Vertical shmups with charge-bombs (Arcade)

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Post Reply
doctorfaustus
Posts: 3
Joined: Fri Jul 26, 2013 1:52 am

Vertical shmups with charge-bombs (Arcade)

Post by doctorfaustus »

I've been searching for days, trying to find a shmup I used to play in a local arcade. At that time, it's memorable characteristic was a charge bomb (I'd never seen that before), where you could hold down the bomb button and build up its strength. After combing through a bunch of raidens, dodonpachis, and capcom titles I'm about 60% convinced that the game I'm thinking of is 19xx: war against destiny, but I thought I'd ask for your collective knowledge in case there are similar mechanics in other vertical shmups. So, can you think of any other verticals that have charge bombs, or any other bomb-strength-building gameplay?
User avatar
BareKnuckleRoo
Posts: 6693
Joined: Mon Oct 03, 2011 4:01 am
Location: Southern Ontario

Re: Vertical shmups with charge-bombs (Arcade)

Post by BareKnuckleRoo »

Espgaluda 1 & 2. A normal tap of the bomb takes 1/4 of the meter, but a full charge takes off 1/2 and you can delay the bomb for as long as you have meter left.

ESP.Ra.De uses the same kind of bomb gauge, but its recharge mechanics are a bit different, and the more you use the bomb the less gauge it uses to get to a higher charge with subsequent uses (if you've used/recharged the gauge a lot, you can get nearly a full charge with only slightly more meter used than a short tap would, as in 1/4 bar). I think it's tied to how much it takes to max out your bomb refill counter (starts at 200, 300 then 400 if I recall).
doctorfaustus wrote:I'm about 60% convinced that the game I'm thinking of is 19xx: war against destiny
As far as I know, that uses a charge shot, whereas bombs are a simple 'tap the button and it fires' sort. Oh, never mind it has both, my bad (I think I was confusing it with 1944 - The Loop Master).
doctorfaustus
Posts: 3
Joined: Fri Jul 26, 2013 1:52 am

Re: Vertical shmups with charge-bombs (Arcade)

Post by doctorfaustus »

I'll check those out for some fun, they've been on my to-play list for a while since I enjoy some of Cave's other games. I didn't know they included that mechanic. Though, in the specific game I've been hunting for recently, I'm pretty certain your character flies a fighter/craft, unlike in the Espgaluda games. It's also not a dragon or some-such.
User avatar
Jeneki
Posts: 2642
Joined: Wed Aug 12, 2009 4:56 pm
Location: Minnesota, USA

Re: Vertical shmups with charge-bombs (Arcade)

Post by Jeneki »

Does Daisenpu (Twin Hawk) count?

Press bomb once and it summons a squadron of planes that fight along side you. Cool!

Mash the button and it summons a squadron of planes that KAMIKAZE CRASHES into everything. BAD ASS!
Typos caused by cat on keyboard.
User avatar
BulletMagnet
Posts: 14185
Joined: Wed Jan 26, 2005 4:05 am
Location: Wherever.
Contact:

Re: Vertical shmups with charge-bombs (Arcade)

Post by BulletMagnet »

There are a couple of games that allow you to hold the bomb button to "aim" the blast's effect area (Battle Bakraid being one), but manually charging a bomb's power isn't a feature you see too often...19XX was the first one I thought of when reading your original post.
User avatar
Jeneki
Posts: 2642
Joined: Wed Aug 12, 2009 4:56 pm
Location: Minnesota, USA

Re: Vertical shmups with charge-bombs (Arcade)

Post by Jeneki »

Also take a look at Pink Sweets, where bombs have a charge up period just to use. In the 360 arrange mode there's a more literal "hold button to charge" to use a hado shot instead of a standard bomb.
Typos caused by cat on keyboard.
User avatar
KAI
Posts: 4675
Joined: Thu Jan 21, 2010 5:24 pm
Location: Joker Star Galaxy, Argentina
Contact:

Re: Vertical shmups with charge-bombs (Arcade)

Post by KAI »

IBARA (saa kakatte koi!)
Image
User avatar
Pretas
Banned User
Posts: 1688
Joined: Wed Apr 03, 2013 1:00 pm
Location: NTSC-US

Re: Vertical shmups with charge-bombs (Arcade)

Post by Pretas »

(not an arcade game, but vertical)

Bokandesuyo! gives you unlimited bombs, but there is a lengthy charge time needed to use one.
Image
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Re: Vertical shmups with charge-bombs (Arcade)

Post by Ed Oscuro »

The Strikers games have both bomb meters and a kind of charge shot which might seem like a bomb.

The Raiden Fighters games also have a lot of charge shots, and again some of these should be bomb-like.
User avatar
Imhotep
Posts: 355
Joined: Fri Jan 28, 2005 9:41 am
Location: Switzerland

Re: Vertical shmups with charge-bombs (Arcade)

Post by Imhotep »

Nostradamus
land for man to live, sea for machine to function.
User avatar
Jeneki
Posts: 2642
Joined: Wed Aug 12, 2009 4:56 pm
Location: Minnesota, USA

Re: Vertical shmups with charge-bombs (Arcade)

Post by Jeneki »

Ed Oscuro wrote:The Raiden Fighters games also have a lot of charge shots, and again some of these should be bomb-like.
Oh yea, that reminds me of Sasuke in Shikigami III. His charge shot is even better than a bomb.
Typos caused by cat on keyboard.
User avatar
ZacharyB
Posts: 571
Joined: Tue Feb 21, 2006 6:16 am
Location: Queens NY
Contact:

Re: Vertical shmups with charge-bombs (Arcade)

Post by ZacharyB »

Jeneki wrote:Does Daisenpu (Twin Hawk) count?

Press bomb once and it summons a squadron of planes that fight along side you. Cool!

Mash the button and it summons a squadron of planes that KAMIKAZE CRASHES into everything. BAD ASS!
There's even one more. When you summon the planes, you can press the bomb button afterwards (a single time) to send them crashing down. Mashing the bomb button before the planes even appear instead fires off a bone fide bomb-like explosion.
User avatar
Skykid
Posts: 17661
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Vertical shmups with charge-bombs (Arcade)

Post by Skykid »

Gigawing has a charge reflect thingy.
Always outnumbered, never outgunned - No zuo no die

User avatar
shmuppyLove
Posts: 3708
Joined: Thu Apr 07, 2011 1:44 pm
Location: Toronto

Re: Vertical shmups with charge-bombs (Arcade)

Post by shmuppyLove »

I was going to say Strikers as well, but you don't hold down the bomb button, you hold down shot ...

Was it a proper vert or a vertizontal? (like 19XX)
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Re: Vertical shmups with charge-bombs (Arcade)

Post by Ed Oscuro »

Vasara's charge shot, also.
doctorfaustus
Posts: 3
Joined: Fri Jul 26, 2013 1:52 am

Re: Vertical shmups with charge-bombs (Arcade)

Post by doctorfaustus »

shmuppyLove wrote:I was going to say Strikers as well, but you don't hold down the bomb button, you hold down shot ...

Was it a proper vert or a vertizontal? (like 19XX)
Yeah, I had seen lots of charge-shots at the time, so I'm positive it was a charge-bomb. It very well could have been vertizontal, which is a word I just learned, thanks. It most certainly was not horizontal.

I think I'm going to settle on 19XX as the culprit. I should have also placed a year on my original post, but 1995 seems pretty spot on. Certainly wouldn't have been past 1999, so that knocks out a bunch of suggestions.

Still I think I got a lot of great suggestions from the thread, thanks all!
Post Reply