
I am developing a vertical shump named Project Eagle. It will be either my fifth or sixth game I release, depending on circumstances dealing with another game I've been developing for about four years now, Cosmic Fighters 2 (here's what that game looks like: http://www.youtube.com/watch?v=MKSgoquLHVE lots of changes since that trailer too), as well as my work schedule. However, I need help with Project Eagle simply because I can't draw very well. If anyone could help me draw sprites and backgrounds, I will greatly appreciate it.
So, just to let you know how the game will function, I'll give you some details about the game.
The game will be sort of like Raiden Fighters series in terms of the art direction and feel I would like to go in, even though I borrowed a few concepts from Dodonpachi. In the style of all my shumps, there will be normal crash bombs and no game changing power-ups like weapon capsules and things like that (except in Novice Mode). The player can earn medals by killing enemies or unveiling them in certain spots. The more enemies killed continuously, the higher up the medals value is. Missing medals has no effect on medal value.
The game uses a tech meter and stock count. As you collect medals, your tech meter fills. Once the meter fills to 100%, you automatically get a stock increase and your tech meter drops to 0%. Your stock meter is directly related to your power level. In other words, if you have two stocks, your power level is two. Your stock can reach up to five, so once your stock reaches five and tech meter gets to five, medals score is multiplied by 1.5.
There are three buttons: A-Attack, O-Offensive, and D-Defensive. Tapping A will fire off your spread shot, whereas holding A will fire off your concentrated fire (in exchange for a speed reduction. Nothing new there). Tapping O will release your homing missiles. You can only have a certain amount of homing missiles on the screen at one time. Tapping D will use a bullet parry ability. In order to bullet parry, you must tap D at the exact moment you get hit by an enemy attack. The timing is very difficult, but you get 2000 points and 5% of your tech meter gets filled . All of these get powered in some way when your power level is higher.
Holding O lets you auto-lock onto either the nearest and furthest enemies from your ship or the closest strong enemy on screen and continuously attack them as long as O is held. Holding D lets you absorb enemy attacks, then deflect them when you released D or collect 50 of them. Both of these drain your tech meter.
Pressing A and O uses the Master Laser, a big laser that pushes you down and immobilizes you, but destroys everything it touches. Pressing A and D releases a vacuum like shield that last for five seconds. After five seconds, a crash bomb is released. The more stuff sucked in, the more devastating the crash bomb. Both of these attacks drop your Stock by one.
Pressing all three buttons uses the Storm Eagle, in which your ship gets super powered and enemies drop lots of high ranking medals. You are not invincible, but you have two hit points (similar to Dragon Spirit). This drops your stock by three.
There will also be hidden secrets where if you do something, hidden items will appear and grant massive points.
So there you go. Project Eagle in a nut shell. There's more to it, but those are the basics. If anyone is interested in helping with spriting, backgrounds, helping in some other way, or if you just find the game interesting let me know
