GD: Kaikan

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Emuser
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GD: Kaikan

Post by Emuser »

Hello and welcome to Kaikan general discussion. I will guide you through the basics of this awesome doujin shmup of 2013 and take a look into some of the finer points.


Scoring Basics
As you collect medals, your item rank will increase. Each time you go up 1 rank, the medals you collect will increase in value. If you let a medal fly off the screen or you get hit, your item rank will reset. Getting hit with a bomb in stock uses it as an autoshield. The bomb serves as a Bonus Cash In that turns any bullets and enemies destroyed into high value medals that autocollect to you even when shooting.

The basic way to score is to shoot enemies, then let go of fire to collect medals they leave behind. If you start shooting again before they all get to you though, they will dim a little, stop tracking and continue to fall. These dimmed medals do not give you the current rank bonus if you autocollect them after that point but will if you manually pick them up. If you do this AGAIN before they get to you, they will turn red and will slowly fall to the bottom, regardless of whether or not you are shooting and picking them up does not give you any current rank bonus points. When you play you will notice arrows that pop up on the sides of the screen, there are not indicators of where enemies are coming from, but are indicators that there are metals offscreen that are falling to the bottom. Be wary of these warning arrows and you'll save yourself some heartbreak. Unlike what you've been told before by a particular someone, DO NOT KEEP YOUR FINGER ON THE TRIGGER ROOKIE. Gotta get used to letting go at times. There are hidden ground medals for you to uncover and collect as well, their point value being your current medal count x 1000 (x2 if you are on A rank).

When it comes to boss fights, scoring is a little different. The medal count will slowly deplete and any medals that come from bullet cancels and destroying a part are always autocollected to you. Destroying a part/the boss will net you the target's value x your medal count. Any bullets on screen when killing a boss turn into free falling point pickups that contribute to your bomb meter and give you points based on your current item rank.


Controls
The controls for the game are very basic, and you have the option of adjusting them in the keyconfig exe if need be. shift-z-x = a-b-c is default on keyboard so I will go by that. The a button is simply to Focus via Touhou. This will slow your ship's movement and show the hitbox in the center of your ship. In the main menu this button will lead to replays. The b button is your shot, which varies depending on whether or not you are currently Focused. This button will start a game in the main menu. The c button is for your bomb, and is the cancel button to go back to the main menu from the ship select or replay screens.

EDIT I'M AN IDIOT PLEASE READ: THE C KEY BY DEFAULT IS YOUR RESET BUTTON, HOLD IT FOR A FEW SECONDS TO RESET BACK TO THE MAIN MENU. VERY IMPORTANT TIDBIT THAT I HAVE FAILED TO CLARIFY MANY TIMES, USE THIS.


The Ships
As important a choice as it would be in any shmup, this game offers some interesting variety. The ships as follows, showing from left to right Type A to Type F:

ImageImageImageImageImageImage

Type A:
"Akin of Judgespear" This is the focused shot fast speed ship, featuring napalm explosive subshot akin to the Judgespear. There is a bit of finesse required with this ship because of the lingering napalm effect leading one to have to ease off the trigger even longer to make sure all the medals are sucked in properly. It also doesn't cover the screen in bullets like the other ships could, and have to plan accordingly so you don't get assaulted from an offside. What it lacks in screen control, it easily makes up for in great speed and high damage. Because of moments where speedkilling enemies brings out more popcorns, Type A kills stuff faster than the other ships along with Type E. This is A scoring man's ship as it is capable of some of the highest scoring potential, and in some ways better than E which needs to stop firing for an obnoxious amount of time because of that ship's destructive subshot. Unfocused shot spreads out the Napalm subshot a little bit, Focused shot makes them converge on one point.

Type B:
"Balance Poster Ship" This is the "balance" ship of Kaikan and would probably be considered "The Ryu" as it is a good ship all around with no serious weakness. It's main claim to fame is the decent speed and wide shot properties of the ship. It's amazing for what it is because unfocused, it is a screen-covering wide shot that will destroy any popcorn instantly. When focused, all of the shots move forward, meaning that for stage portions you have a ship that can tackle any popcorn dilemma while being able to focus it's shot against bigger enemies and bosses. It isn't quite as strong as Type A or E, but the fact this ship serves as a mix of both worlds of screen control all while retaining GOOD damage AND the fact that it's subshot will also cease quickly after halting shot, means that it can survive stage portions, quickly pickup medals, and get the speedkills it needs against bigger enemies for extra popcorns. This is my highest recommendation of a ship and should serve as a role model for the others. This ship is seriously solid and can do wonderful things if you learn the game's ins and outs.

