Decent gameplay in attract sequence demos?

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moozooh
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Decent gameplay in attract sequence demos?

Post by moozooh »

Do you remember any such gameplay demo (shown during the attract sequence) that isn't average at best? I mean strictly the gameplay quality, not anything else.

I just realized that I don't. If I had to guess I would name Ikaruga, but I don't remember what happens in its demo sequence.
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Re: Decent gameplay in attract sequence demos?

Post by Eaglet »

DOJ BL.
Garegga is so lulzworthy though. :P
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Re: Decent gameplay in attract sequence demos?

Post by shmuppyLove »

moozooh wrote:Do you remember any such gameplay demo (shown during the attract sequence) that isn't average at best? I mean strictly the gameplay quality, not anything else.

I just realized that I don't. If I had to guess I would name Ikaruga, but I don't remember what happens in its demo sequence.
Doesn't Blazing Star play a replay of the last stage of the highest score on the board or something?
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BIL
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Re: Decent gameplay in attract sequence demos?

Post by BIL »

Eaglet wrote:Garegga is so lulzworthy though. :P
Yeah. Not even Bakraid superplays have that many exploding player ships. :mrgreen:
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dunpeal2064
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Re: Decent gameplay in attract sequence demos?

Post by dunpeal2064 »

Ikaruga?

Oh, derp. But yeah, Ikaruga has the player max chaining the areas before the entrance to the level.
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Re: Decent gameplay in attract sequence demos?

Post by emphatic »

Metal Slug?
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Kiken
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Re: Decent gameplay in attract sequence demos?

Post by Kiken »

Eaglet wrote:Garegga is so lulzworthy though. :P
Yeah, but it's helpful in dropping the overall rank. If you've just played a particularly rank-heavy credit and don't feel like resetting the game, watching a couple of the attract mode sequences will help bring the rank back down.
shmuppyLove wrote:Doesn't Blazing Star play a replay of the last stage of the highest score on the board or something?
Yep. Under Defeat does the same thing.
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Re: Decent gameplay in attract sequence demos?

Post by Smraedis »

DOJ
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Re: Decent gameplay in attract sequence demos?

Post by BPzeBanshee »

GwangeDash shows the DDP Type A and the Twin Cobra helicopter scoring high and getting all three extends on the first stage.

I'm thinking of making an attract sequence for GMOSSE actually but I'm not sure how I'd implement it or whether it'd be much use considering there's only one stage in at the moment.
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Re: Decent gameplay in attract sequence demos?

Post by Cellinaire »

Can't remember one. Maybe should they pay superplayers to do the demo sequence lol ~
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Re: Decent gameplay in attract sequence demos?

Post by dunpeal2064 »

Shikigami no Shiro II has some solid gameplay in their attract sequences. Helped me figure out stage 3.
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blackoak
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Re: Decent gameplay in attract sequence demos?

Post by blackoak »

shmuppyLove wrote:Doesn't Blazing Star play a replay of the last stage of the highest score on the board or something?
I really like this idea. I wonder why more shmups don't do this...?
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Naut
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Re: Decent gameplay in attract sequence demos?

Post by Naut »

DOJ's is pretty good. Ketsuipachi's is so good it looks like the player is using tools to slow down the game.
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Post by Cagar »

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Last edited by Cagar on Sat Dec 30, 2023 6:34 pm, edited 1 time in total.
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Re: Decent gameplay in attract sequence demos?

Post by PC Engine Fan X! »

blackoak wrote:
shmuppyLove wrote:Doesn't Blazing Star play a replay of the last stage of the highest score on the board or something?
I really like this idea. I wonder why more shmups don't do this...?
Gotta give the dev credit for trying something new with shmup demos. Also you get to watch the highest scorer replay as a demo in Atari Games' Food Fight arcade game and on the 7800 version of FF as well.

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AntiFritz
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Re: Decent gameplay in attract sequence demos?

Post by AntiFritz »

Cagar wrote:
Naut wrote:DOJ's is pretty good. Ketsuipachi's is so good it looks like the player is using tools to slow down the game.
That stage 3 part of the ketsuipachi attract sequence...
I guess I'm not the only one who has spotted this. It looks like the player has a modified controller of some sort or something similiar, dodging like that is just not possible.
Any videos of this? Sounds interesting.
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Post by Cagar »

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Re: Decent gameplay in attract sequence demos?

Post by dunpeal2064 »

If no one else wants to take one, I can. My phone isn't great though.

I've actually never seen this.
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Re: Decent gameplay in attract sequence demos?

Post by cj iwakura »

Shikigami no Shiro 1's is damn good. No matter who the CPU uses, they max chain left and right.
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Post by Cagar »

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Re: Decent gameplay in attract sequence demos?

Post by Ed Oscuro »

Heh, I never really tied it together, but this certainly is (for most games) a Shmup Grievance. Although I've often wondered, looking at some game demos in MAME, if inaccurate MAME timing isn't responsible for some of the weird cases, i.e. characters falling repeatedly into holes, or ships seeming to respond to nothing. Could also be due in some cases to the original programmers not getting it entirely right and giving up because they had deadlines, too.
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Re: Decent gameplay in attract sequence demos?

Post by alamone »

It's not AC, but in the SNES version of Gradius III, if you hold down the A (?) button on the title screen,
it goes into a "superplay" instead of the normal play. Also, I think in the earlier version of Strania, the
attract mode would pretty much beat the entire first stage, which they shortened in the later version.
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AntiFritz
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Re: Decent gameplay in attract sequence demos?

Post by AntiFritz »

Cagar wrote:
AntiFritz wrote:
Cagar wrote:That stage 3 part of the ketsuipachi attract sequence...
I guess I'm not the only one who has spotted this. It looks like the player has a modified controller of some sort or something similiar, dodging like that is just not possible.
Any videos of this? Sounds interesting.
Ketsuipachi attract sequence
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Thanks for that, dat dodging skill on stage 3...
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Re: Decent gameplay in attract sequence demos?

Post by neorichieb1971 »

Strikers 1945 2 is a bit of a laugh. I think its 20 seconds long and in that time every smart is used by 2 planes.
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Re: Decent gameplay in attract sequence demos?

Post by triplex »

My first post on these forums, just had to contribute to this one.

I'll show you why.. if you want an example of poor attract sequence demos, have a look at the classic 'Scramble'. Great game for its time, but for some reason they decided not to put any effort whatsoever into the attract mode.

And then.. check out 'Scramble pt.2' on the '4 Fun-In-1' rom, and also 'Mariner'.. all very similar games in style, and all seem to have the same recurring theme when it comes to attract modes. See if you can notice some kind of pattern here - it's almost like the programmers were like 'right, we're gonna make a scramble clone, that means in the attract mode the ship -mustn't- move, OK?!' :?

And finally, if you really want a laugh and the ultimate example of downright lazy programming, check out 'Beraboh Man'. OK so its not a shmup per se, but just check out its attract mode sequence and you'll see what I'm talking about. :lol:
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