Autorunner subgenre
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DJ Incompetent
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Autorunner subgenre
Autorunners are a style of game I think smartphones can handle pretty well, competitively, for small time thrills.
Example: Canabalt
One with a neat scoring system is called I Must Run
I was curious if anybody knows of more games that build on this subgenre?
Example: Canabalt
One with a neat scoring system is called I Must Run
I was curious if anybody knows of more games that build on this subgenre?
Last edited by DJ Incompetent on Fri Mar 23, 2012 2:02 pm, edited 1 time in total.
@shmups | superplaymixes Reworked Game Soundtracks | livestreamin'
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Re: Autorunner subgenre
Atomic Runner for Megadrive!
IGMO - Poorly emulated, never beaten.
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
Re: Autorunner subgenre
Ooh ooh that one game Skykid's friend made! That I can't remember the name of! >_>
Re: Autorunner subgenre
BLADE DASH 
I'm partial to Spike Dislike. Amazing auto running game.
Also: Jetpack Joyride, but the scoring system is shit. Dead Runner, Cube Runner, Solipskier... It's one of the few genres iOS does well.

I'm partial to Spike Dislike. Amazing auto running game.
Also: Jetpack Joyride, but the scoring system is shit. Dead Runner, Cube Runner, Solipskier... It's one of the few genres iOS does well.
Re: Autorunner subgenre
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Autorunner subgenre
I've been on the fence about this genre, the games I've played get stale pretty quick. Zombie parkour was okay. I might give that Blade Dash a try. The Hunger Games tie-in, Girl on Fire just released for free, but. I only played it for a couple of minutes - too busy playing Draw Something.
Edit- Also want to add Off the Leash, kind of a vertical auto runner, loved it, even with the dumb tilty controls.
Edit- Also want to add Off the Leash, kind of a vertical auto runner, loved it, even with the dumb tilty controls.
Last edited by xris on Fri Mar 23, 2012 3:31 pm, edited 1 time in total.

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DJ Incompetent
- Posts: 2374
- Joined: Tue Jun 13, 2006 10:28 pm
- Location: Murda Mitten, USA
Re: Autorunner subgenre
@shmups | superplaymixes Reworked Game Soundtracks | livestreamin'
______________________
Re: Autorunner subgenre
Wonder-fucking-boy

The one that started it all.
Also:
The Adventure Island games (the ones with Takahashi Meijin, not the one that is the PC Engine version of Wonderboy III: Dragon's Trap)
Genji Tsuushin Agedama (PCE)
Toaplan's Horror Story

The one that started it all.
Also:
The Adventure Island games (the ones with Takahashi Meijin, not the one that is the PC Engine version of Wonderboy III: Dragon's Trap)
Genji Tsuushin Agedama (PCE)
Toaplan's Horror Story
Re: Autorunner subgenre
Wolf Fang aka Rohga Armor Force. Stylish and challenging mecha-themed autorun-and-gun.

光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: Autorunner subgenre
http://www.youtube.com/watch?v=7N_e4cxM6lY
Jump Bug is awesome - though there is no actual running, because you are a bouncing car.
Jump Bug is awesome - though there is no actual running, because you are a bouncing car.
IGMO - Poorly emulated, never beaten.
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
Re: Autorunner subgenre
auto-walkerCIT wrote:Wonder-fucking-boy
Uhh...Pac-Man

