Edge wrote:Cagar wrote:Boring scoring system (ONLY based on bombing at right places)
Difficulty & scoring scaling is terrible.
Sorry to hear, that you don't like the game. May I ask you what you dislike about the scoring and difficulty in detail?
For the scoring system, we are heavily inspired by Giga Wing or ESP Galuda. i.e. using enemy bullets as the primary source of your score. I personally find this kind of scoring mechanics highly enjoyable. It is easy to understand and to learn, but the potential for improvement in your performance for each level is very high. Of couse, this also means that you need to learn the stage in order to score high. And the higher you get the multiplier and thus your scoring potential the crazier goes the rank. But the rank will go down if the multiplier drops again. A risk vs reward system.
So, is it the memorization part you dislike about the scoring system? Or is it that you want the game to reward you for not bombing at all, i.e. with a big bomb maximum bonus like in dodonpachi?
Or do you prefer scoring mechanics that focus on some specific features? Since you mentioned shot modes, maybe different shot types for different enemies, or bullet grazing, chaining, etc...?
And you mentioned the difficulty scaling too. Do you find the rank too harsh, when the multiplier goes up?
Thank you for your feedback.

I played it last night and heres what i think:
- there should be a difficulty setting. the game is too easy as it is right now... letting players select a higher difficulty level would get more ppl interested
- animations: everything is just too static... this is specially noticeable when you're fighting bosses... the background just-does-not-moves... and when you're used to CAVE or something, everything moves around.
- bullet patterns: you can 1CC the game in your 1st try becase you can just weave thru every single bullet pattern... theres not even a need to read them, theres ALWAYS enough room for you to move, theres not that sensation that you need to find a safe spot or graze or somethin... you just move freely... use some more homming attacks and make bullets faster... combine more patterns, change speed midway... stuff like that.
- scoring: i like to think that i have a huge challenge in front of me, and so, i tend to NOT use bombs unless really needed. having to use bombs just to score better is a no-no for me... even tho i understand what you were trying to do there. use some combination of chaining and grazing or something like that to make it more interesting IMHO.
- i HATE the last part of the second level. in my 1st try i lost 2 lives there because of the scenery ... something does not adds up there... i think it needs a lil more tweaking... or maybe im just rusty.
- since theres only one ship, having multiple shoot options would be great. the game gets a lil boring because the lack of a second shot or ship or whatever.
i have yet to play it again (im at the office right now), but thats what i remember from my 1st play yesterday.
thanks for the game, it has potential, but needs more tweaking.
keep up the good work.