DoDonPachi 2 Bee Storm emulation
DoDonPachi 2 Bee Storm emulation
I've just tried to look for related threads through the search engine but couldn't find anything. So, why does the emulation with this game can't go anywhere?
If I remember correctly there are some problems with the PGM system. There was one try to dump Ketsui with a dannish guy, why can't we do the same with DDP 2 ? It's cheaper than Ketsui.
If I remember correctly there are some problems with the PGM system. There was one try to dump Ketsui with a dannish guy, why can't we do the same with DDP 2 ? It's cheaper than Ketsui.
Last edited by Fu on Mon Mar 12, 2012 4:25 am, edited 1 time in total.
Re: DoDonPachi 2 Bee Storm
DDP2 has been dumped and is partially playable on MAME. The problem is the PGM encryption.
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Re: DoDonPachi 2 Bee Storm
The game actually has decent protection.
Re: DoDonPachi 2 Bee Storm
It's the 3rd hit on a topic search for 'Bee Storm':Fu wrote:I've just tried to look for related threads through the search engine but couldn't find anything.
http://shmups.system11.org/viewtopic.ph ... =bee+storm
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: DoDonPachi 2 Bee Storm
Doesn't speak about emulationSkykid wrote:It's the 3rd hit on a topic search for 'Bee Storm':Fu wrote:I've just tried to look for related threads through the search engine but couldn't find anything.
http://shmups.system11.org/viewtopic.ph ... =bee+storm
Re: DoDonPachi 2 Bee Storm
Neither does your thread title!Fu wrote:Doesn't speak about emulationSkykid wrote:It's the 3rd hit on a topic search for 'Bee Storm':Fu wrote:I've just tried to look for related threads through the search engine but couldn't find anything.
http://shmups.system11.org/viewtopic.ph ... =bee+storm
You're free to talk about anything you like in it (it was sprite rips last I looked.)
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: DoDonPachi 2 Bee Storm
Alright I'm gonna change the title
I thought it was specific enough
I thought it was specific enough
Re: DoDonPachi 2 Bee Storm emulation
I think it's because it's called Dodonpachi and it's not developped by Cave. For Ketsui there was this guy (http://shmups.system11.org/memberlist.p ... file&u=151) who gathered money to dump a Ketsui PCB. If he can do that for DDP 2, how many people would contribute ?
Re: DoDonPachi 2 Bee Storm emulation
Daioujou and Ketsui can be played with shmupmame.
period.
period.
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BPzeBanshee
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Re: DoDonPachi 2 Bee Storm emulation
From what I've read from one of Haze's many detailed and intricate posts regarding hardwares, IGS are quite experienced in adding encryption and stuff to their hardware and they did exactly that when making this title. Apparently the PGM2s are total no-go zones for MAME due to the complex security stuff on that hardware being even worse.
As for why the game has no interest - there's the "OMG it's not Cave I'm not interested" crap but from watching that vid getting hypers is a bit of a joke too - or at least the player makes it look like one. I personally think it looks, sounds and plays pretty good.
As for why the game has no interest - there's the "OMG it's not Cave I'm not interested" crap but from watching that vid getting hypers is a bit of a joke too - or at least the player makes it look like one. I personally think it looks, sounds and plays pretty good.
Re: DoDonPachi 2 Bee Storm emulation
I've never seen it in an arcade here, but I've played it at Shou's house twice now. It's certainly not a bad game - nowhere in the league of those mid-90s Korean shmups that flooded the market way back when. It's just that Bee Storm looks like a second rate copy of the original DoDonpachi. So many things are directly copied and pasted from the first game. Entire backgrounds, enemies, sound effects, etc. It just feels cheap, and it's extremely easy. I can't remember if it was burgerkingdiamond, NTSC-J, or Scrilla4rilla, but one of them cleared it with one coin (default settings) on their first time to play it! I got so far that I just got bored and switched it off. It's mind-numbingly easy for anyone that's spent any time on any other game by Cave. I've played it maybe three times now and I've had my fill. I totally understand why it's impossible to find in any arcades...Cagar wrote:Why is it so hated?
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BPzeBanshee
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Re: DoDonPachi 2 Bee Storm emulation
I know Baryon did that but this one too? Far out.yosai wrote:^ The score doesn't reset to zero on continues either iirc.
Re: DoDonPachi 2 Bee Storm emulation
I'll ask the owner of a game center if he can set the PCB on an Astro anyway. If the game is easy more people would play it instead of ESP Galuda II.
Re: DoDonPachi 2 Bee Storm emulation
I don't think it's that easy. The game has fuck-off-horrible difficulty spikes that follow long, languid and stultifyingly easy bits. There's also no score based extends, which puts me off pretty much any STG that isn't Under Defeat. It's kind of cool though. The music is pretty awesome, and I like the self-reflexive minor headfuck of fighting Hibachi before even starting the first stage.
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Re: DoDonPachi 2 Bee Storm emulation
I'm meant to be working on this one right now, but things keep getting in the way.
