~ Dracula XX / Super Famicom / Wholesale Sprite Replacement ~
After discussing this in the CV miscellanies thread and then playing the opening of Symphony last night, it struck me that Richter in Symphony probably has the greatest handling of all the vampire slayers, but never made it into a classic Akumajo Dracula game.
I'd love to see a SFC hack that replaces the clunky, unwieldy Richter in Dracula XX with the one from Symphony, with all his moves, including that belting run, full screen slide, and various supers.
Even though XX doesn't have great stage design, using that Richter would open the game right up. It might make it easier, but speed running would be great, as the double-tap dash and slide has lots of possibilities. He would also be perfect for fighting the end boss because he can move fast enough to hunt him down on opposite sides of the screen.

~ Illusion City / Complete Translation ~
Really would love a to see a complete translation for this. It's been 70% complete for about five years.


~ Samurai Spirits RPG / Complete Translation ~
As above.

~ Edward Randy: The Cliffhanger / Collision detection & animation fix / Healthbar mod ~
Got a lot of love for Randy, but it's always been a damn shame that it's just that little bit too ropey for its own good. I would kill for a hack that:
- Makes the whipping animation faster. It's too slow, it needs to snap.
- Tightens up the controls to make them more responsive.
- Cleans up the collision detection so everything registers as it should, and perhaps add more obvious hit sparks.
- Give the game proper health bars instead of that HP crap! For both Randy and the bosses, so you can actually see what's going on at a glance.
