Cave's blog closing next month
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VixyNyan
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Re: Cave's blog closing next month
Me neither...KAI wrote:I'm not liking this.

KAI wrote:Fuck Cave.

Rebecca Loveheart - Love & Snuggles~ <3
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Giest118: SDOJ is great and the port will also be great.
moh: play games. they're fun.
[ TrueAchievements | PSN Profile | Youtube | LiveStreaming ]
Giest118: SDOJ is great and the port will also be great.
moh: play games. they're fun.
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Muchi Muchi Spork
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Re: Cave's blog closing next month
It's Asada's blog so unless you've liked his ideas in the past maybe you should be happy. Anyway a machine translation is less than worthless on it.
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adversity1
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Re: Cave's blog closing next month
This is, incidentally, not the only CAVE blog that is closing.
It was announced yesterday that the CAVE dev blog, run by Hiroyuki Kimura (director for Akai Katana Shin (360 and NESiCA), SDOJ and Dodonpachi Maximum) is also being closed.
Although it was primarily focused on the mobile title Dodonpachi Maximum, for people that read Japanese this was perhaps the most in-depth source of information on actual game development at CAVE (arcade stuff included). For example, there are several detailed accounts of the internal struggle to put SDOJ out when the execs had basically shut down the project down, and the last couple entries are Kimura's in-depth presentations on how they built Maximum. It was also where the SDOJ location test was announced.
It was announced yesterday that the CAVE dev blog, run by Hiroyuki Kimura (director for Akai Katana Shin (360 and NESiCA), SDOJ and Dodonpachi Maximum) is also being closed.
Although it was primarily focused on the mobile title Dodonpachi Maximum, for people that read Japanese this was perhaps the most in-depth source of information on actual game development at CAVE (arcade stuff included). For example, there are several detailed accounts of the internal struggle to put SDOJ out when the execs had basically shut down the project down, and the last couple entries are Kimura's in-depth presentations on how they built Maximum. It was also where the SDOJ location test was announced.
Last edited by adversity1 on Tue May 28, 2013 1:28 pm, edited 1 time in total.

We are holding the secret power of shmups.
Re: Cave's blog closing next month
Ah, so it's gone then?adversity1 wrote:For example, there are several detailed accounts of the internal struggle to put SDOJ out when the execs had basically shut down the arcade division
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Cave's blog closing next month
Surely not before SDOJ BL .
Re: Cave's blog closing next month
^
I would not hold my breath.
I would not hold my breath.
Re: Cave's blog closing next month
It's been a year since SDOJ...
Casey120 wrote:Surely not before SDOJ BL .
Re: Cave's blog closing next month
To be honest I'm not afraid that CAVE will shut down.
They're always fucked up, but as the last true arcade bullet hell developers, I'm sure they'll keep on going and push through any wall... because they keep talking about "new shmups" in every interview.
They're always fucked up, but as the last true arcade bullet hell developers, I'm sure they'll keep on going and push through any wall... because they keep talking about "new shmups" in every interview.
Re: Cave's blog closing next month
Honestly I could care less. Cave's recent output just didn't seem to wow me much aside from Akai Katana and if they have to cease shmup development to do redemption games or something then...whatever.
<Aquas> EDMOND DROPPED OUT OF HIGH SCHOOL TO SMOKE COPIOUS AMOUNTS OF OPIUM
<Zeether> shoe failed college again <croikle> credit feed
<Zeether> shoe failed college again <croikle> credit feed
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adversity1
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Re: Cave's blog closing next month
Re-reading it, it's only talking about SDOJ. Will edit my post to clarify that and sorry for the confusion.Skykid wrote:Ah, so it's gone then?adversity1 wrote:For example, there are several detailed accounts of the internal struggle to put SDOJ out when the execs had basically shut down the arcade division
He talks about the company making the decision to cancel SDOJ, being prepared to cancel the location test, refund PCB orders with operators etc. Basically flat-lined. Then the project was later resurrected by Ikeda after a long back and forth within the company.

