Greetings dear shmup fanatics!
>><><<>>< *EDIT* <><<>><> Trailer here! --> https://www.youtube.com/watch?v=YdURiubGCZI
After a lot of tinkering with some (non-shmup) game designs, I ultimately decided to return to Hyperspace Invaders.
http://hiii.entity.be (official HIII website)
The first thing I did was port HII over to GM:Studio and I reduced the window size back down to 480*640 - resulting in a major performance improvement!
My goal remains to create the game that I envisioned years ago - sticking to the original plan has proven to be a pain in the hiney but I can't rest until it's out of my system - in the way I originally intended it to be.
I've received some sound advice on my previous efforts through these forums in the past, and I've been trying to take it all into account.
So without further ado and a serious lack of feature-listing (since all is subject to change at this point), here are some screenshots from the latest build:









I'll update this thread as I progress, and I'll think about doing a video when there are actual levels to play

Until then, I'll be working on more enemies, bulletpatterns, background visuals, ....and some as of yet unmentioned features.
Suffice it to say: this one will be a LOT different in a lot of ways.
Hope you can dig it! Comments are very welcome.