I think it would be very interesting to post this in the development thread: Those guys are developing a considerably powered board at low price with JAMMA interface. Furthermore it will be open source so everybody can write it's own games in SDL, C or Phyton. That's a great chance to see our games in a cab with real hardware... I am just starting to develop a game with Allegro 5 and I think it would be awesome to see it running in a cab through a JAMMA board
http://openjamma.org/faq/
openjamma board
openjamma board
Working in the japanese language achievement
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nasty_wolverine
- Posts: 1371
- Joined: Sun Oct 09, 2011 11:44 pm
Re: openjamma board
Why is this so great? Why do I support open-source so much? This answers it all...
Now I want to release a game that's jamma compatible and can be played in a real arcade....
Now I want to release a game that's jamma compatible and can be played in a real arcade....
Elysian Door - Naraka (my WIP PC STG) in development hell for the moment
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BPzeBanshee
- Posts: 4859
- Joined: Sun Feb 08, 2009 3:59 am
Re: openjamma board
Interesting indeed! I know some Python but I'm no expert. Bummer. 

Re: openjamma board
Seriously, how is this any better than a cheap used PC with JPAC? I recently bought a Dell Small Form Factor 2ghz core 2 duo with 80G HD for $45 off Craigslist (it came without the DVD drive, otherwise would have been $65). I already have a JPAC, and thats just another $45.
Re: openjamma board
Emulators' gonna be optimized for the hardware I think, also, it's just like a JAMMA PCB, no external PSU or long wires from PC to J-Pac. I hate PCs, so that's a plus also.Dave_K. wrote:Seriously, how is this any better than a cheap used PC with JPAC? I recently bought a Dell Small Form Factor 2ghz core 2 duo with 80G HD for $45 off Craigslist (it came without the DVD drive, otherwise would have been $65). I already have a JPAC, and thats just another $45.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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BPzeBanshee
- Posts: 4859
- Joined: Sun Feb 08, 2009 3:59 am
Re: openjamma board
Anyone can make a PC game, there's a fair few on this forum. But I suspect an 'OpenJAMMA' board with a port as a $150 standalone could gain more attention, or even a single download to an SD card for installation onto an OpenJAMMA board.
Re: openjamma board
Ok, I could see the convenience factor if power was provided via the cab and not an independent PSU (along with integrated jamma inputs)...but its still just a very limited (tablet like) PC that would need compiled ports. It doesn't even support true 240p RGB video (CVBS doesn't count)...which kinda violates the JAMMA spec.
I could build an Intel based PC that could probably run off cab power, with SD card, and graphics card which could output true 15khz video (ala soft15k) with JPAC, for cheaper, and be compatible with existing Windows based PC doujin games and emulators.
Now if the mission of OpenJamma was a dual 68K CPU with YM2151 and custom GPU with opensource C library, then we'd be talking!

I could build an Intel based PC that could probably run off cab power, with SD card, and graphics card which could output true 15khz video (ala soft15k) with JPAC, for cheaper, and be compatible with existing Windows based PC doujin games and emulators.
Now if the mission of OpenJamma was a dual 68K CPU with YM2151 and custom GPU with opensource C library, then we'd be talking!