(Screenshots currently unavailable for now until I get time to put them on Imgur)
Warbird is now on Bitbucket! All binaries, source blobs and an updated GM:Studio GMX project is available at https://bitbucket.org/BPzeBanshee/warbird
Okay, so what makes this any different from GMOSSE?
It's barebones: it started in Flash coded by an aspiring Flash developer (me) and then ported to various current forms of Game Maker including the 'Lite' versions for those who can't afford the full thing. It has nothing more than movement, enemies, bullets, and some core functions like a debug display, score display, lives display, etc. No bullet prediction or TATE or joystick rebinding or anything too fancy: just the absolute basics. As it is based on the GMOSSE engine, such features can be easily added later via inclusion of controller objects.
Note also that there is a Flash version included. This is the original base game project which the GM versions are ports of. Naturally it's going to be different code-wise but I've done a few tricks to make things slightly easier, especially if you know GM already. You might want to research stuff like unsigned integers though.
