Is the consensus that DDP DFK is only good if its BLK LBL?
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Is the consensus that DDP DFK is only good if its BLK LBL?
I'm getting mixed messages because I keep hearing that you need black label to deactivate auto-bombing but that the the non-black label is hard as hell even with the auto-bombing.
Can anybody help explain?
Can anybody help explain?
Re: Is the consensus that DDP DFK is only good if its BLK LB
DDP DFK is NOT that easy if you play it for score in the higher difficulties... on novice is a walk in the park tho. You can disable autobomb to add to the challenge (or so i remember). It's my favorite "pachi" so far (haven't played SDOJ more than twice so i cannot really say i like it more or less).MrOldSchoolCool wrote:I'm getting mixed messages because I keep hearing that you need black label to deactivate auto-bombing but that the the non-black label is hard as hell even with the auto-bombing.
Can anybody help explain?
DDP DFK BL is a very good game, again, specially if you go for scoring, you enjoy it more. it can be harder, but you're overpowered anyway... and when you've played the hell outta the normal version, you'll feel somewhat at home here... but yeah, this one is significantly harder than the regular DFK.
Ketsuipachi ... i enjoy it in short bursts of gaming (like, 30-60 mins each time i get to play it), some may not like it, but i do find it fun to play.
my advice? get them all! ... if you can. you cant go wrong with the full DFK collection.
SuperPang wrote:Where DOJ rapes you, DFK grabs your boob then runs away.
Re: Is the consensus that DDP DFK is only good if its BLK LB
Basically
DFK BL > DFK 1.5 Power Style > DFK 1.5
DFK BL > DFK 1.5 Power Style > DFK 1.5
Re: Is the consensus that DDP DFK is only good if its BLK LB
You can deactivate autobombing in 1.5 by not getting hit

Re: Is the consensus that DDP DFK is only good if its BLK LB
DFK sucks, BL makes it marginally better.
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<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: Is the consensus that DDP DFK is only good if its BLK LB
The thing is that you need both.
DFK for the game part and BL for the OST part. Never EVER actually play BL!
DFK for the game part and BL for the OST part. Never EVER actually play BL!
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CStarFlare
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Re: Is the consensus that DDP DFK is only good if its BLK LB
the problem with DFK is that autobomb makes it harder to suicide to end your credit faster
Re: Is the consensus that DDP DFK is only good if its BLK LB
I'm one of the few that prefers 1.5 over BL. 1.5 is a masterpiece until you get to those goddam laser turrets. At that point I just turn the game off and pretend I completed it. Agree that BL does have much better music.
Re: Is the consensus that DDP DFK is only good if its BLK LB
I actually like 1.5's soundtrack more.
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc
Re: Is the consensus that DDP DFK is only good if its BLK LB
Can't you just pause the game and select the restart option? (It's been a while since I played DFK, so I'm not sure. SDOJ has this option, though.)CStarFlare wrote:the problem with DFK is that autobomb makes it harder to suicide to end your credit faster
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nasty_wolverine
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Re: Is the consensus that DDP DFK is only good if its BLK LB
Both are good games. DFK BL is slightly better. Its only because it doesnt reach up to the cave fanboy hardcore levels that people despise it.
normal DFK would have been considered and all time great if only it didnt come out of caves womb.
normal DFK would have been considered and all time great if only it didnt come out of caves womb.
Elysian Door - Naraka (my WIP PC STG) in development hell for the moment
Re: Is the consensus that DDP DFK is only good if its BLK LB
Not on pcb you can't.Bonus! wrote:Can't you just pause the game and select the restart option? (It's been a while since I played DFK, so I'm not sure. SDOJ has this option, though.)CStarFlare wrote:the problem with DFK is that autobomb makes it harder to suicide to end your credit faster
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Re: Is the consensus that DDP DFK is only good if its BLK LB
No, is the answer to your question.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Is the consensus that DDP DFK is only good if its BLK LB
I giggled. Now please wake up and realize that people doesn't like it for reasons pretty unrelated to the games 'hardcore levels'nasty_wolverine wrote: Its only because it doesnt reach up to the cave fanboy hardcore levels that people despise it.
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BareKnuckleRoo
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Re: Is the consensus that DDP DFK is only good if its BLK LB
DFK BL scoring relies too much on hiding in the corner and shooting the bullets. There's way more bullet cancelling going on in general, really. Just look at stage 4.
DFK isn't perfect, but it's still quite fun. Arrange A is a ton of fun too, great tweak of the original game, and BL Arrange is awesome, as anyone will tell you.
DFK isn't perfect, but it's still quite fun. Arrange A is a ton of fun too, great tweak of the original game, and BL Arrange is awesome, as anyone will tell you.
Re: Is the consensus that DDP DFK is only good if its BLK LB
No.
I didn't read any of the thread.
I didn't read any of the thread.

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Re: Is the consensus that DDP DFK is only good if its BLK LB
chempop wrote:I actually like 1.5's soundtrack more.
me too. I wish I had 1.5 back......