99% sure we can deal with this one tho, but be warned, it will be slow. Unlike the actual Cave games on PGM hardware this uses the ARM for non-trivial tasks, so the CPU has to be emulated, not simulated, and the ARM is more powerful than the entire rest of the system. (Think performance closer to Martial Masters, Kov Superheros, KOV 2, and Photo Y2k, all of which also run their ARM ROM)
99% sure we can deal with this one tho, but be warned, it will be slow. Unlike the actual Cave games on PGM hardware this uses the ARM for non-trivial tasks, so the CPU has to be emulated, not simulated, and the ARM is more powerful than the entire rest of the system. (Think performance closer to Martial Masters, Kov Superheros, KOV 2, and Photo Y2k, all of which also run their ARM ROM)
Re: DoDonPachi 2 Bee Storm emulation
IIRC, a 1 digit point is added for each continue like in many other games without score reset.yosai wrote:^ The score doesn't reset to zero on continues either iirc.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: DoDonPachi 2 Bee Storm emulation
First, IGS officially licensed the game from Cave, its not a cheap Korean ripoff. Second, its a remix of the game (think Arrange Mode in console terms) to demonstrate the power of IGS' PGM hardware, which Cave was sufficiently impressed with (there is absolutely no slowdown!) that they in turn licensed the hardware to develop Espgaluda, DOJ, and Ketsui on. Lastly, you probably played the easy mode, that doesn't include all the stages (think training mode), so its not a big challenge to 1CC that.rancor wrote:It's just that Bee Storm looks like a second rate copy of the original DoDonpachi. So many things are directly copied and pasted from the first game. Entire backgrounds, enemies, sound effects, etc. It just feels cheap, and it's extremely easy.
Having said that, the game isn't ground breaking or up to Cave arrange mode quality, but is a refreshing change to the strict chaining mechanic of the original, with a fun take on buzzing and bombing bullet spam for points. The music is pretty awesome too.
Re: DoDonPachi 2 Bee Storm emulation
The thing that irks me most about (what I've seen of) DDP2 is that you have to select one bomb type. You can only have standard bombs or laser bombs through the entire game, never both. It's sad that anyone thought this was a good idea.
IGS actually had internet rankings for the game, determined by passwords handed out at the end of a play (like the original Mushi and Ikaruga GC). I think they were ahead of their time in this regard.
IGS actually had internet rankings for the game, determined by passwords handed out at the end of a play (like the original Mushi and Ikaruga GC). I think they were ahead of their time in this regard.
Re: DoDonPachi 2 Bee Storm emulation
Definitely wasnt me. I own the cart and have played the game a fair amount and was never able to beat the last boss. Maybe it was the easy mode, as Dave said?rancor wrote:I've never seen it in an arcade here, but I've played it at Shou's house twice now. It's certainly not a bad game - nowhere in the league of those mid-90s Korean shmups that flooded the market way back when. It's just that Bee Storm looks like a second rate copy of the original DoDonpachi. So many things are directly copied and pasted from the first game. Entire backgrounds, enemies, sound effects, etc. It just feels cheap, and it's extremely easy. I can't remember if it was burgerkingdiamond, NTSC-J, or Scrilla4rilla, but one of them cleared it with one coin (default settings) on their first time to play it! I got so far that I just got bored and switched it off. It's mind-numbingly easy for anyone that's spent any time on any other game by Cave. I've played it maybe three times now and I've had my fill. I totally understand why it's impossible to find in any arcades...Cagar wrote:Why is it so hated?
I think its actually a great game and severly underrated. Like Dave pointed out, its more of an arrange mode, and its a lot more solid than most Cave-made arrange modes, IMO. The bullet scraping is a lot of fun and its much more approachable than most any other game in the series.
HEY had the game running up until just recently.
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burgerkingdiamond
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Re: DoDonPachi 2 Bee Storm emulation
Wasn't me. I remember thinking it was WAY too easy at first and then it got hard all of a sudden and I moved on to something else. I was too distracted by the sheer ridiculosity of Shou's place to sit down and really dig into it.
I would like to play again sometime though.
I would like to play again sometime though.
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
Re: DoDonPachi 2 Bee Storm emulation
sorry for confusing daioujou with dodonpachi 2 earlier.
Re: DoDonPachi 2 Bee Storm emulation
It's two totally different mechanisms. The standard bombs are a regular bomb, although you're supposed to bomb for score AFAIK and you get a shit-ton of them, and the laser bomb is a gauge you charge by buzzing bullets and it's useful if you're point blanking things for score.Estebang wrote:The thing that irks me most about (what I've seen of) DDP2 is that you have to select one bomb type. You can only have standard bombs or laser bombs through the entire game, never both. It's sad that anyone thought this was a good idea.
Re: DoDonPachi 2 Bee Storm emulation
game now fully playable in MAME big thx to Haze and Rwt
Arcade Addict
Re: DoDonPachi 2 Bee Storm emulation
wow really?gamez fan wrote:game now fully playable in MAME big thx to Haze and Rwt
which mame version?
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Re: DoDonPachi 2 Bee Storm emulation
The next revision.MagicT wrote:wow really?gamez fan wrote:game now fully playable in MAME big thx to Haze and Rwt
which mame version?
Re: DoDonPachi 2 Bee Storm emulation
Thanks the link!Cagar wrote:Coming in a few days in the new 145u5.MagicT wrote:wow really?gamez fan wrote:game now fully playable in MAME big thx to Haze and Rwt
which mame version?
http://mamedev.emulab.it/haze/2012/03/2 ... alagmites/
