Which shmups do you think really need a sequel?

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Captain
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Which shmups do you think really need a sequel?

Post by Captain »

And I'd like the answers to only be based on the games, not the companies, the time when they were made, ratings, consoles...etc

Just the games themselves.

Call me crazy, but I think Zero Wing needs a sequel that actually makes it a serious game (not that the shooting part wasn't serious).
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Re: Which shmups do you think really need a sequel?

Post by nasty_wolverine »

Hellsinker.
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Re: Which shmups do you think really need a sequel?

Post by ciox »

Still waiting for Gallop Final, IREM.
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Re: Which shmups do you think really need a sequel?

Post by Captain »

nasty_wolverine wrote:Hellsinker.
Akashicverse is the (fan) spiritual sequel, in case you didn't know.
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Re: Which shmups do you think really need a sequel?

Post by EmperorIng »

For a series? I'd love to see Thunder Force VII myself, to make up for Thunder Force VI. There are still good ideas you can make with the series' core mechanics (multiple cool weapons, stages, bosses, etc).

As a one-off? That has me thinking more of Border Down or Under Defeat. Both are good games that I think could be refined to make them better - like giving Under Defeat a more engaging scoring system, and adding some more variety to Border Down. And that the mechanics are good enough that I would like to revisit them in new and exciting locales.
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Re: Which shmups do you think really need a sequel?

Post by MathU »

Chaos Field
GradiusuiraD wrote:
nasty_wolverine wrote:Hellsinker.
Akashicverse is the (fan) spiritual sequel, in case you didn't know.
Hardly, the game only has a similar trippy atmosphere.
Of course, that's just an opinion.
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Re: Which shmups do you think really need a sequel?

Post by KAI »

Akashicverse
Hyper Duel
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Re: Which shmups do you think really need a sequel?

Post by Captain »

MathU wrote:Chaos Field
GradiusuiraD wrote:
nasty_wolverine wrote:Hellsinker.
Akashicverse is the (fan) spiritual sequel, in case you didn't know.
Hardly, the game only has a similar trippy atmosphere.
bullet slowing field check
energy-based bombs check
unique attacks while shooting check (although different method to use them) (ha. ha. ha.)
spirit kernels check
tripfest final boss check, in fact it might be based on Radio Zonde's final boss, which is Hellsinker's prequel.
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Re: Which shmups do you think really need a sequel?

Post by trap15 »

Thunder Dragon 2
Hacha Mecha Fighter
Macross 2
USAAF Mustang
Black Heart
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Re: Which shmups do you think really need a sequel?

Post by chempop »

Call me a fanboy but if cave were to make 1 more, I'd like to see another Galuda.
trap15 wrote:Thunder Dragon 2
Hacha Mecha Fighter
Macross 2
USAAF Mustang
Black Heart
Why? :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll:
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Re: Which shmups do you think really need a sequel?

Post by iconoclast »

Deathsmiles. If Cave took everything that was great about DS, DSMBL, and DS2 and put all of it into a single game, DS3 would be one of the best shumps ever created. But of course that's never going to happen, since they'd need at least a year or two to develop and fine-tune such a big project.
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Re: Which shmups do you think really need a sequel?

Post by Squire Grooktook »

The Guardian Legend
Axelay
Elemental Master
Hyper Duel
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Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
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Re: Which shmups do you think really need a sequel?

Post by chempop »

iconoclast wrote:Deathsmiles. If Cave took everything that was great about DS, DSMBL, and DS2 and put all of it into a single game, DS3 would be one of the best shumps ever created. But of course that's never going to happen, since they'd need at least a year or two to develop and fine-tune such a big project.
Valentine's Day themed :P
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Re: Which shmups do you think really need a sequel?

Post by Captain »

Squire Grooktook wrote:Axelay
Elemental Master
All my monies.

All of them.

Now.

(I think the guardian legend and hyper duel just dont invoke a sequel somehow...they just feels complete on their own)

Also Recca.
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Re: Which shmups do you think really need a sequel?

Post by drunkninja24 »

Ketsui
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Re: Which shmups do you think really need a sequel?

Post by chempop »

drunkninja24 wrote:Ketsui
DFK-BL Arrange wasn't good enough?
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Re: Which shmups do you think really need a sequel?

Post by Kollision »

GradiusuiraD wrote:I think Zero Wing needs a sequel
amen brother
:)
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Re: Which shmups do you think really need a sequel?

Post by Squire Grooktook »

GradiusuiraD wrote: I think the guardian legend and hyper duel just dont invoke a sequel somehow...they just feels complete on their own
You might be right about Hyper Duel, but I do think it would be interesting to see something like The Guardian Legend pulled off with more "modern" design (all the concepts and advances in shmup design since the Compile Nes days).
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
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Re: Which shmups do you think really need a sequel?

Post by drunkninja24 »

chempop wrote:
drunkninja24 wrote:Ketsui
DFK-BL Arrange wasn't good enough?
It's good, but not quite what I want out of a legit Ketsui sequel
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Re: Which shmups do you think really need a sequel?

Post by Furry Fox Jet Pilot »

Raiden DX, Ketsui, Strikers 1999, Raiden IV, Air Gallet, Raiden Fighters Jet, Ashura Blaster, Gun Frontier, Batrider

Raiden DX: This one is a no-brainer. WHY HASN'T ANY OTHER RAIDEN GAME FOLLOWED IN THE LEGACY OF THE BEST RAIDEN GAME EVER CREATED AND ADDED MULTIPLE COURSES (RAIDEN FIGHTERS JET DOES NOT COUNT), AND COMPLEX SECRETS SUCH AS SOL TOWERS AND GOLD PYRAMIDS (YES, I AM AWARE RAIDEN IV HAD SOL TOWERS, BUT 1 PER STAGE, COME ON, YOU CAN DO BETTER THAN THAT, AND WHERE DID THE GOLD PYRAMIDS GO!?) AS WELL AS A FLASHING MEDAL SYSTEM AND RANKINGS BASED ON ENEMIES DESTROYED, GUTS, ETC. *facepalm* And don't forget the awesome music too.

