Galaxy Force upright project

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system11
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Galaxy Force upright project

Post by system11 »

As well as the test rig project, I've got something else on the go at the moment. I'll try to keep a diary here as things happen, so far to summarise:

1) Decided Galaxy Force was an upright cabinet that needed to exist. There are pictures of one on a flyer, but it's clearly a mockup with the art contour from an Afterburner machine applied to what looks like a Power Drift one. I cannot find ANY long term arcade collector who can recall even seeing one, so I'm assuming they genuinely never got built.

2) Started thinking about donor cabs, settled on using G-Loc because it's the same game hardware and almost identical controls - took a while to find one too. The machine I got was more or less fully working, but has some niggles including crap sound wiring from the factory, faulty control pots and some burned out wiring as a result.

3) Fixed the wiring and put in new control pots. Throttle is dead, control stick doesn't work properly at all. After talking to the friend I got the PCB from, it turns out while the game hardware and controls are the same, the pinout is different - Sega have several voltage sensing inputs and G-Loc uses different ones. If anyone ever needs to know this, here is the pinout of the small loom between the PCB and filter board, it's the 20 pin one, black AMP at one end, single row JST at the other - change this to change the game controls easily:

Code: Select all

G-Loc and Galaxy Force filter to PCB loom pinout.

JST pin    G-Loc AMP    Galaxy Force AMP
-------    ----------   -----------------
1          B1           A7
2          B2           A8
3          B5           B8
4          B3           A9
5          A1           A4
6          A2           A5
7          A3           A6
8          A8           A2
9          B8           B2
10         A9           A3
11         -            -
12         -            -
4) Doing the above got the controls working - did a little testing, sound was horrible. Multiple problems here! Firstly, the polarity on one of the speakers was wrong from the factory (these were assembled by Deith Leisure in the UK under license) - easy enough fix. Secondly one of the speaker cones is torn so it crackles. Thirdly, the Sega Y Board system is a stereo boardset. There's a 6 pin connector on the PCB that carries L+/L-/R-/R+/M+/M-. The M ones are a mono (Mix in the schematics) feed. Deith used the mono feed and plugged it into a stereo amplifier, then near the speakers they split it and wired them in parallel. There's so much wrong here that I don't even want to know why they did it. End result is weak sounding mono instead of the stereo the PCB, cab and amp are all capable of, all for the sake of 4 strands of wire and some crimp pins.

5) While the controls are working, they're lacking the range of movement Galaxy Force needs. The controls are fairly simple - you have 5k potentiometers with +5 and GND, and a wire on the wiper that reads the position by voltage returned. G-Loc was programmed and the hardware built to use alternative inputs that seem to get multiplied on the PCB in some way - Galaxy Force wants to see the full 0v-5v range. The end result of this is sluggish control, and being unable to climb/dive or bank properly. The throttle doesn't quite go as far as it needs to either. There's a solution to this recurring problem, and that solution is a pot amp board. Happ Controls make an adjustable one of these (VERY important as the G-loc stick can move more L/R than it can U/D). What this does is sit between the PCB and controls, and turn a range of (for example) 1.2v-3.8v into 0v-5v (or whatever you adjust it to). You don't actually want the full extremes of movement, the original cabinets didn't go that far either, but taking it to within half a volt of the extremes should do the trick. I'm going to try to get a GF deluxe cab owner to report their max/min values, I can't use MAME as an example because they incorrectly allow the full range of movement, as if the controls were locking on the pot running out of movement rather than the stick stops. I've ordered two amp boards, one for the flight stick and one for the throttle - each board can do two axis.

Here's how it runs at the moment. I'm seeing occasional glitches in the sprites, I don't know if that's normal or not as I haven't seen a real working Galaxy Force for many many years, the +5v is turned down quite low so it could be that.

http://www.youtube.com/watch?v=-t0q5UQOcj4
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system11
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Re: Galaxy Force upright project

Post by system11 »

Decided since this information seems very hard to find, I'd post the Happ Pot Amplifier Board (95-0013-01) information here. This is for the 00, which has been superceded by the 01.

--

HAPP CONTROLS POTENTIOMETER AMPLIFIER PCB #95-0013-00

The Happ Controls Pot Amp pcb is designed to be used with a Happ Controls analog
(potentiometer type) joystick to increase the effective range of the potentiometers on the
joystick.
For example, when operating at 5 volts, an unamplified joystick moved to it's extremes has
a voltage range at the potentiometer of only about .7 volts. With the Pot Amp pcb the
voltage range can be adjusted anywhere from .7 to 5 volts. The center voltage can also be
adjusted to voltages other than the usual 2.5 volts independently. This means that an
analog joystick equipped with a Pot Amp pcb can be used with any game hardware that
uses an analog type joystick operated at 5 or 12 volts. No special wiring is necessary;
power for the pcb is connected to the vertical and horizontal potentiometer +V and
Common connections.

Connection:
PCB pin Function
1. Vertical output
2. Horizontal output
3. Horizontal input
4. Vertical input
5. NC
6. Power supply common
7. +V (5 or 12 volts)

Adjustments:
VR1 Vertical center
VR2 Vertical range
VR3 Horizontal range
VR4 Horizontal center

To adjust, place joystick at it's center and adjust center trim pots to the desired
voltage (typically 2.5 volts). Then move the joystick to it's extremes and adjust
range trim pots to the desired voltage range (typically 3 volts or a bit less). The
adjustments are interactive, so it may be necessary to repeat the adjustments.

Image
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undamned
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Re: Galaxy Force upright project

Post by undamned »

Nice project! :D
-ud
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Udderdude
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Re: Galaxy Force upright project

Post by Udderdude »

Cool stuff.
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Ed Oscuro
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Re: Galaxy Force upright project

Post by Ed Oscuro »

Wait, when you say "no upright cabinet," you mean just a standard wood cabinet, not the environmental one as seen in the flyers?
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system11
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Re: Galaxy Force upright project

Post by system11 »

There were three Galaxy Force machines - the Super Deluxe (the giant moving space capsule), the Deluxe (kind of like a big plastic Space Harrier), and the upright - which I can't find any real evidence of existing. See the flyer:

http://flyers.arcade-museum.com/?page=f ... 29&image=2

That side art contour is actually for an Afterburner machine, it looks like a mock-up.
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Ed Oscuro
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Re: Galaxy Force upright project

Post by Ed Oscuro »

There was (probably gone for close to a decade now) a Super Deluxe in the CN Tower in Toronto - heard about it but couldn't do anything towards saving it. Hopefully somebody did...Aside from that version, the cabinet version the flyer show looks second-best to me. The regular version looks pretty plastic and gimmicky, all things said.
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system11
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Re: Galaxy Force upright project

Post by system11 »

Through a friend at at another forum I was led to a guy called DCE who owns a real machine, he's confirmed the min/max input values required as follows:

Horizontal: 20 - D0
Vertical: 1F - D0
Throttle: 1F - F0

The throttle is a surprising measurement, I would have expected it to match which means logically the control can be pushed further one way than the other. For all values +/- 1 or 2 is fairly normal.
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