Dead Space Extraction

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Obiwanshinobi
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Dead Space Extraction

Post by Obiwanshinobi »

Now, I'm not asking about the exact framerate all the way through (I expect it to be very steady on the PS3 and not so much on the Wii). What I'd like to know is how the Wii controls feel: as responsive as the manual aiming in S&P2 and Metroids on the Wii (Primes and Other M), or a bit on the laggy side, like in Red Steel 2? I don't wanna buy into the "gun game done right" hype only to find it anything but.
Also, how's the replay value? For my money S&P2 is pretty good in this regard, as is Mercenaries in RE4. Is it reasonable to seek that sort of enterteinment in Dead Space Extraction?
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Specineff
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Re: Dead Space Extraction

Post by Specineff »

My two cents after playing both: House of the Dead Overkill was much more fun and rewarding. The dismemberment and kinesis mechanics don't gel well with a gun game, IMHO.
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Obiwanshinobi
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Re: Dead Space Extraction

Post by Obiwanshinobi »

I expect DSE to be more of a "pointer game" than a typical gun game you need a gun-shaped chunk of plastic to get the most out of.
Isn't Wii begging for a violent superpowers game not unlike Psi-Ops: The Mindgate Conspiracy? The only multiplatform title of its era where tossing living things around felt, sometimes, almost as good as in Painkiller (and it run on consoles to where the Painkiller sort of physics wouldn't have been exactly portable).
P.S. Alea iacta est, just ordered DSE for the Wii.
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guigui
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Re: Dead Space Extraction

Post by guigui »

Obiwanshinobi wrote: P.S. Alea iacta est, just ordered DSE for the Wii.
I had a really good time with the game. Definintely not the same setting as HOTD Overkill though.
I find dismemberment to be quite well done in here.
A simple advice : play on the hardest setting the first time around if you dont want to be just looking at what is happening on screen.
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TransatlanticFoe
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Re: Dead Space Extraction

Post by TransatlanticFoe »

Dead Space Extraction gives you a proper gun calibration which feels really tight when set up. Kinesis can feel a bit awkward to get started with but the dismemberment is superb.

As far as replay value goes, there are some survival modes and a bunch of difficulty settings for the main story - plus an animated comic prequel which you unlock chapters of as you play.
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E. Randy Dupre
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Re: Dead Space Extraction

Post by E. Randy Dupre »

As a game, I thought DS:E was pretty dull. There's too much wandering about and not anything like enough shooting - the balance is off. The overbearing cutscenes and general lack of excitement bored me enough for me to leave it gathering dust after three or four hours with it.
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Re: Dead Space Extraction

Post by dan76 »

E. Randy Dupre wrote:As a game, I thought DS:E was pretty dull. There's too much wandering about and not anything like enough shooting - the balance is off. The overbearing cutscenes and general lack of excitement bored me enough for me to leave it gathering dust after three or four hours with it.

I'd have to agree - it's pretty awful, expects you to be interested in what's going on rather than providing a constant stream of enemies to shoot. I had a similar problem with Darkside Chronicles, which a lot of people prefer over Umbrella Chronicles. Darkside had more story - that is non skippable cut scenes with nothing to shoot, where as Umbrella Chronicles was just a shooting gallery in a Resi skin. Much better (and no damn camera wobble).
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Obiwanshinobi
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Re: Dead Space Extraction

Post by Obiwanshinobi »

Don't have much to say until my stuff arives, but I guess HotD: Overkill is a bit like Gradius V conceptually (i.e. something between a coin-op game and an oldschool console shooter), whereas DSE seems more like a "first person adventure". We'll see.
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Re: Dead Space Extraction

Post by dannnnn »

Obiwanshinobi wrote:Don't have much to say until my stuff arives, but I guess HotD: Overkill is a bit like Gradius V conceptually (i.e. something between a coin-op game and an oldschool console shooter), whereas DSE seems more like a "first person adventure". We'll see.
Having owned both I'd say that's a pretty spot-on analysis. HotD Overkill is more of a 'consolised' arcade game (ie longer and easier) in the same vein as Gradius V/Gaiden. I enjoyed DSE for one playthrough, but as far as replaying it countless times; it's a bit too slow-paced for my taste.
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Obiwanshinobi
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Re: Dead Space Extraction

Post by Obiwanshinobi »

DSE is positively awesome. At this point I must say the only things RE4 did better are the monster animations and some bossfights. Of course I don't expect DSE to have anything as good as The Mercenaries up its sleeve, but its meat and potatoes, i.e. the gunplay is exactly what it should be. On Hard, it does reward sharp reflexes and precision and I wouldn't quite call it slow paced. "Diluted" at worst, in that if you don't give a damn about the "interactive adventure" bits and are in it just for the shooting, it's a bit thin on the ground, but some of the action-packed set-pieces are superb.
But yeah, I can't recommend difficulties below Hard to any "serious" gamer (serious as gamers can be about their games).
And yes, for my money it does even the cheese better than RE4. To challenge Capcom on this ground is a thing of note.
P.S. In all fairness, even the "filler content" gives you plenty of stuff to collect and little time to do so, thus you can keep practicing your aim even without shooting. As a "score attack" game it's better than Red Steel 2 to say the least.
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Re: Dead Space Extraction

Post by guigui »

