A few issues already raised:
Best current definition of doujin/indie:Estebang wrote:Need a clear-cut definition of "indie" for this thread. Under my own, Cave would be indie.
Unfortunately, the line b/w indie/doujin and commercial has become somewhat blurred. So sticking to the spirit is more important than sticking to the letter. CAVE/Seibu/Irem/Raizing/Psikyo/Treasure don't qualify, but a commercialized doujin like Trouble Witches does. Some releases from companies like G.Rev are borderline - I won't disqualify them unless someone gives a good argument why they should. I'm not going to be anal about it - the main point of this is to provide a distinct list from the top 25 of all time, which features mainly arcade games. As I said, use your best judgment.Bananamatic wrote:developed by a small, not as commercial team, games not intended originally for arcades?
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The main impetus for the thread is indeed providing newbies, who don't want to use MAME, with a decent list of doujin games to try out. As Zorator points out, doujin games are often free, and when not, are much easier to obtain legally than your average commercial arcade game (through Rancor's site, for example). Even if the top scores are held by the likes of Touhou 12 and Hellsinker, the list will remain valuable for everyone, IMO.Elixir wrote:The problem is that your excuse for creating this thread and this thread's purpose are two entirely different things.
Unless people think Hellsinker or UFO are recommendable to newbies, in which case, welcome to the forum.
Judgment Silversword qualifies, as it was originally a homebrew game for the Wonderswan.
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All that said, I'm pretty surprised at how well Touhou 12: UFO is faring so far. In most of the discussions it has been derided as excessively complicated to the point where gameplay suffers. I may have to give it another look, myself.
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