Re: Autorunner subgenre
I think this thread is about the side-scrolling variety.
Re: Autorunner subgenre
So Pac-Man's mouth opens like Predator jaws?
Re: Autorunner subgenre
I've actually been reasonably impressed with Bit Trip Runner, although it's definitely one of the more difficult ones out there.
Re: Autorunner subgenre
MORE
Pepsiman!
http://www.youtube.com/watch?v=YdqW9PAv5_M
Psycho Soldier!
http://www.youtube.com/watch?v=CsduSYAiABI
Flash Gal!
http://www.youtube.com/watch?v=2DVYZyrNA9M
Muscle March!
http://www.youtube.com/watch?v=wTrJjrk42PU
Gumshoe! (I really like this one)
http://www.youtube.com/watch?v=RTsp_Zxdeeo
Aleck Bordon Adventure - Tower & Shaft is a cool twist on the idea:
http://www.youtube.com/watch?v=3wFdvlwe-Iw
Pepsiman!
http://www.youtube.com/watch?v=YdqW9PAv5_M
Psycho Soldier!
http://www.youtube.com/watch?v=CsduSYAiABI
Flash Gal!
http://www.youtube.com/watch?v=2DVYZyrNA9M
Muscle March!
http://www.youtube.com/watch?v=wTrJjrk42PU
Gumshoe! (I really like this one)
http://www.youtube.com/watch?v=RTsp_Zxdeeo
Aleck Bordon Adventure - Tower & Shaft is a cool twist on the idea:
http://www.youtube.com/watch?v=3wFdvlwe-Iw
IGMO - Poorly emulated, never beaten.
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
Re: Autorunner subgenre
I think Atomic Runner is severely underrated. Also, that more shooter-like Wonderboy is good for a quick blast every now and then.
Humans, think about what you have done
Re: Autorunner subgenre
http://www.youtube.com/watch?v=_0Jez9oo7XE
Snap Jack. Though I am not sure if it belongs here.
I am not sure if it belongs anywhere.
Snap Jack. Though I am not sure if it belongs here.
I am not sure if it belongs anywhere.
IGMO - Poorly emulated, never beaten.
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
Re: Autorunner subgenre
Solipskier (iOS)!DJ Incompetent wrote:I was curious if anybody knows of more games that build on this subgenre?

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Obiwanshinobi
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Re: Autorunner subgenre
The default control scheme in Western releases could've had something to do with it. Also, in my humble oipinon even the coin-op original should be played with auto-fire. I'm fine with button mashing in some classic arcade games, but Chelnov is not among them.louisg wrote:I think Atomic Runner is severely underrated.
Remember, foks: one button for auto-fire, one button for jump and one button for switching directions. Is all.
Frankly, the topic just screams "Chelonv!" out loud. Both versions should be about equally cherished. Those few Sharp X68000 owners might get some kick out of the controller adapter.
The rear gate is closed down
The way out is cut off

The way out is cut off

Re: Autorunner subgenre
Get Star/Guardian (Toaplan) is one of my favorites, and way ahead of its time...an autorunner fighting game!
Re: Autorunner subgenre
The control scheme that uses A to fire left, B to jump, and C to fire right is the best.Obiwanshinobi wrote:The default control scheme in Western releases could've had something to do with it. Also, in my humble oipinon even the coin-op original should be played with auto-fire. I'm fine with button mashing in some classic arcade games, but Chelnov is not among them.louisg wrote:I think Atomic Runner is severely underrated.
Remember, foks: one button for auto-fire, one button for jump and one button for switching directions. Is all.
Frankly, the topic just screams "Chelonv!" out loud. Both versions should be about equally cherished. Those few Sharp X68000 owners might get some kick out of the controller adapter.
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Obiwanshinobi
- Posts: 7470
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Re: Autorunner subgenre
Boils down to the personal tastes I believe (that's three buttons all the same for ya), but there must be SOME reason why Chelnov is barely remembered these days. Compared to the likes of Wonder Boy/Monster World and the Ghouls/Ghosts/Goblins series for example.Ed Oscuro wrote:The control scheme that uses A to fire left, B to jump, and C to fire right is the best.
The rear gate is closed down
The way out is cut off

