*Not* Too Close for Comfort?

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IseeThings
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*Not* Too Close for Comfort?

Post by IseeThings »

Well.. I'll let you be the judge of that anyway

http://tinyurl.com/7r9ozc9
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BPzeBanshee
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Re: *Not* Too Close for Comfort?

Post by BPzeBanshee »

Nicely done Haze. Great read too. :D
Vamos
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Re: *Not* Too Close for Comfort?

Post by Vamos »

Great read and im so happy about this , excellent work!
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emphatic
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Re: *Not* Too Close for Comfort?

Post by emphatic »

Really great work, both of you!
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shmuppyLove
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Re: *Not* Too Close for Comfort?

Post by shmuppyLove »

Image

Demon Front next kplsthx :wink:
raiod
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Re: *Not* Too Close for Comfort?

Post by raiod »

Somehow you may have forgotten to read the text at the bottom:
Note this will NOT help with the following games which have fully secured areas in their internal ROMs. Don’t ask about them
Demon Front, The Gladiator – Road of the Sword / Shen Jian, Oriental Legend Special/Super Plus, The Killing Blade Plus/EX, Happy 6-in-1, S.V.G. – Spectral vs Generation
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RaidenViper
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Re: *Not* Too Close for Comfort?

Post by RaidenViper »

Great news :D
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austere
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Re: *Not* Too Close for Comfort?

Post by austere »

Great work Haze, rtw.

This thing sounds like it's using u-Law for a lot of stuff. :shock:
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shmuppyLove
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Re: *Not* Too Close for Comfort?

Post by shmuppyLove »

raiod wrote:Somehow you may have forgotten to read the text at the bottom:
Note this will NOT help with the following games which have fully secured areas in their internal ROMs. Don’t ask about them
Demon Front, The Gladiator – Road of the Sword / Shen Jian, Oriental Legend Special/Super Plus, The Killing Blade Plus/EX, Happy 6-in-1, S.V.G. – Spectral vs Generation
No I read it, that's why I said "next" and "please"
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mrsmiley381
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Re: *Not* Too Close for Comfort?

Post by mrsmiley381 »

KO - BEE DIARRHEA

Looks neat enough. Good job on getting this game cracked. This helps ensure that the game will never be lost to time, at least until humanity dies out during the great Bydo War.
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Matskat
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Re: *Not* Too Close for Comfort?

Post by Matskat »

IseeThings wrote:Well.. I'll let you be the judge of that anyway

http://tinyurl.com/7r9ozc9
Indeed a rice read. It was ALSO great to see that the author shares my opinion that 'galuda, Ketsui and DOJ are Cave's best work.

Thanks for the link.
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renardqueenston
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Re: *Not* Too Close for Comfort?

Post by renardqueenston »

i actually said "holy shit" out loud when i saw the screenshots :lol: - i love bee storm, have the cartridge, and am now overjoyed that i'll be able to recommend it to people and have them play it easily. amazing work! based on the video, the sound is incredibly funky (the first stage music is very telling, hahaha), but it's still great to see!
Nasirosuchus
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Re: *Not* Too Close for Comfort?

Post by Nasirosuchus »

Very nice 8)
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jepjepjep
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Re: *Not* Too Close for Comfort?

Post by jepjepjep »

Matskat wrote:
IseeThings wrote:Well.. I'll let you be the judge of that anyway

http://tinyurl.com/7r9ozc9
Indeed a nice read. It was ALSO great to see that the author shares my opinion that 'galuda, Ketsui and DOJ are Cave's best work.

Thanks for the link.
I came in to post that too. Hit the nail on the head there.
Estebang
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Re: *Not* Too Close for Comfort?

Post by Estebang »

Finally.
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rtw
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Re: *Not* Too Close for Comfort?

Post by rtw »

renardqueenston wrote:i actually said "holy shit" out loud when i saw the screenshots :lol: - i love bee storm, have the cartridge, and am now overjoyed that i'll be able to recommend it to people and have them play it easily.
are you being ironic ?
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Estebang
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Re: *Not* Too Close for Comfort?

Post by Estebang »

Renard owns the PCB; I'd say he's already decided he likes it.
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null1024
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Re: *Not* Too Close for Comfort?