We are holding the secret power of shmups.
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Teufel_in_Blau
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Re: Cave's blog closing next month
Yeah, terrible news.
I don't know what to say other than that I would be really sad to see them go the pachinko way or some other crap.
I don't know what to say other than that I would be really sad to see them go the pachinko way or some other crap.
GaijinPunch wrote:I don't have 40 minutes to do anything other than fist myself these days.
Re: Cave's blog closing next month
Maybe they're closing these blogs because they were created for the promotion of specific games and they don't think it's worth it to keep them up after the company no longer needs them?
If they announce a new game, you can be quite sure they will open up a new blog.
If they announce a new game, you can be quite sure they will open up a new blog.

Re: Cave's blog closing next month
This company is ran like crap. Whoever the execs are should commit Harakiri.
Never giving the customers what they want.
At this point they deserve to die.
Never giving the customers what they want.
At this point they deserve to die.
A Hardcore gamers reaction to the Lack of Kinect games. Apparently i could of played Dodonpachi with it if i beat a entirely in Japanese Visual Novel piece of shit game called Instant Brain
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Thjodbjorn
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Re: Cave's blog closing next month
"Deserve to die"?
Are you really that ****ed up?
Are you really that ****ed up?
Re: Cave's blog closing next month
As much as I love Cave's games, I wouldn't care if they shut down, judging from their situation. It's clear that they can't keep releasing shmup after shmup, and realistically, what else would they do with bullet hell? Things can only last for so long until either the money, ideas, or interest runs out.
Personally, I'd say Cave's pinnacle was around the time the PGM games came out, and that was 10+ years ago. They've definitely had good games since then, but their more-recent offerings have been pretty stale and repetitive.
Personally, I'd say Cave's pinnacle was around the time the PGM games came out, and that was 10+ years ago. They've definitely had good games since then, but their more-recent offerings have been pretty stale and repetitive.
Re: Cave's blog closing next month
I tend to think Cave became enslaved by its own flagship series.
But then again, what could they have done? I would've loved to see their aesthetics applied to a methodical non bullet hell R-typeish hori, but at the same time I wonder about all the stupid hate they would get.
But then again, what could they have done? I would've loved to see their aesthetics applied to a methodical non bullet hell R-typeish hori, but at the same time I wonder about all the stupid hate they would get.
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Muchi Muchi Spork
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Re: Cave's blog closing next month
Asada has never had a good idea, a good wardrobe or a good shmup run. You guys are all insane. The only thing that happened is Asada closed his X360 blog after they announced there would be no more X360 games. If they announce they are going Nesica only then they can die. Not until then.
Re: Cave's blog closing next month
Looking at the history of Cave ports, more Cave games than not have been ported during the years, with only 4 (Rade, Feveron, Progear, Kuro) not getting ports, not counting weird shit like the special Akai Katana stuff.
I think it is fair to assume that whatever happens with Cave, if they keep making games, chances are they will be ported.
I think it is fair to assume that whatever happens with Cave, if they keep making games, chances are they will be ported.
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TrevHead (TVR)
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Re: Cave's blog closing next month
A CAVE sized studio couldn't survive on shmups alone, it always seemed to me that it was all the other pies that CAVE had fingers in brought the bacon home while they were fine with breaking even with STG.
How are their other pies going atm? I know they took abig hit along with Gree over the JPN govt stamping on gambling iphone games but that's all I know about the company
I'd hate to lose CAVE entitirely. Apart from losing a great bullet hell dev, but also considering STG will be coming to the WiiU / Next gen in the future, I'd hate some western indie dev who doesn't know their 1CC from their double play to trailblaze and dictate what modern mainstream STGs are like IE halfbaked crap.
EDIT although shutting down x360 blogs makes sence if they've done with it. Still I was expecting a Black Label of SOJ
How are their other pies going atm? I know they took abig hit along with Gree over the JPN govt stamping on gambling iphone games but that's all I know about the company
I'd hate to lose CAVE entitirely. Apart from losing a great bullet hell dev, but also considering STG will be coming to the WiiU / Next gen in the future, I'd hate some western indie dev who doesn't know their 1CC from their double play to trailblaze and dictate what modern mainstream STGs are like IE halfbaked crap.
EDIT although shutting down x360 blogs makes sence if they've done with it. Still I was expecting a Black Label of SOJ
Re: Cave's blog closing next month
this thread is something else
Re: Cave's blog closing next month
I'm being quite serious when I suggest that Cave should try another snowboarding or skateboarding game, even if it's only a budget downloadable release. Steep Slope Sliders is an overlooked gem of the ST-V/Saturn, and feels close in spirit to Sega's first-party sports and racing offerings. I definitely prefer it to Nintendo's 1080, which is the more popular pick for the best snowboarding game of that generation.
Yanya Caballista even came bundled with a skateboard attachment to put over the Dualshock analog sticks, so you could simulate the movement of the board with your fingers. This was years before EA came out with their Skate series. Yes, the game wasn't so hot, but the idea was great. We haven't seen that sort of innovation from them again since.
Yanya Caballista even came bundled with a skateboard attachment to put over the Dualshock analog sticks, so you could simulate the movement of the board with your fingers. This was years before EA came out with their Skate series. Yes, the game wasn't so hot, but the idea was great. We haven't seen that sort of innovation from them again since.

