*Not* Too Close for Comfort?
-
- Posts: 534
- Joined: Thu Dec 16, 2010 6:38 pm
- Location: California
-
BPzeBanshee
- Posts: 4859
- Joined: Sun Feb 08, 2009 3:59 am
Re: *Not* Too Close for Comfort?
Nicely done Haze. Great read too. 

Re: *Not* Too Close for Comfort?
Great read and im so happy about this , excellent work!
Re: *Not* Too Close for Comfort?
Really great work, both of you!

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
-
shmuppyLove
- Posts: 3708
- Joined: Thu Apr 07, 2011 1:44 pm
- Location: Toronto
Re: *Not* Too Close for Comfort?
Somehow you may have forgotten to read the text at the bottom:
Note this will NOT help with the following games which have fully secured areas in their internal ROMs. Don’t ask about them
Demon Front, The Gladiator – Road of the Sword / Shen Jian, Oriental Legend Special/Super Plus, The Killing Blade Plus/EX, Happy 6-in-1, S.V.G. – Spectral vs Generation
-
RaidenViper
- Posts: 417
- Joined: Thu Jun 02, 2011 11:35 am
- Location: Norway
Re: *Not* Too Close for Comfort?
Great work Haze, rtw.
This thing sounds like it's using u-Law for a lot of stuff.
This thing sounds like it's using u-Law for a lot of stuff.

<RegalSin> It does not matter, which programming language you use, you will be up your neck in math.
-
shmuppyLove
- Posts: 3708
- Joined: Thu Apr 07, 2011 1:44 pm
- Location: Toronto
Re: *Not* Too Close for Comfort?
No I read it, that's why I said "next" and "please"raiod wrote:Somehow you may have forgotten to read the text at the bottom:Note this will NOT help with the following games which have fully secured areas in their internal ROMs. Don’t ask about them
Demon Front, The Gladiator – Road of the Sword / Shen Jian, Oriental Legend Special/Super Plus, The Killing Blade Plus/EX, Happy 6-in-1, S.V.G. – Spectral vs Generation
-
mrsmiley381
- Posts: 478
- Joined: Sat Jan 01, 2011 6:37 am
- Location: Canyonville, OR
- Contact:
Re: *Not* Too Close for Comfort?
KO - BEE DIARRHEA
Looks neat enough. Good job on getting this game cracked. This helps ensure that the game will never be lost to time, at least until humanity dies out during the great Bydo War.
Looks neat enough. Good job on getting this game cracked. This helps ensure that the game will never be lost to time, at least until humanity dies out during the great Bydo War.
Why is it called the Vic Viper/Warp Rattler? Because the Options trail behind it in a serpent-like fashion, and the iconic front fins are designed to invoke the image of a snake's fangs.
Re: *Not* Too Close for Comfort?
Indeed a rice read. It was ALSO great to see that the author shares my opinion that 'galuda, Ketsui and DOJ are Cave's best work.
Thanks for the link.
Mat$kaT
http://matskatcustoms.wordpress.com
http://shmups.system11.org/viewtopic.php?f=4&t=32709
"This is not similation. Get ready to destoroy the enemy. Target for the weak points of f**kin' machine. Do your best you have ever done."
http://matskatcustoms.wordpress.com
http://shmups.system11.org/viewtopic.php?f=4&t=32709
"This is not similation. Get ready to destoroy the enemy. Target for the weak points of f**kin' machine. Do your best you have ever done."
-
renardqueenston
- Posts: 232
- Joined: Sun Oct 31, 2010 1:32 pm
- Location: Hamilton, Ontario
- Contact:
Re: *Not* Too Close for Comfort?
i actually said "holy shit" out loud when i saw the screenshots
- i love bee storm, have the cartridge, and am now overjoyed that i'll be able to recommend it to people and have them play it easily. amazing work! based on the video, the sound is incredibly funky (the first stage music is very telling, hahaha), but it's still great to see!

-
- Posts: 304
- Joined: Sat Jun 25, 2011 3:56 am
Re: *Not* Too Close for Comfort?
Very nice 

