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Cagar
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Post by Cagar »

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AntiFritz
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Re: Dodonpachi Saidaioujou

Post by AntiFritz »

One can hope.
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Re: Dodonpachi Saidaioujou

Post by O. Van Bruce »

Cagar wrote:
Obscura wrote:Is it just me, or are these boss patterns really reminiscent of Espgaluda, but without the benefit of kakusei?

Looks damn cool either way. Too bad it'll never come to a platform I can play it on :cry:
Oh yes it will, I just e-mailed steam/valve with a very long message which includes the word CAVE at least 20 times.
lol, you really did? :lol:
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Post by Cagar »

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Re: Dodonpachi Saidaioujou

Post by O. Van Bruce »

Cagar wrote:
O. Van Bruce wrote:
Cagar wrote: Oh yes it will, I just e-mailed steam/valve with a very long message which includes the word CAVE at least 20 times.
lol, you really did? :lol:
Yes I did. :wink:
Post it! at least it should start some interest here to make a collective campaign.
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Post by Cagar »

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Re: Dodonpachi Saidaioujou

Post by Obscura »

Shouldn't the emails be going to CAVE, not Valve? Cave has to approach Valve, not the other way around, is my understanding.
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Re: Dodonpachi Saidaioujou

Post by moozooh »

Valve could approach Cave just as well if there's enough interest. Not sure what "enough" would be in this case though, but most likely not something you can arrange.
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Post by Cagar »

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Re: Dodonpachi Saidaioujou

Post by O. Van Bruce »

We may as well do a collective e-mail and show some cohesion. If we can prove that there is enough market for their bussiness they may be predisposed to accept what Cave offers or maybe make an offer thenselves.

Think of it as a sketch, no-one is gonna skewer you or anything for the errors you made.
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Re: Dodonpachi Saidaioujou

Post by moozooh »

Cagar wrote:Explain, please? Sure as hell we can do "enough"
You do realize that only a few dozen people here at most would actually be interested in a proper PC port of this game? Most members don't even use PC as their gaming medium outside of MAME. I myself prefer console ports because they have less input lag and I can use CRT with them which I don't have any need for otherwise. Between Steam and Xbox 360 I would take the 360 any day.
Cagar wrote:You're just giving up before you even started.
Last I checked it was called being realistic. Nothing is stopping you from trying, and I can chime in if you make headway in this endeavor, but so far I have no evidence this would work at all.
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Post by Cagar »

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Re: Dodonpachi Saidaioujou

Post by O. Van Bruce »

While I share the doubts that moozooh states, I think the arrival at the PC market will bring more people to the genre. Just think about Touhou...
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Re: Cave on Steam (split from SDOJ thread)

Post by nZero »

Split.

I'm with moozooh on this one, don't get your hopes up. The internet petition/twitter/email bombing route is rarely successful and also needs a tremendous population to support it. Dark Souls/From Software already has a much larger audience than Cave.

Also see: http://shmups.system11.org/viewtopic.php?f=1&t=32753 and http://shmups.system11.org/viewtopic.php?f=1&t=34694 among many others.
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Re: Cave on Steam (split from SDOJ thread)

Post by O. Van Bruce »

SO! Here we are, on the split thread!

How many people would be actually interested in doing a campaign to get Valve interested in CAVE products? We are from various nationalities so we may know where to advertise in our respective zones (forums, IRC, boards and stuff).
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Re: Dodonpachi Saidaioujou

Post by trap15 »

Cagar wrote:If you're saying that you would rather take console-ports than steam, you're lying.
Nope, I seriously would take console ports over Steam. Mostly because Steam doesn't support my platform, and I generally dislike playing games on my computer outside of MAME.
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Re: Dodonpachi Saidaioujou

Post by O. Van Bruce »

trap15 wrote:
Cagar wrote:If you're saying that you would rather take console-ports than steam, you're lying.
Nope, I seriously would take console ports over Steam. Mostly because Steam doesn't support my platform, and I generally dislike playing games on my computer outside of MAME.
Man, just take it as a collaboration! A favor! Cave won't stop porting to consoles just because their products get on steam.
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Re: Dodonpachi Saidaioujou

Post by Obscura »

Cagar wrote: You must also be one of those who laughed at the Dark Souls for PC-petition, right? :P .
The Dark Souls petition targeted From Software, not Steam.

The only way in hell a campaign would have a prayer of working would be for it to target CAVE. If we can't email them, then we can't do a damn thing.
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Post by Cagar »

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Re: Cave on Steam (split from SDOJ thread)

Post by O. Van Bruce »

OK, the main problem is the setup right now. We're doing this cassually also the way i phrased it before was wrong, let's say it other in other way.