Post by null1024 »

Ooooooh.

Man, I swear, I actually never expected to see this in MAME.
Pretty interesting, and we'll finally be able to see if it's as shit as everyone seems to claim [I doubt it's completely terrible, but hey!].

Also, since it's actually emulating the fast ARM now, what's the sysreqs for full speed?



And woah, I hear stolen music during the boss at 4:17! It's part of Defloration.mod!
It's been modified a bit, so they tried to hide it, but that surprised me!
Now I wouldn't be surprised if we could track the rest of the soundtrack down like this...
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renardqueenston
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Re: *Not* Too Close for Comfort?

Post by renardqueenston »

null1024 wrote:And woah, I hear stolen music during the boss at 4:17! It's part of Defloration.mod!
It's been modified a bit, so they tried to hide it, but that surprised me!
Now I wouldn't be surprised if we could track the rest of the soundtrack down like this...
oh wow! i thought the soundtrack had an early MOD quality to it, especially the first stage and boss themes. i'd love to hear where else things may have been ripped from, because i seriously dig a good chunk of the soundtrack.
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BPzeBanshee
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Re: *Not* Too Close for Comfort?

Post by BPzeBanshee »

Well we've known the Cave PGM games were originally in .MOD format prior to being put on the boards in some other similar format, so it makes sense that Beestorm would use converted .mods.

I think I can see why the negativity about this is around - it's basically like the Cave game equivalent of the uncanny valley hypothesis. It's trying so hard to be a Dodonpachi but it's not quite there in such a way that it goes past the 'wow this is cool like Dodonpachi' part and becomes 'ewww its a ripoff done wrong omg'.

I'll certainly have a shot at it for sure. Apparently some of the sound channels aren't quite right but then the sound emulation for PGM entirely has been considered not 100% to begin with. This will be interesting.
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O. Van Bruce
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Re: *Not* Too Close for Comfort?

Post by O. Van Bruce »

Well... let's play it but, at least what I saw on the video was really shitty...
Chaos Phoenixma
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Re: *Not* Too Close for Comfort?

Post by Chaos Phoenixma »

I'm not seeing it. Looks pretty solid actually.
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BPzeBanshee
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Re: *Not* Too Close for Comfort?

Post by BPzeBanshee »

shmuppyLove wrote: Demon Front next kplsthx :wink:
Aaaaaaaand done.

Looks like IGS completely messed up their security stuff for that particular game. :lol:
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Udderdude
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Re: *Not* Too Close for Comfort?

Post by Udderdude »

Metal Slug clones ahoy.
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jonny5
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Re: *Not* Too Close for Comfort?

Post by jonny5 »

Udderdude wrote:Metal Slug clones ahoy.
I actually got to play this in Chicago. It is way more lush and detailed graphically than Metal Slug, and the game play is solid!
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shmuppyLove
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Re: *Not* Too Close for Comfort?

Post by shmuppyLove »

YOU MAGNIFICENT BASTARD

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trap15
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Re: *Not* Too Close for Comfort?

Post by trap15 »

Nooo, now my Demon Front PCB is worthless! Damn you Haze! :lol:
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renardqueenston
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Re: *Not* Too Close for Comfort?

Post by renardqueenston »

jonny5 wrote:
Udderdude wrote:Metal Slug clones ahoy.
I actually got to play this in Chicago. It is way more lush and detailed graphically than Metal Slug, and the game play is solid!
agree. it's very, very different than metal slug once you get down to the nitty gritty. clone on the surface only, and another one of my faves. :D i've got the cartridge, and i can say based on the video alone that this looks obscenely accurate, including the audio!
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Hagane
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Re: *Not* Too Close for Comfort?

Post by Hagane »

BPzeBanshee wrote: Aaaaaaaand done.

Looks like IGS completely messed up their security stuff for that particular game. :lol:
Fuck yes! I wanted to play that one for a long time.

I hope The Gladiator can be emulated in a not too far away future too.
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Dave_K.
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Re: *Not* Too Close for Comfort?

Post by Dave_K. »

Damn! Getting Demon Front emulated is a godsend. Now I can actually practice chaining the difficult parts! This game should get a lot more respect now.
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