The way out is cut off

Re: Autorunner subgenre
two decent free titles for iOS:
Hunger Games: Girl on Fire (from the canabalt guy, it's guess what canabalt with a shooting mechanic)
Temple Run (pepsiman meets indiana jones)
Hunger Games: Girl on Fire (from the canabalt guy, it's guess what canabalt with a shooting mechanic)
Temple Run (pepsiman meets indiana jones)
Re: Autorunner subgenre
Oh, I just remembered another:
Toaplan's Horror Story / Demon's World!
Personally, I recall discussions (in the last ten years or so) at least as often about Chelnov as about Wonder Boy, although the Arthur series gets way more attention just because it's Capcom. It is a different type of game though, even compared to Wonder Boy / Adventure Island.
~versus~
Turn-and-fire button scheme: Press a button to immediately turn and begin firing in that direction. Additionally, you no longer need to determine Chelnov's facing when thinking of firing in that direction.
That's why I didn't say it was a matter of taste, but a matter of superiority. The turn-and-fire button scheme mirrors the intuitive left-right facing that works in every d-pad / joystick game made, or controlling Pac-Man in Pac-Land.
Toaplan's Horror Story / Demon's World!
All these games are pretty far in the past, so any time they get mentioned, the group talking about them will be small.Obiwanshinobi wrote:Boils down to the personal tastes I believe (that's three buttons all the same for ya), but there must be SOME reason why Chelnov is barely remembered these days. Compared to the likes of Wonder Boy/Monster World and the Ghouls/Ghosts/Goblins series for example.Ed Oscuro wrote:The control scheme that uses A to fire left, B to jump, and C to fire right is the best.
Personally, I recall discussions (in the last ten years or so) at least as often about Chelnov as about Wonder Boy, although the Arthur series gets way more attention just because it's Capcom. It is a different type of game though, even compared to Wonder Boy / Adventure Island.
Turn button scheme: Press a button to turn, then let go and press another button to fire.Obiwanshinobi wrote:Boils down to the personal tastes I believe (that's three buttons all the same for ya), but there must be SOME reason why Chelnov is barely remembered these days. Compared to the likes of Wonder Boy/Monster World and the Ghouls/Ghosts/Goblins series for example.Ed Oscuro wrote:The control scheme that uses A to fire left, B to jump, and C to fire right is the best.
~versus~
Turn-and-fire button scheme: Press a button to immediately turn and begin firing in that direction. Additionally, you no longer need to determine Chelnov's facing when thinking of firing in that direction.
That's why I didn't say it was a matter of taste, but a matter of superiority. The turn-and-fire button scheme mirrors the intuitive left-right facing that works in every d-pad / joystick game made, or controlling Pac-Man in Pac-Land.
Re: Autorunner subgenre
Three mentions for Toaplan's Demon's World/Horror Story! Seriously one of my favorite arcades. It's very endearing. I always call the 1 player guy 'Lenny', with his slick ass mustache and rockin' shades.

Haven't read this yet but someone made a Demon's World blog entry!

Haven't read this yet but someone made a Demon's World blog entry!
Godzilla was an inside job
Re: Autorunner subgenre
PAPERBOY!
I think it also doubles as a shoot-'em-up

I think it also doubles as a shoot-'em-up

Re: Autorunner subgenre
I still get nightmares about this game.xbl0x180 wrote:PAPERBOY!![]()
I think it also doubles as a shoot-'em-up
I like Dragon Fly on android (presumably iOS as well). Scoring's nothing to speak about, but the parabolic flow is hypnotizing...
The freaks are rising through the floor.
Recommended XBLIG shmups.
Top 20 Doujin Shmups of ALL TIME.
Recommended XBLIG shmups.
Top 20 Doujin Shmups of ALL TIME.
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Obiwanshinobi
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Re: Autorunner subgenre
As for me, I just keep the auto-fire button pressed down (and it's always obvious which side Chelnow faces) and just tap the turn button whenever I want to switch directions. Since auto-fire is kosher in the port, I call it a matter of taste.Ed Oscuro wrote:Turn-and-fire button scheme: Press a button to immediately turn and begin firing in that direction. Additionally, you no longer need to determine Chelnov's facing when thinking of firing in that direction.
That's why I didn't say it was a matter of taste, but a matter of superiority. The turn-and-fire button scheme mirrors the intuitive left-right facing that works in every d-pad / joystick game made, or controlling Pac-Man in Pac-Land.
The rear gate is closed down
The way out is cut off

The way out is cut off

Re: Autorunner subgenre
The arcade had what looked like bicycle steering. I always crashed and burned on the tracks at the endMoniker wrote:I still get nightmares about this game.xbl0x180 wrote:PAPERBOY!![]()
I think it also doubles as a shoot-'em-up
I like Dragon Fly on android (presumably iOS as well). Scoring's nothing to speak about, but the parabolic flow is hypnotizing...