Ketsui: Another no-brainer. Why hasn't CAVE's best game received a sequel yet? Non-complicated scoring mechanics, a dark storyline and atmosphere, and brutal gameplay just call out for a sequel. This would be potential for CAVE to unleash their most savage True Last Boss ever seen.

Strikers 1999: It's been too long since we've had a new Strikers game. Strikers IV would be awesome, just look at the tons of new real-world jets that have been produced, just ripe for the picking, and it needs more transforming mecha-fighter action. Don't forget the transition to HD graphics, yet keep it simple Psikyo style bullet hell, with a savage second loop and insane final boss.

Raiden IV: It's been 6 years, about to be 7, since Raiden IV was released. Another 11 year wait like in between Raiden DX and Raiden III would be absolute torture. Hopefully Raiden IV Overkill will be enough to satisfy me until Raiden V. Also, the chance to hear more amazing music tracks by Go Sato would be a dream come true.

Air Gallet: We need a sequel that improves on the frantic gameplay of the original, and also get rid of that useless piece of shit Hunter weapon.

Raiden Fighters Jet: Raiden Fighters IV would seriously be one bad-ass game. This would be their opportunity to bring the Fighters series into HD graphics, while keeping the same intense, fast-paced gameplay, medal chaining, and other miscellaneous secrets. The roster of playable aircraft should also be expanded with more original, exotic designs, and weaponry. Finally, fix that godawful abomination of a soundtrack that RF Jet had, and add some more heart-pounding, heavy bass techno, and drum and bass.

Ashura Blaster: Although this game is extremely obscure and is considered a rip-off of Twin Cobra by many, a sequel would be amazing if more original elements were added, while keeping the same raw, intense atmosphere of the original. Reducing the hitbox size, and increasing the helicopter's speed a bit would help, and so would adding new weapons. Finally, don't forget the best part of the game, the music. Ashura Blaster's soundtrack is only rivaled by Gun Frontier's; I CRAVE more melancholy sounding tracks like that.

Gun Frontier: A shooter with such a unique aesthetic design as this deserves a sequel. I mean come on, gun-shaped fighter planes, old west styled enemies and locations, this is pure gold (no pun intended). Maybe beef up the scoring system a bit, increase player speed, and add new weapons. Not to mention that it MUST have an excellent soundtrack, just as melancholy as the first. (Although it will be hard to top that indeed.)

Batrider: On second thought, I don't think Raizing's best shooter can be topped by a sequel.
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Re: Which shmups do you think really need a sequel?

Post by professor ganson »

R-Type Final Final :lol: More seriously: Zanac Neo Neo!

Also, I'd love to see a creative and psychedelic Fantasy Zone with Resogun-quality production.
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Re: Which shmups do you think really need a sequel?

Post by trap15 »

Emo Fox Jet Pilot wrote:Air Gallet: We need a sequel that improves on the frantic gameplay of the original, and also get rid of that useless piece of shit Hunter weapon.
Hunter is actually probably the single best weapon if you learn to use it.
Emo Fox Jet Pilot wrote:Gun Frontier
They already did. It's called Metal Black.
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Re: Which shmups do you think really need a sequel?

Post by Furry Fox Jet Pilot »

trap15 wrote:
Emo Fox Jet Pilot wrote:Gun Frontier
They already did. It's called Metal Black.
I know it's called Project Gun Frontier 2, but clearly there is no connection story-wise between the two apart from the fact that the same team worked on it.
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Re: Which shmups do you think really need a sequel?

Post by trap15 »

Oh but there are. You'll have to figure them out, but they're definitely there :)
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Re: Which shmups do you think really need a sequel?

Post by Furry Fox Jet Pilot »

trap15 wrote:Oh but there are. You'll have to figure them out, but they're definitely there :)
Are you referring to the fact that during early development, the Wild Lizards enemies from Gun Frontier were originally intended to be the antagonists of Metal Black also?
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Re: Which shmups do you think really need a sequel?

Post by trap15 »

Nope. You'll have to figure it out yourself as I haven't yet figured it out enough with enough solid connections to talk about my theories. I do want to write out the connections of Gun Frontier, Metal Black, and Dino Rex; they definitely do share a common universe at the very least, but I believe they have even more story connection than just that.
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Re: Which shmups do you think really need a sequel?

Post by Eno »

No Zweihänder love?

Also Guwange. Because I need more pretty art.
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Re: Which shmups do you think really need a sequel?

Post by EmperorIng »

It would have been excessively hilarious if the 'nosing out the gold space thieves' Wild Lizads were the cause of all the devastation in Metal Black's universe.
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Re: Which shmups do you think really need a sequel?

Post by nasty_wolverine »

GradiusuiraD wrote:
nasty_wolverine wrote:Hellsinker.
Akashicverse is the (fan) spiritual sequel, in case you didn't know.
Fan sequel sure, but not by the original creator, tonnor. Another tonnor made sequel.
Well as soon as he stops or completes stuff he is doing
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Re: Which shmups do you think really need a sequel?

Post by manatworks »

Magical Chase
Psyvarior
Bike Banditz
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