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To Far Away Times
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Re: Is the consensus that DDP DFK is only good if its BLK LB
DFK is kinda missing something. I have a feeling the autobomb influenced a lot of stage 5's design. I'd have preferred an easier stage with no autobomb compared to what we got.
It's not a bad game, but its certainly not up there with Futari, DDP, DOJ, Espgaluda, ect...
Never played Black Label, so I can't say too much about that.
It's not a bad game, but its certainly not up there with Futari, DDP, DOJ, Espgaluda, ect...
Never played Black Label, so I can't say too much about that.
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Softdrink 117
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Re: Is the consensus that DDP DFK is only good if its BLK LB
Like others have said, I think picking up both is not a bad idea if it's reasonable to do so. I personally don't care much for either of the DFKs, but here's how I look at it:
BL is fun at lower levels of play. It presents a challenge for survival, but it's doable without intense route planning or tons of practice (Strong notwithstanding). Scoring, however, is quite repetitive, and not particularly deep compared to most of CAVE's other fare.
1.5 is more optimized for higher levels of play. Survival is comparatively uninteresting (as it's quite easy to cheese your way to a 1-ALL with hardly any practice, particularly in Strong style), but scoring is quite deep, and seems like it has a lot of potential for creative routing and strategy.
BL is fun at lower levels of play. It presents a challenge for survival, but it's doable without intense route planning or tons of practice (Strong notwithstanding). Scoring, however, is quite repetitive, and not particularly deep compared to most of CAVE's other fare.
1.5 is more optimized for higher levels of play. Survival is comparatively uninteresting (as it's quite easy to cheese your way to a 1-ALL with hardly any practice, particularly in Strong style), but scoring is quite deep, and seems like it has a lot of potential for creative routing and strategy.
Re: Is the consensus that DDP DFK is only good if its BLK LB
It is my belief that it was designed to be chained from start to finish. Auto-bombs would break that chain so obviously the auto-bombs wouldn't be part of the design.To Far Away Times wrote:DFK is kinda missing something. I have a feeling the autobomb influenced a lot of stage 5's design.

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To Far Away Times
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Re: Is the consensus that DDP DFK is only good if its BLK LB
As far as I know you can chain the whole stage, but I believe the difficulty kicks up so high in Stage 5 because of the autobomb and how easy it makes the preceding stages. I'd have preferred something more balanced without the autobomb.Zengeku3 wrote:It is my belief that it was designed to be chained from start to finish. Auto-bombs would break that chain so obviously the auto-bombs wouldn't be part of the design.To Far Away Times wrote:DFK is kinda missing something. I have a feeling the autobomb influenced a lot of stage 5's design.

Re: Is the consensus that DDP DFK is only good if its BLK LB
I see, fair point.
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Bananamatic
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Re: Is the consensus that DDP DFK is only good if its BLK LB
The only good thing about BL is the soundtrack
Re: Is the consensus that DDP DFK is only good if its BLK LB
DFK is a 2-loop game that has to be played for score to get any kind of challenge out of it. You can't turn off auto bomb.
BL is 1-loop, you can turn the auto bomb off and has more survival difficulty if you just want to blast spaceships and dodge bullets.
I'd go for BL, but DFK has the excellent Arrange A version.
BL is 1-loop, you can turn the auto bomb off and has more survival difficulty if you just want to blast spaceships and dodge bullets.
I'd go for BL, but DFK has the excellent Arrange A version.
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CStarFlare
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Re: Is the consensus that DDP DFK is only good if its BLK LB
IIRC Autobomb was added to 1.5, so it wasn't in the original release. The game still gave you a full bomb stock with a single bomb carrier, which still made things quite easy if you were willing to use bombs.To Far Away Times wrote:As far as I know you can chain the whole stage, but I believe the difficulty kicks up so high in Stage 5 because of the autobomb and how easy it makes the preceding stages. I'd have preferred something more balanced without the autobomb.
Re: Is the consensus that DDP DFK is only good if its BLK LB
Hmm so maybe Daifukkatsu 1.0 was the way to go? Did the original 1.0 arcade release have autobombs?CStarFlare wrote:IIRC Autobomb was added to 1.5, so it wasn't in the original release. The game still gave you a full bomb stock with a single bomb carrier, which still made things quite easy if you were willing to use bombs.To Far Away Times wrote:As far as I know you can chain the whole stage, but I believe the difficulty kicks up so high in Stage 5 because of the autobomb and how easy it makes the preceding stages. I'd have preferred something more balanced without the autobomb.
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Bananamatic
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Re: Is the consensus that DDP DFK is only good if its BLK LB
then 2-all it you champdan76 wrote:DFK is a 2-loop game that has to be played for score to get any kind of challenge out of it. You can't turn off auto bomb.
Re: Is the consensus that DDP DFK is only good if its BLK LB
On Ura of course.
Re: Is the consensus that DDP DFK is only good if its BLK LB
Dodonpachi Daifukkatsu = 1-ALL is easy as hell because of autobomb, but 2-ALL is another thing. You can't disable autobomb. There is a power-style in ship selectino which pretty much gives you only 1 bomb each ship, but the hyper recharges fast and cancels EVERYTHING, so it's just as easy.
Dodonpachi Daifukkatsu Black Label = has only 1 loop, you can turn autobomb off at ship selection. Has huge rank-system where the game gets harder if you use shot and laser at the same time. Hypers cancel bullets as effectively as power-style in dfk 1.5, so overall it's pretty much equal in difficulty.
However, as this game has only 1 loop, strong-style is pretty much hard-mode, as it's the 2-loop difficulty of 1.5
EDIT: Daifukkatsu 1.0 is the superior version btw. It didn't have auto-bomb, and scoring looks more balanced.
Dodonpachi Daifukkatsu Black Label = has only 1 loop, you can turn autobomb off at ship selection. Has huge rank-system where the game gets harder if you use shot and laser at the same time. Hypers cancel bullets as effectively as power-style in dfk 1.5, so overall it's pretty much equal in difficulty.
However, as this game has only 1 loop, strong-style is pretty much hard-mode, as it's the 2-loop difficulty of 1.5
EDIT: Daifukkatsu 1.0 is the superior version btw. It didn't have auto-bomb, and scoring looks more balanced.