Are there any games or parts in the game in which the purpose wasn't to win the game but to lose? Kinda similar to the one part in Megaman X where you have to purposely lose most of your life to move on with the story. [This is sort of an 'extension' to the "Games with no end" thread]
Plus countless games where you sacrifice yourself at the end in a final noble gesture. Don't feel like spoiling any games by mentioning any names... though I did type up a few before realizing how bad of an idea that was
In one of the GB Wario games (IIRC) you have to let enemies beat up on you and squish you into different shapes to progress through certain areas...I've never played it myself, but I remember hearing something to that effect.
Also, there are lots of RPG-type games in which at some point you'll meet an unbeatable enemy and will have to let yourself be killed in order to progress the story...though later on you often get another chance to fight the thing after you've leveled up, and can kill it this time.
BulletMagnet wrote:In one of the GB Wario games (IIRC) you have to let enemies beat up on you and squish you into different shapes to progress through certain areas...I've never played it myself, but I remember hearing something to that effect.
You have to let some enemies attack Wario in Wario Land II, Wario Land 3, and Wario Land Advance/Wario Land 4, but you don't really lose anything when you do it. However, Wario Land 4 ditches the no die gameplay of 2 and 3, so you will get thrown out of a level if you get hit too much by normal enemies in that game.
sethsez wrote:There's also the beginning of Super Metroid
Actually, if you want to get REALLY nitpicky about that, if you manage to shoot Ridley enough while avoiding taking too much damage, you can make him temporarily drop the hatchling and then fly off and retreat...of course, he still blows the base up and all that, but you get at least a little satisfaction from having fought him off, heh.
In the game poker game, "Heart", players would try *NOT* to win cards in the heart suit, and who ever win the least point of heart cards win the game. The game run very similar to bridge.
PC version of this game is come together with some MS Window.
*Meow* I am as serious as a cat could possible be. *Meow*
IIRC, Krull the game also had you fending off an assault of kidnappers. You'd keep on fighting them forever, so you had to actually let yourself get defeated so they could kidnap the princess and have the game proceed.
Specineff wrote:IIRC, Krull the game also had you fending off an assault of kidnappers. You'd keep on fighting them forever, so you had to actually let yourself get defeated so they could kidnap the princess and have the game proceed.
The Atari 2600 version. If I remember correctly, the arcade one is a completely different game.
you spend the whole game trying to find and protect your sister, then at the end your character kills her to keep hell from overtaking a town. that's one ending at least.
well this doesn't exactly fit, but X-Men on sega genesis, that one level where you had to actually push the reset button on your genesis to reset the computer stuff at the boss.. oh man that was freaky, whoever thought to do that is awesome.
Meteos has a game mode called Deluge where you keep playing until you lose. Of course, after about 3 minutes, the drop rate of the blocks increases ten-fold and they drop at an insane rate to the point where I can't keep up with them.
Don't forget Type A of Tetris, and plenty of other old schoolers like Raiden (keeps looping), Galaga, many pre-NES era arcade games, etc.
Majora's Mask. I seem to recall being stuck for absolutely ages in the Stone Tower Temple before realising you have to get caught by one of the arm things underwater that hurts you but tosses you up onto an otherwise unreachable platform. I hated that.