Re: Cave's blog closing next month
You missed out donpachi (dodonpachi is technically in instant brain, I suppose). It's a shame Dangun Feveron was never released, as afaik the port was even finished...ptoing wrote:Looking at the history of Cave ports, more Cave games than not have been ported during the years, with only 4 (Rade, Feveron, Progear, Kuro) not getting ports, not counting weird shit like the special Akai Katana stuff.
I think it is fair to assume that whatever happens with Cave, if they keep making games, chances are they will be ported.
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
Re: Cave's blog closing next month
They both got Saturn/Playstation releases.AntiFritz wrote:You missed out donpachi (dodonpachi is technically in instant brain, I suppose).
Re: Cave's blog closing next month
Oh yeah, I assumed he meant 360 though (but I guess if he did that would add galuda to the list...).Giest118 wrote:They both got Saturn/Playstation releases.AntiFritz wrote:You missed out donpachi (dodonpachi is technically in instant brain, I suppose).
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
Re: Cave's blog closing next month
I meant across all systems they had ports on. Hence also Ibara not being in the exceptions, just Kuro.
And because we had ports of Cave stuff in every generation since the psx/saturn times, again, fair to assume stuff will be ported in the future too.
And because we had ports of Cave stuff in every generation since the psx/saturn times, again, fair to assume stuff will be ported in the future too.
Re: Cave's blog closing next month
Agreed on Asada. Nesica doesn't equal death if we still get decent ports though.Muchi Muchi Spork wrote:Asada has never had a good idea, a good wardrobe or a good shmup run. You guys are all insane. The only thing that happened is Asada closed his X360 blog after they announced there would be no more X360 games. If they announce they are going Nesica only then they can die. Not until then.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
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shmuppyLove
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Re: Cave's blog closing next month
My prediction:
Based on the universal appeal and success of the SDOJ opening anime video, Cave embarks on a brave new mission with dododododododo DoDonPachi: The Series.
I feel like writing a synopsis, full of all the usual tropes, but I'm not quite awake yet.
It would basically be a harem anime with Pilot as the male protagonist. Maybe he is forced to take over as head of the DonPachi Corps after his father is murdered or something, I dunno. A high-schooler could probably write this.
Based on the universal appeal and success of the SDOJ opening anime video, Cave embarks on a brave new mission with dododododododo DoDonPachi: The Series.
I feel like writing a synopsis, full of all the usual tropes, but I'm not quite awake yet.
It would basically be a harem anime with Pilot as the male protagonist. Maybe he is forced to take over as head of the DonPachi Corps after his father is murdered or something, I dunno. A high-schooler could probably write this.