Any good place to get these kinds of screenshots or advertising art? I'm hoping for something that's approx 2048px wide, but anything goes really...
Thanks

I'd love to hear any tipsEd Oscuro wrote:You can also take photographs of screens if you have any available - let me know if you want some tips on doing that.
rancor hosts a bunch of posters in 300dpi on his store site http://www.sk8tokyo.com/shmup/posters.htm, nothing for gameplay though.kyuzo wrote: I was hoping someone would just hand me some site with a buncha in game art that they had laying around, but I guess that was a bit naive
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Haha that definitely sounds worth tryingemphatic wrote:List the games you want and pictures will show up. For sure.
Do - all those press images are public domain too, so there's no worries on that front!kyuzo wrote: spadgy: Thanks, that's good to knowI might ask you in the future
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
These games don't run at that kind of resolution. Most of them run somewhere around 320x480 (rotated to 480x320), which is nowhere even remotely near 2K wide. There's no way to change that resolution either because you're dealing with rasterized sprites and rarely 3D geometry (and even if you managed to get a 3D game rendering out at a higher resolution, the texture resolution would still be the same and thus look like crap).Any good place to get these kinds of screenshots or advertising art? I'm hoping for something that's approx 2048px wide, but anything goes really...
When you say you have no control over lighting, is it that you are at an arcade somewhere? OK, that is definitely a tricky situation. There is a solution though!kyuzo wrote:Ed: Sorry, I probably should've been more clear, I'm actually pretty into camera stuff, so not too worried about any thatI mostly meant I wasn't sure what to do about the screen being very reflective and having no control over the lighting and about whether there was anything additional to think about capturing arcade screens since I mostly just take pictures of my daughter...
I'm just trying to avoid the standard "mame running on lcd look" which is why I mentioned the higher resolution...CMPXCHG8B wrote: These games don't run at that kind of resolution. Most of them run somewhere around 320x480 (rotated to 480x320), which is nowhere even remotely near 2K wide. There's no way to change that resolution either because you're dealing with rasterized sprites and rarely 3D geometry (and even if you managed to get a 3D game rendering out at a higher resolution, the texture resolution would still be the same and thus look like crap).
Yeah, I was hopeful about using a polarizing filter initially too, but I realized that almost all the light that gets in the way isn't polarized glare, but just straight up reflected light, so it didn't do anythingEd Oscuro wrote:Glare should be controllable by the use of a polarizing filter.
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.