Obiwanshinobi wrote:DSE is positively awesome. At this point I must say the only things RE4 did better are the monster animations and some bossfights. Of course I don't expect DSE to have anything as good as The Mercenaries up its sleeve, but its meat and potatoes, i.e. the gunplay is exactly what it should be. On Hard, it does reward sharp reflexes and precision and I wouldn't quite call it slow paced. "Diluted" at worst, in that if you don't give a damn about the "interactive adventure" bits and are in it just for the shooting, it's a bit thin on the ground, but some of the action-packed set-pieces are superb.
But yeah, I can't recommend difficulties below Hard to any "serious" gamer (serious as gamers can be about their games).
And yes, for my money it does even the cheese better than RE4. To challenge Capcom on this ground is a thing of note.
P.S. In all fairness, even the "filler content" gives you plenty of stuff to collect and little time to do so, thus you can keep practicing your aim even without shooting. As a "score attack" game it's better than Red Steel 2 to say the least.
Glad you like it. Hard difficulty is the setting to go indeed.
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Re: Dead Space Extraction

Post by dan76 »

Obiwanshinobi wrote:At this point I must say the only things RE4 did better are the monster animations and some bossfights.
wtf
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Obiwanshinobi
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Re: Dead Space Extraction

Post by Obiwanshinobi »

Where I feel Capcom drops the ball with RE4 are most enemies' behaviour patterns (and designs). Could use more stuff like those claw-handed chaps, knights' chamber and Krauser, less pocporn enemies like the villagers who seemingly need medical treatment rather than Leon's lead.
There are no popcorn enemies in DSE (so far).
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Op Intensify
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Re: Dead Space Extraction

Post by Op Intensify »

I always thought the "no, don't shoot their heads!" mechanic of Dead Space was unimaginative and pointless. Resident Evil 4 did it once to freak you out, and that was enough. Why bother subverting the zombie/headshot trope if it adds nothing to the gameplay? Especially since the first game felt the need to remind me about 5 times that I should be shooting their arms, and later on you get weapons that can kill no matter where you shoot them anyway.

I don't really have any interest in playing it again as a light gun shooter. It was just mildly entertaining shlock.
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Obiwanshinobi
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Re: Dead Space Extraction

Post by Obiwanshinobi »

Dunno about the original; I'm talking about the Wii game, which is the only DS I've played. The Challenges are pretty arcadey endeavours (and you don't need to play through the entire basic single player mode to unlock them), no less refined than quite a few arcade games from the eighties considered "classics" around here.
DSE is not really a "lightgun shooter" either. Think "point & click" action-adventure, like with a mouse.
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JBC
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Re: Dead Space Extraction

Post by JBC »

I really liked DSE and haven't even gotten to play it with a Move setup yet. I only went through it once, because I didn't want to completely tear the game apart without playing it properly. Even having used the awkward controller to clear it I still found it to be an enjoyable experience. I'm getting a Sharpshooter in the next few weeks in order to play House of the Dead 4, so when I'm done I'm gonna give it another go round. After that I plan to pick up Time Crisis: Razing Storm and HotD: Overkill.

I don't really get the comparisons between DSE and RE4, even if we're talking about the Wii editions.
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Re: Dead Space Extraction

Post by angryswede »

I don't know much about the last generation, but I got a wii for christmas from the old lady.
She wanted to play some new school 2d and there's a surprisingly good amount of them on the wii.

I got bored quite fast though, until I found out about the gun games.
Two Nyko perfect shot's and you are set for some excellent light gun play.

DSE is quite lackluster though, it's too much watching and waiting with more items to pick up than enemies to kill. I found the absolutely best one to be Overkill, followed by Umbrella and then the old arcade collections.

With the wii positively dead I hope that either compatible wiiware or emulation with pointer support will live on. I would like to remember the wii as a light gun console, or not at all.
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guigui
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Re: Dead Space Extraction

Post by guigui »

angryswede wrote:I don't know much about the last generation, but I got a wii for christmas from the old lady.
She wanted to play some new school 2d and there's a surprisingly good amount of them on the wii.

I got bored quite fast though, until I found out about the gun games.
Two Nyko perfect shot's and you are set for some excellent light gun play.

DSE is quite lackluster though, it's too much watching and waiting with more items to pick up than enemies to kill. I found the absolutely best one to be Overkill, followed by Umbrella and then the old arcade collections.

With the wii positively dead I hope that either compatible wiiware or emulation with pointer support will live on. I would like to remember the wii as a light gun console, or not at all.
If you are new to the wii, like gun games and some challenge, get Sin & Punishment 2 !
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Obiwanshinobi
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Re: Dead Space Extraction

Post by Obiwanshinobi »

circuitface wrote:I don't really get the comparisons between DSE and RE4, even if we're talking about the Wii editions.
In both games the enemies need to be disabled or slowed down first, then finished off. RE4 hardly ever makes me feel driven to the wall the way it should (in a nutshell, popcorn enemies should be like Regenerators), which DSE does frequently. I'm talking the first playthrough on the highest difficulty level available from the start (Normal in RE4, Hard in DSE).
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JBC
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Re: Dead Space Extraction

Post by JBC »

I'm having trouble with the calibration in Dead Space Extraction. It's doesn't seem to be the wand, as it works perfectly precise with both HotD IV and GoldenEye Reloaded. I find that I have to aim slightly off to the left of center when calibrating in DSE to get the gun to actually match up with where it will place the reticle. Oddly enough, this doesn't stick and the calibration will slowly trail off during gameplay.
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Re: Dead Space Extraction

Post by Obiwanshinobi »

Finished DSE on Hard. The Wii controls are top-notch and it seemed spiritually akin to the likes of Policenauts (rather than any arcade game). I enjoyed the hard SF settings.
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