Posts: 2
Joined: Sun May 04, 2014 12:38 pm

POLYGUN

Post by xybot »

I'm proud to announce the first Release of Polygun for IOS

you can check out the game for free on the app store:
https://itunes.apple.com/app/polygun/id847597600?mt=8

ImageImageImage

can you beat the current highscore? 8)

the soundtrack is also available for download:
https://itunes.apple.com/album/polygun- ... d869383415
https://play.google.com/store/music/alb ... ok3eksh2ci
http://www.amazon.com/Polygun-Soundtrac ... B00JYQ5BTQ

do you like the game? please leave your comment :P

greets
xybot
mono for c64 - website
polygun for ios - appstore
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laxa88
Posts: 51
Joined: Mon Mar 10, 2014 10:32 am

Re: POLYGUN

Post by laxa88 »

It's simple yet fun! It's difficult as heck though. I'm not a fan of tilt-based games, because I can't handle balancing well. I find myself ramming into the enemies all the time, or moving between top/bottom level too fast and ending up hitting an enemy. The 3D view also makes it harder to accurately shoot at stuff (or maybe I just suck at these sort of games...) I could only get to level 2 before being frustrated and giving up. Nevertheless, I think it's a nice little game! :)
Doodle/development tumblr : http://wyleong.tumblr.com
Art (rarely updated) : http://animenifestor.deviantart.com
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Rozyrg
Posts: 918
Joined: Wed Feb 11, 2009 12:03 am
Location: Southeast USA

Re: POLYGUN

Post by Rozyrg »

I don't have an Apple device, so I can't play this; but I've always really liked this simple, clean polygonal look. I hope you get to blow up the tanks from SPECTRE later on in it. ;)
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