Type C:
"Complex Alternative Route" This is a fairly strange ship that seems to cater for those that want something different from the other ships. By this I mean the fact that unfocused and focused shots feel like handling 2 different weapons and because of this ship's lack of damage requires it to follow a unique route for score completely different from the rest of the ships. It appears to falter early on, but picks up momentum and can actually catch up later on scorewise. Obviously as it reads homing, unfocused shot has a disc sub that homes in on enemies. Focused shot will make a target reticle appear a fixed distance from the ship that cannot be moved once it appears. This reticle will serve as the target that your sub will land precisely when shooting, letting the ship attack in a precision manner. Because of this, it is required by the player to have some prefound knowledge of the game to effectively use this effect. The usefulness of the ship is put to question with the existence of ships that can cover the entire screen immediately like B, D, or F, but there are SOME redeeming qualities to this ship, I'll leave them to you to figure that out ;)

Type D
"Devastation Fire" This ship probably has the most "badass" feel to it the moment you get the first powerup and start shooting. This is a slower ship but thankfully it is not handicapped much because of it's awesome subshot, fire pillars that will surround on both sides of the ship. With unfocused shot, the pillars will go in a 180 degree angle behind the ship before returning forwards; With focused shot, the pillars will move backwards at a slower pace, then stop at 90 degrees before returning forwards. All pillars disappear instantly if you let go of shot. You will get used to Focusing a lot so you can make use of the slower moving pillars. With this ship's ability to cover the screen in complete fire mayhem, it can decimate stage portions without much trouble, but the bigger enemies will prove to be an issue when the pillars are not always hitting. Type D is a good fun and very unique ship that effectively captures what this game is about when properly tapping the shot for quick pillars that incinerate mobs of popcorn in one motion.

Type E (Unlocked by clearing the game, continues allowed)
"Evil Cousin of A" Similar in playstyle to Type A, but a little bit faster and a much more destructive subshot. This thing is the strongest and fastest ship overall, but at the cost of some brutal scoring problems since it's subshot is TOO destructive. This leads to having to stop shooting for even longer to ensure you don't miss medals. Difficulty with scoring sort of evens out this thing's insane power. Focused and unfocused shot do not seem to do anything differently as far as I can tell, which would be a unique flaw with this ship. I would highly suggest using this if you are trying to unlock Type F and you don't care about your score as much.

Type F(Unlocked by 1cc'ing the game, no continues allowed)
"Furious Balls" This thing is as close to a Juggernaut as the game will let it get, as it is the slowest ship and has a subshot that will make you piss your pants in disbelief. Unfocused shot unleashes a hellstorm of BALLS that spin all around your ship and generally turn the screen into a white disgusting mess. Focused shot will freeze the BALLS and let them shoot in a fixed direction. You can change the fixed position of the BALLS by releasing and quickly repressing the Focus button. The initial reaction may be that this ship is gloriously broken, but when you take a further look at it, there are some weaknesses that should be known. Outside of stage portions, the lack of control on the BALLS leads to some issues in boss fights, making it insanely hard to get the bullet cancels you need. The BALLS will block shots as they are out, but there is a huge warning for those that play this ship: they WILL shrink if you do not bring them back to the ship. They can be destroyed overtime and once this happens, you lose them and are subsequently powered down a little. You have to learn to keep things under control with this ship, or you'll look and see that you have no more BALLS.



MEDAL LOCATIONS
Thanks to Jaimers and Beatsgo for helping me out with this.

Stage 1:
Image - Right at the start
Image - Left side before the 1st big tank
Image - Check here during midsized ships that shoot rings
Image - This box before the 2nd big tank
Image - This part during the cloud section
Image - Middle before tanks drop in
Image - WARNING, DUH.

