Hi, thank you for kind words and reasonable critique. The development is at it's last phase, but if some features are not too hard to implement, why not.
BulletMagnet wrote:
Had trouble picking out some enemy bullets and foreground elements
Actually i had this issue on TODO list as done. You can adjust the darkness of background in options, If it is set to really dark, the bullets are seen pretty well. But of course many players will not even find this option. Btw: you can switch it "on the fly". heh
But adjust HUE and SATURATION in photoshoop with levels can really make a lot. Thank you for the point.
BulletMagnet wrote:
As a previous poster said, some means of expending missiles under certain circumstances to boost score would spice things up some.
Great idea actually. And is easy to implement too. I only need to define the "circumstances". May be enemies killed by missles x 1000. But then it's not so good for boss fights. Or may be damage done. But idea sounds just right.
...actually adding 3 other main weapons would be not bad too. But this means rebalance entire levels, what could be an big issue. Or making them only looks different, what is boring.
BulletMagnet wrote:
The "accuracy" bonus
Yes, may be i should just make score for that insignificant. It is just a fun-statistic bonus.
BulletMagnet wrote:
- The text is understandable, but definitely needs some cleanup, as there are quite a few errors sprinkled throughout, both in-game and in-menu.
It was originally translated from russian by non-native translator. Then checked by native translator. And then i got lots of corrections on some forums. Here too. But english still fails. I ...i just don't know how can i manage this. I suppose i just have no chance. All your base are belong to us. Or i should find REALLY good english translator. Not from fivvver.com :3
At the first time i wanted to make dialogs in funny old "noble" language. I can easily speak so in russian, but just have no idea about old english of victorian era. I hope you understand what i mean here.
But if you have something concrete here, i would be really grateful for some corrections.
BulletMagnet wrote:
- Separate scoreboards for different difficulties
Actually you should gain really more points on HARD then EASY. So i think one scoreboard is simple and fair.
Detailed breakdown sounds not bad. But then the table will be a little bit confusing. Or may be show detailed breakdown only for one entry, when mouse is over o like that. But idea is good.
Thank you for reasonable critique, i like critique

I hope you have a fun with Steam and Metal.