http://marketplace.xbox.com/games/media ... 0258550ab9


All suggestions / feedback are highly welcome!
Unless you press the Back button...try it.PC Engine Fan X! wrote:The overall screen presentation will be in a letterboxed widescreen format if played on a traditional old-school 4:3 CRT-based monitor setup
Didn't know of Starfighter Sanvein. Been checking out some vids now and the floor selection is pretty similar to mine. Need to get hold of this and try it out. Looks really fun.PC Engine Fan X! wrote: Like the insider nod towards hexgonal map tribute like that found in the PSX game of Starfighter Sanvein
foxyg wrote:Looks interesting. Buying a copy just to support you.
Appreciate it! But I'd prefer feedback, please.PC Engine Fan X! wrote:Decided to buy it right away & see what the full version has to offer.
Guess you're refering to the cards?Ed Oscuro wrote:Do you get points by eating old-fashioned radios?
True, might look a feel a bit basic. The spikes existing from the start don't have any special gameplay element. Spikes that you get later do, however.Ed Oscuro wrote:The attacks shown seem rather basic and unthreatening however. The rest of the graphics are kind of huge and basic looking too, and why does the ship have huge protruding spikes? Is there a gameplay element to that?
I doubt I did. I only unlocked two keyholes and the final boss was 4 sections of mostly the same stuff.mice wrote:@DJ Incompetent:
Thank you so much!
Don't know if you got to the "true" final boss or not, but I hear you.
No, you need to get, and use, all of the evolution cards.DJ Incompetent wrote:Is TLB I gotta unlock all six keyholes?
Yes, that's why it's an undocumented feature. But I personally saw that I prefered the full-screen experience over the letterboxed, that's why I kept it in.PC Engine Fan X! wrote:(but got a squished screen that really doesn't look as good as it does in 16:9 l
The scrolling text and the smoothing music that is there now is setting the pace perfectly...well, maybe not.PC Engine Fan X! wrote:Any plans to do a cool arcade attract opening that leads into the main title screen to spice things up?
It is? Will need to download an try it.GradiusuiraD wrote:Chimera beast with cards.
I did try a few variations on this before settling with the existing one. Mainly because this was as simple as it can be. Just press the proper button on the gamepad and everything else will be taken care of. Next game will not feaure this nor a variation on it. Back to basics, the way it should be.Moniker wrote:- I still don't quite get the benefit of having each enemy requiring a different shot type. Esp since each shot type acts the same way. It can be a bit distracting, since you're looking at the enemy to see which button to push, and then switching back to the player ship to make sure you aren't going to get hit. Maybe if the types acted differently, and the enemies were still vulnerable - but to a lesser degree - to the wrong shot type. Maybe if you used the wrong one it wouldn't cancel their bullets, or summuch?
Yes, you get "stronger" by leveling up. The closer to the target you are, the harder everything gets. So should the key holders, but after spending some time leveling up much of the game becomes really easy.Moniker wrote:- I gather leveling up improves your damage? I don't recall it being mentioned in the tutorial, so I'm not sure. But the key-holders become sort of trivial after a few stages of leveling/card spending.
True.Moniker wrote:- As much as I've played, there isn't really much difference b/w bullet patterns in each key-holder. Pretty much just radial fire + bouncing spheres and the figure-eight pattern afterwards. More variety would be better.
Yes. As it is now, the stage design is really minimalistic.Moniker wrote:- In the same vein, more diversity during the levels would be better. It's kind of hard to notice, since enemies don't last long once you hit the right button. Maybe slow things down a bit, have a good mix of popcorn/resilient enemies, and have a little more in the way of stage design (maybe not so far as Satazius, but Darius-esque levels would be cool).
Since most of the content is "procedurally" generated it wouldn't be fair to have a list. Each game could be vastly different.Moniker wrote:- A hiscore board would still be great, even if it's just EXP+beaten cells. Since exp is pretty much == score in other shooters, this should be intuitive enough.
Yes, I've heard this before. Sometime the target is almost off screen.Moniker wrote:EDIT: Also, being able to see the entire grid during the grid-view would be great, too. It took me a minute to realize what my key-cards were doing. (Even though it's on the tutorial.)
Thanks! Appreciate all of this!Moniker wrote:Anyway, you're on to something great. Can't wait to see the next incarnation.
A'ight. Did all that stuff you said. I didn't know when to stop looking for evolution cards. I had to burn a berserk card and spend a stage trying to guess if my ship changed shape while a different color. That was kinda messy.mice wrote:No, you need to get, and use, all of the evolution cards.DJ Incompetent wrote:Is TLB I gotta unlock all six keyholes?
I think (I'm getting a dementia...) there's a tip-card telling you how many evolution cards there is.DJ Incompetent wrote:A'ight. Did all that stuff you said. I didn't know when to stop looking for evolution cards. I had to burn a berserk card and spend a stage trying to guess if my ship changed shape while a different color. That was kinda messy.
Felt nice, didn't it?DJ Incompetent wrote:It didn't help I became so overpowered that yer 5th form TLB didn't last long.
Yes, if you had the berzerk card this might happen. But not otherwise.DJ Incompetent wrote:I emptied half my deck of cards prepping for that fight so I probably didn't see what could have been. Also, was my player ship supposed to be force-moved toward the left of the playfield or was that a glitch
DJ Incompetent wrote:Was that QR the real TLB?
Yes, you can. As soon as I actually have something worth looking at, at that page. I though I'd be ready by now, but I wasn't.DJ Incompetent wrote:Can I guilt ya into PMing me what that code led to?
The only, and short one, I've seen; shows clearly how you can miss how to play the game. A good vid for me, though.Never_Scurred wrote:Any videos up, yet? This looks unique.
Awesome!Sined wrote:Birth Order giveaway (with Robofish) here
Thanks!Thjodbjorn wrote:Birth Order is a pretty fun game. Good going!
I Google-translated it in English and French. The French translation made a bit more sense but not much: it has something to do with the Y button at a certain part in the game, the error seems to happen more frequently after 20 minutes or so of play, and that he is unsure if the problem is on his end. He would like additional information, I guess asking readers if they have experienced the same thing. Sorry if my post isn't of much more help.mice wrote:Thanks!Thjodbjorn wrote:Birth Order is a pretty fun game. Good going!![]()
This blog:
http://khex.blog42.fc2.com/blog-entry-1022.html
Shows the game getting a Code 4 error. Could, pretty please, any nice Japanese reading person please explain to me what he did when ge got it?
Google-translate doesn't give me much, except for it having something to do with the Y button.