Re: *Not* Too Close for Comfort?
I came in to post that too. Hit the nail on the head there.Matskat wrote:Indeed a nice read. It was ALSO great to see that the author shares my opinion that 'galuda, Ketsui and DOJ are Cave's best work.
Thanks for the link.
Re: *Not* Too Close for Comfort?
are you being ironic ?renardqueenston wrote:i actually said "holy shit" out loud when i saw the screenshots- i love bee storm, have the cartridge, and am now overjoyed that i'll be able to recommend it to people and have them play it easily.
http://world-of-arcades.net
The future of ST-V rests upon our work and your work
The future of ST-V rests upon our work and your work
Re: *Not* Too Close for Comfort?
Renard owns the PCB; I'd say he's already decided he likes it.
-
null1024
- Posts: 3823
- Joined: Sat Dec 15, 2007 8:52 pm
- Location: ʍoquıɐɹ ǝɥʇ ɹǝʌo 'ǝɹǝɥʍǝɯos
- Contact:
Re: *Not* Too Close for Comfort?
Ooooooh.
Man, I swear, I actually never expected to see this in MAME.
Pretty interesting, and we'll finally be able to see if it's as shit as everyone seems to claim [I doubt it's completely terrible, but hey!].
Also, since it's actually emulating the fast ARM now, what's the sysreqs for full speed?
And woah, I hear stolen music during the boss at 4:17! It's part of Defloration.mod!
It's been modified a bit, so they tried to hide it, but that surprised me!
Now I wouldn't be surprised if we could track the rest of the soundtrack down like this...
Man, I swear, I actually never expected to see this in MAME.
Pretty interesting, and we'll finally be able to see if it's as shit as everyone seems to claim [I doubt it's completely terrible, but hey!].
Also, since it's actually emulating the fast ARM now, what's the sysreqs for full speed?
And woah, I hear stolen music during the boss at 4:17! It's part of Defloration.mod!
It's been modified a bit, so they tried to hide it, but that surprised me!
Now I wouldn't be surprised if we could track the rest of the soundtrack down like this...
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
-
renardqueenston
- Posts: 232
- Joined: Sun Oct 31, 2010 1:32 pm
- Location: Hamilton, Ontario
- Contact:
Re: *Not* Too Close for Comfort?
oh wow! i thought the soundtrack had an early MOD quality to it, especially the first stage and boss themes. i'd love to hear where else things may have been ripped from, because i seriously dig a good chunk of the soundtrack.null1024 wrote:And woah, I hear stolen music during the boss at 4:17! It's part of Defloration.mod!
It's been modified a bit, so they tried to hide it, but that surprised me!
Now I wouldn't be surprised if we could track the rest of the soundtrack down like this...
-
BPzeBanshee
- Posts: 4859
- Joined: Sun Feb 08, 2009 3:59 am
Re: *Not* Too Close for Comfort?
Well we've known the Cave PGM games were originally in .MOD format prior to being put on the boards in some other similar format, so it makes sense that Beestorm would use converted .mods.
I think I can see why the negativity about this is around - it's basically like the Cave game equivalent of the uncanny valley hypothesis. It's trying so hard to be a Dodonpachi but it's not quite there in such a way that it goes past the 'wow this is cool like Dodonpachi' part and becomes 'ewww its a ripoff done wrong omg'.
I'll certainly have a shot at it for sure. Apparently some of the sound channels aren't quite right but then the sound emulation for PGM entirely has been considered not 100% to begin with. This will be interesting.
I think I can see why the negativity about this is around - it's basically like the Cave game equivalent of the uncanny valley hypothesis. It's trying so hard to be a Dodonpachi but it's not quite there in such a way that it goes past the 'wow this is cool like Dodonpachi' part and becomes 'ewww its a ripoff done wrong omg'.
I'll certainly have a shot at it for sure. Apparently some of the sound channels aren't quite right but then the sound emulation for PGM entirely has been considered not 100% to begin with. This will be interesting.
-
O. Van Bruce
- Posts: 1623
- Joined: Mon Jul 11, 2011 2:50 pm
- Location: On an alternate dimension... filled with bullets and moon runes...
Re: *Not* Too Close for Comfort?
Well... let's play it but, at least what I saw on the video was really shitty...
-
- Posts: 1304
- Joined: Thu Jan 06, 2011 7:12 pm
Re: *Not* Too Close for Comfort?
I'm not seeing it. Looks pretty solid actually.
-
BPzeBanshee
- Posts: 4859
- Joined: Sun Feb 08, 2009 3:59 am
Re: *Not* Too Close for Comfort?
Aaaaaaaand done.shmuppyLove wrote: Demon Front next kplsthx
Looks like IGS completely messed up their security stuff for that particular game.

Re: *Not* Too Close for Comfort?
Metal Slug clones ahoy.
Re: *Not* Too Close for Comfort?
I actually got to play this in Chicago. It is way more lush and detailed graphically than Metal Slug, and the game play is solid!Udderdude wrote:Metal Slug clones ahoy.
-
shmuppyLove
- Posts: 3708
- Joined: Thu Apr 07, 2011 1:44 pm
- Location: Toronto
Re: *Not* Too Close for Comfort?
Nooo, now my Demon Front PCB is worthless! Damn you Haze! 

@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
-
renardqueenston
- Posts: 232
- Joined: Sun Oct 31, 2010 1:32 pm
- Location: Hamilton, Ontario
- Contact:
Re: *Not* Too Close for Comfort?
agree. it's very, very different than metal slug once you get down to the nitty gritty. clone on the surface only, and another one of my faves.jonny5 wrote:I actually got to play this in Chicago. It is way more lush and detailed graphically than Metal Slug, and the game play is solid!Udderdude wrote:Metal Slug clones ahoy.

Re: *Not* Too Close for Comfort?
Fuck yes! I wanted to play that one for a long time.BPzeBanshee wrote: Aaaaaaaand done.
Looks like IGS completely messed up their security stuff for that particular game.
I hope The Gladiator can be emulated in a not too far away future too.
Re: *Not* Too Close for Comfort?
Damn! Getting Demon Front emulated is a godsend. Now I can actually practice chaining the difficult parts! This game should get a lot more respect now.