Stage 2
Image - Easy to find with the ships that shoot rings
Image -Right above the first two hangars.
Image - Somewhere to the left before the part with five hangars
Image - Right of the screen in the same area as previous medal.
Image - Left side of screen before 2nd big ship in the middle.
Image - Left side of the screen before the final two hangars at the end of the stage
Image - Middle right here near the end, before the warning screen.

Stage 3
Image - Right side of screen a bit before this ship appears at the start of the stage
Image - Right here after the bridge.
Image - Right here before the water part
Image - Right here under the crater that holds the extend.
Image - Between the crater that holds the extend and the 2nd medal spewing crater.
Image - Tucked right under this ship that appears.
Image - Right of the screen at the end of the stage

Stage 4
Image - Hard to gauge, but ship's spot a bit after the large middle enemy that shoots search lasers at 90 degree angles.
Image - The left side of the final big ship.
Image - Right side of screen before 2nd half of stage.
Image - Right side of screen shortly before homing laser planes come from both sides.
Image - In between the 2nd pair of laser turrets.
Image - Right sidfe of screen shortly after previous medal.
Image - End of the level before Blackheart.

Stage 5
Image - Right side of the screen on this part where ships comes from the sides of the screen.
Image - Middle of the screen here
Image - Right side of the screen before laser turret and turret wall.
Image - Right side of screen AFTER turret wall.
Image - Left side here before the laser walls.
Image - Tucked on the left side of the screen in the middle of the laser walls.
Image - Right side during the warning screen.

VIDEOS
One video here for something to start with if you want a general gist of what scoring looks like:
Emuser - Type D 1 Billion w/Personal Comments Annotations


BUGS
There is one pretty pesky bug I just discovered, it involves replays. DO NOT. REPEAT, DO NOT quit Kaikan without first ending the replay! The reason for this is because for some reason the game shuts down in whatever state was recorded in the replay's run, meaning you could run one of your first replays, quit during it, and your high score displayed from that time and Type E and F will be locked. You could run a more recent replay and repeat this process to get them back, but it is still annoying since I haven't found a way for it to bring back your true high score if you do the bug by mistake. Always exit the replay and go back to the main menu before quitting the game to avoid this.


WHERE TO DOWNLOAD
You can download the game through the author's webpage: https://zakichi.ojaru.jp/kaikan.html

Thanks to Sikraiken for the link, I hadn't had any luck finding it earlier.
Producer's name is Zakichi, copyrighted by Kigekiyahonpo(sp?)
Last edited by Emuser on Fri Jul 24, 2020 1:28 am, edited 18 times in total.
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nasty_wolverine
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Re: GD: Kaikan

Post by nasty_wolverine »

a note about the developer would be awesome.

Plus, I didnt even know there was unlockable ships and replay function in this. I ll be spending more time with this for sure.
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Emuser
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Re: GD: Kaikan

Post by Emuser »

Updated, thanks for the reminder. Also from the high score topic I recently made for those that have not seen my issued challenge:

SPECIAL BOUNTY ANNOUNCEMENT
I am very surprised this game has not gotten more attention, and as such, I am issuing a bounty against my high score in the hopes that more people get on this glorious doujin.

EDIT: Jaimers claimed the bounty on 3/25/14 :3

I hope you rise to the challenge and go for the medals!

EDIT: On a random note, with default controls, space bar is pause and holding C for several seconds while playing resets the game back to the main menu.
Last edited by Emuser on Thu Mar 27, 2014 10:03 pm, edited 1 time in total.
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sikraiken
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Re: GD: Kaikan

Post by sikraiken »

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Emuser
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Re: GD: Kaikan

Post by Emuser »

Thanks for the link, updated the first post.

Even though this is a general discussion topic, a lot of parts about this game are pretty straightforward to understand...not really sure what else to mention so far.
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CStarFlare
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Re: GD: Kaikan

Post by CStarFlare »

What's the requirement for bombing on bosses adding to your item count? I've tried suiciding for an extra bomb to buff my multiplier, but when I do that the items I get don't add to my count or increase my item rank.

