Valkyrius - Shmup with Teleportation

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xlebec
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Valkyrius - Shmup with Teleportation

Post by xlebec »

Thanks for the comments everybody! From now on general comments and discussion about this game should go on the thread below.
(This was the development thread, but the game is now complete. Still, feel free to ask any development related questions here or on the main thread.)


Visit the main thread for this game HERE.



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Last edited by xlebec on Wed Sep 04, 2013 5:42 pm, edited 10 times in total.
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n0rtygames
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Re: Valkyrius - Shmup with Teleportation

Post by n0rtygames »

Looks cool! Hope this does well, very attractive game and I like the teleportation mechanic. Things like these are risky but it looks like you've done it well from the trailers and it's not just a gimmick :)
It's also Xbox compatible, but I'm not a fan of the XBLIG network, so I'm holding off on the Xbox release for the moment.
What's it written in? Either XNA/C# or you're sitting on an actual 360 devkit? :)
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Udderdude
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Re: Valkyrius - Shmup with Teleportation

Post by Udderdude »

Any test/demo version we could try out?
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wondersonic
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Re: Valkyrius - Shmup with Teleportation

Post by wondersonic »

Interesting: teleportation and great graphics, congrats.
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xlebec
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Re: Valkyrius - Shmup with Teleportation

Post by xlebec »

n0rtygames wrote:Looks cool! Hope this does well, very attractive game and I like the teleportation mechanic. Things like these are risky but it looks like you've done it well from the trailers and it's not just a gimmick :)
Thanks! I wanted the ability to be something that would help out in lots of normal situations (avoiding spread shots, collecting guns, etc.) and not just for the designated attacks which required warping.
What's it written in? Either XNA/C# or you're sitting on an actual 360 devkit? :)
No, I haven't got my hands on a devkit unfortunately! It's all C#/XNA.
wondersonic wrote:Interesting: teleportation and great graphics, congrats.
Thanks!
Udderdude wrote:Any test/demo version we could try out?
Not yet. But soon.
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BareKnuckleRoo
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Re: Valkyrius - Shmup with Teleportation

Post by BareKnuckleRoo »

Are those notches on the circle around the ship indicators where you'll pop up when you teleport? I'd actually imagined this as a special ability in a game before that'd work something like this, but I've never actually played a game that's done this. A toggle for a visible hitbox might be nice as the ship's main body is a long oval, so it's kinda hard to tell where bullets will collide just by looking at the sprite.

The only game I can think of that comes close is Subterranean Animism where Reimu A has the ability to warp from one side of the screen to the other by double tapping when she's at the side (press the arrow key twice when at the edge of the screen when not firing), so basically a limited form of teleportation exclusive to only one shot type in the game. The game's not really designed around it or anything.
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xlebec
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Re: Valkyrius - Shmup with Teleportation

Post by xlebec »

So you should still totally vote for this on Greenlight, but you should also know that it's coming to Green Man Gaming soon (I'll update when I know exactly when.) Also, a new gameplay video is uploading as I write this. Now, to answer some questions. [EDIT: Video is now uploaded, check out original post]
BareknuckleRoo wrote:Are those notches on the circle around the ship indicators where you'll pop up when you teleport? I'd actually imagined this as a special ability in a game before that'd work something like this, but I've never actually played a game that's done this. A toggle for a visible hitbox might be nice as the ship's main body is a long oval, so it's kinda hard to tell where bullets will collide just by looking at the sprite.
Yup, those notches are where you'll end up if you warp, and you can toggle the circle's radius between short and far jumps (though you can get through the whole game on one setting, it's a handy trick for higher difficulties.) A visible hitbox doesn't really seem necessary to me, as the game doesn't typically require that super fine level of dodging you'd get from a bullet hell game. It's really more along the Batsugun / Kamui / Einhänder style of prioritizing fast, aggressive combat over slow, cluttered waves. That's not to say it doesn't have screen filling geometric patterns - it's just that the spacing tends to be more forgiving in exchange for faster tempo. Anyway, I'm glad you'll now get to see this mechanic in action
BareknuckleRoo wrote:The only game I can think of that comes close is Subterranean Animism where Reimu A has the ability to warp from one side of the screen to the other by double tapping when she's at the side (press the arrow key twice when at the edge of the screen when not firing), so basically a limited form of teleportation exclusive to only one shot type in the game. The game's not really designed around it or anything.
Yeah, I can't think of another game that uses this mechanic either, or I wouldn't have bothered making this one. I did see a game, while I was already underway with Valkyrius, where the player could pause the action and choose a place to warp to by using a special bar. But even though the concept of "warping" was pretty similar, the mechanic itself plays out very differently.
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xlebec
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Re: Valkyrius - Shmup with Teleportation

Post by xlebec »

Important Update: Valkyrius can now be purchased directly at http://www.iridescentgames.com/valkyrius/buy.html
Also coming soon to Desura and Green Man Gaming.
Cagar
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Re: Valkyrius - Shmup with Teleportation

Post by Cagar »

Holy shit.
Make a thread to shmups chat section already.

7.7/10 game
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shmuppyLove
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Re: Valkyrius - Shmup with Teleportation

Post by shmuppyLove »

I've been playing this today, it is wicked good fun and a great game.

It's a bit tough to play with a joystick, though. 360 pad is the way to go.

http://www.greenmangaming.com/s/ca/en/p ... valkyrius/

High score thread nao?
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n0rtygames
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Re: Valkyrius - Shmup with Teleportation

Post by n0rtygames »

For what it's worth.. I'm going to buy this at some point based on the sound effects alone.

bang, bang, bang... rumble...

>:( MACHINE GUN >:(

bang, bang, bang... rumble...

>:( MISSILES >:(

bang, bang, bang... rumble...

BOMBA
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