
I had to do it, for tradition.
In all honesty, I quite enjoyed playing it today. Question is, is it really the ultimate send off or even the ultimate Pachi?
I'm definitely undecided about that.
Keep in mind, we're focussing strictly on arcade original here, and not the other modes (which improve the formula somewhat.)
Visually it's completely soulless and bland. That was the first aspect that I really had a 'meh' over. There's very little character about the game, less so even than DFK, which had similar criticisms levied.Icarus wrote:Even compared to past Cave games it seems a little lacking in… something… that I can't quite put my finger on. The game's presentation is marred by the plastic look of everything on screen, the amount of effects dripping off objects everywhere overwhelms the eye (and makes it really hard to approximate my ships position).
Personally I see DFK and SDOJ as clear proof of Ikeda's burn out. There was a time when he could burp out games as intricate, beautiful and timeless as Espgaluda II, but these days there seems to be some struggle to create something new that has the same overall refinement. There are a lot of strange decisions both mechanical and aesthetic that don't seem entirely comfortable. On top of that, overflow bugs and superior console modes (as with Akai Katana) don't help much in the confidence dept.
SDOJ is nice, but seems a tad unsure of itself - not something one usually feels about a Cave title. Hypers take forages to build and the process is a little repetitive and uninvolving, and then if you go for triggering the overflow bug the entire scoring system is for absolutely nothing anyway. And the bullets are very oddly generated and unreliable, and the difficulty unhelpfully absurd at points.
Cagar said not too long ago that from his observations this was the best Cave game hands down. I'm not seeing that yet. In the past I can confidently say I've had day one experiences with Cave games that outclassed this one, but I'd definitely like to hear what he has to say.