
1. Salamander
2. Super Star Soldier
Both PCE versions. In my view CHEAP has the following definitions :
1. You die because of poor visibility/clashing background colours and shapes with the sprites/bullets
2. You die at end of stage and unfairly go back to beginning of stage and then have to fly back through an easy level in order to get killed at the end again by the unfeasibly large (to screen size) boss and go back to beginning again
3. Enemies fly from edge of screen and kill you without warning
4. Poor collision detection (that bullet didnt even hit me!)
5. Gradius style scenery borders with power ups placed right next to scenery and an over abundance of speed ups and lack of enemies to shoot at leading to cheap death
I'm sure i coud could up with more if i tried. Anyway, anyone else have any pet-hates?
BTW, i dont treat "hard" as cheap, as i find Hellfire and Undeadline MD very