Also, what triggers the extend in stage 3? Rather, what makes you lose it? I had a good run going once and it didn't appear, and I don't know if I bombed and damaged the building, or what.

Actually, what are the extends in this game? 100m, 300m, 500m, fixed in stage 3? Any more?
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Emuser
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Re: GD: Kaikan

Post by Emuser »

CStarFlare wrote:What's the requirement for bombing on bosses adding to your item count? I've tried suiciding for an extra bomb to buff my multiplier, but when I do that the items I get don't add to my count or increase my item rank.

Also, what triggers the extend in stage 3? Rather, what makes you lose it? I had a good run going once and it didn't appear, and I don't know if I bombed and damaged the building, or what.

Actually, what are the extends in this game? 100m, 300m, 500m, fixed in stage 3? Any more?
Well bombing bosses' bullets will of course generate medals, how much many points and how much is added to your item count dependant on the item rank. Generally bombing with a G rank nets you barely anything. It should be mentioned actually that in boss fights, medals from bombs do not replenish your meter, but medals from destroying a boss part with your shot will. Gotta take caution that your bomb doesn't blow up a boss part or the boss or you won't get extra medals/end medals.

I'm not 100% sure about the stage 3 extend, but I do know that the stage 5 extend only appears when your item rank reaches a certain level, it can actually appear randomly on screen if you raise your rank enough when it wasn't there initially. Stage 5 extend is in the bottom right corner of the turret wall, I believe you need an A item rank for it to appear. Because of this I think that the extend on stage 3 is the same way, in that it won't appear unless you have a high enough item rank. It's really easy to lose the rank on that part too :<

EDIT: After some more testing, it appears to be required to destroy all of the black things that fly way right away at the stage 3 extend AND the helicopters that spawn once you are out of the water part. I suppose some helis would fly away when I was focusing on medals or something.

Other than stage 3 and 5 extends, 100M and every 200M after that.

EDIT 2: Also, for those of you that have issues running in full screen but find that the window that you play in is too small, I highly recommend you download a tool called Sizer. You can right click on the top of the window and resize for 1024x768 for a good sized screen I use whenever I stream this game. Also, I gave it some thought and I will post a replay file that can be used to unlock Type E and F if you haven't already unlocked them (and I know a lot don't have F). Another EDIT: Despache brought light to me that replays are tied to another file in the game's folder, meaning replay sharing is a little trickier than I thought. Seems like score.bin AND replay file are required to properly see someone else's replay, at which point you'd need to backup your own stuff.

EDIT 4: WIP: Medal locations on the stages.
Last edited by Emuser on Thu Mar 27, 2014 10:00 pm, edited 2 times in total.
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sikraiken
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Re: GD: Kaikan

Post by sikraiken »

https://www.youtube.com/watch?v=IbR0Zdb82oI

Stage 5 boss no miss. I think most of the tactics I use are good to follow. I made some small mistakes though and maybe there are better methods of scoring. While practicing, I felt like I had a way to deal with the aimed comets that worked consistently, but for some reason during the first one it wasn't working exactly how it was before. I ended up trying to do things a little differently after the first one and moved when I wasn't positioned right, but some luck was involved I think. I don't feel like playing this anymore so I probably won't look at a proper method of dealing with that attack.

If anyone has questions about anything else I did in the video, feel free to ask.
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Emuser
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Re: GD: Kaikan

Post by Emuser »

300M+ just on the 5th bosses...well then FUCK.

This makes me sick to my stomach. Time to go hit 1B!
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beatsgo
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Re: GD: Kaikan

Post by beatsgo »

Image
ST2: This medal appears little after the 5 hangars where you bomb and before the 2 hangars where you just shoot at.

I'll get the ST4 medal where it appears right of the 5-way turrent in the open middle section
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Emuser
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Re: GD: Kaikan

Post by Emuser »

Got all of the medals located...this is like playing with new toys that you didn't know you had hidden away :>
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Re: GD: Kaikan

Post by beatsgo »

Before I forget, is there a bonus for collecting all the hidden medals?
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Re: GD: Kaikan

Post by Emuser »

beatsgo wrote:Before I forget, is there a bonus for collecting all the hidden medals?
Not sure about that...still haven't done a run where I pick them all up :p
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