HOW MANY PEOPLE WILL SUPPORT A PETITION FOR CAVE GAMES BEING ON STEAM?

You may not be interested but out of solidarity every person in this forum and many others can gives us a hand on this.
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Obscura
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Re: Cave on Steam (split from SDOJ thread)

Post by Obscura »

I'd sign a petition, since it doesn't cost me anything.

It won't make a difference, though.
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Post by Cagar »

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Re: Cave on Steam (split from SDOJ thread)

Post by O. Van Bruce »

Cagar wrote:
Obscura wrote: It won't make a difference, though.
LAME.

I also asked them for a reply to confirm they read my message, we'll see what do they think.
Cagar, stop insulting or contradicting people, that won't do anything to make people interested on this.
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Re: Dodonpachi Saidaioujou

Post by moozooh »

Cagar wrote:If you're saying that you would rather take console-ports than steam, you're lying.
Absolutely not. The only reason I bother with Steam at all is prices on their sales; if I go full price I insist on having a properly done physical medium for what I'm paying for.

There are certain advantages to console games that Steam is very unlikely to ever have:
— standardized hardware that ensures the game runs identically on every machine with no hurdles whatsoever;
— cheat-free leaderboards (you can never be sure with PC);
— less input lag due to less hardware/software overhead (and the opportunity to dedicate a CRT to this purpose that I wouldn't use with my PC).

There are advantages to Steam as well (such as using keyboards for input), but my preference is clear on the particular issue of shmups.
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Re: Cave on Steam (split from SDOJ thread)

Post by O. Van Bruce »

Well, but you guys, Moozooh, Nzero, trap15... would you at least send an e-mail to steam asking for a PC-port. You can state your doubts and possible problems with it there so if they make it they take those problems into consideration.
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Post by Cagar »

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Re: Cave on Steam (split from SDOJ thread)

Post by Smraedis »

To quote myself from the April Fools thread
Smraedis wrote:I think the real reason why CAVE won't do this is as they would have to reduce the price for the whole collection to $5 after a month.
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Re: Cave on Steam (split from SDOJ thread)

Post by O. Van Bruce »

Smraedis wrote:To quote myself from the April Fools thread
Smraedis wrote:I think the real reason why CAVE won't do this is as they would have to reduce the price for the whole collection to $5 after a month.
Aren't they selling their ports for IOS at 10 or 5 Euros?
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Re: Dodonpachi Saidaioujou

Post by moozooh »

Cagar wrote:Input lag difference between console and PC is nothing, good portion of the best players here use keyboard & PC.
It depends on a lot of factors, mainly the monitor you're using, but a PC is always going to have more lag than a console. The top players you're speaking of choose PC for games that are also ported to consoles mainly because they're emulated, and thus have savestates. Steam does not support savestates.
Cagar wrote:Standardized hardware is not an issue if it's handled properly (making it HARDER to play if you don't run the game well enough) and I'm pretty sure everyone has powerful enough computer to play these games.
You have a very weird view on handling things properly. What I mean by "properly" is ensuring that everybody has been provided with the same—proper—experience. How would you prevent artificially slowing down the system to gain more reaction time, at the same time ensuring that an anti-cheat system would not fire off on a momentary CPU spike? I don't want to have to deal with that shit; it's enough for me that these things require an always-on connection.
Cagar wrote:Cheat-free leaderboards is not an issue either if there's a working replay system, valve is doing above average job on banning cheaters anyways.
You don't know much about tampering with replays in PC games, do you? You can make absolutely ridiculous replays in an assisted environment (replay editors, hacking tools like MHS or Cheat Engine, TAS wrappers like Hourglass) easily that would sync on the otherwise unmodified game. Royalflare deletes cheated replays that pop up from time to time, but that requires peer review for a lot of content that Valve is not going to bother with as it's very hard to prove what is and isn't legit execution in a shmup, yet very easy to alienate audience by being too suspicious. Cheating a shmup replay on XBL, however, is pretty much impossible.
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Re: Cave on Steam (split from SDOJ thread)

Post by O. Van Bruce »

Another strategy is making a "Lite" version of one of their 350 ports (E.g.:Only DFK 1.5) and then put the other modes as DLC's. There is game Called Magicka (a multiplayer focused Beat 'em up, but with single player also) that costs 10-15 Euros but it has so many DLC's that bought individually makes the whole game cost 35 or 40 Euros. There is a "complete pack" that cost 25 Euros.
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