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Last edited by Angryfly on Thu Aug 17, 2017 5:05 pm, edited 1 time in total.
Re: 3D Alien Buildings for Game Design
These look pretty nice. Actually they are way beyond nice!
I checked your other models and I think we could use many of these in one of our future project.
Is there any information available about the triangle counts on each model and how Material is set up setup (Diff res, Nrm res, are those lights SE or just diffuse, does it have spec in alpha channel or separate file etc.)
If you have identical material setup in each model, do you have any test piece available for download, so we can try it out with our lighting/shader setups?

Is there any information available about the triangle counts on each model and how Material is set up setup (Diff res, Nrm res, are those lights SE or just diffuse, does it have spec in alpha channel or separate file etc.)
If you have identical material setup in each model, do you have any test piece available for download, so we can try it out with our lighting/shader setups?
Please delete post. The links are broken, and information is
Please delete post.
The links are broken, and information is outdated.
The links are broken, and information is outdated.
Last edited by Angryfly on Thu Aug 17, 2017 5:05 pm, edited 1 time in total.
Re: 3D Alien Buildings for Game Design
Damn! You have truckloads of quality stuff on turbo squid! We actually have quite competent modelers here, but I am still tempted to call a meeting with them and do some quick calculations on how much we can save time vs. how long we have to go without eating 
But, heck I am quite impressed. Gotta be best sci-fi/space themed lowpoly modeling i have seen in a while!

But, heck I am quite impressed. Gotta be best sci-fi/space themed lowpoly modeling i have seen in a while!