Ever notice how MVS BS plays different in 1P than with 2Ps?

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PC Engine Fan X!
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Joined: Wed Jan 26, 2005 10:32 pm

Ever notice how MVS BS plays different in 1P than with 2Ps?

Post by PC Engine Fan X! »

Back in February 1998, I headed down to my local arcade and they had a brand new shmup game in their Neo-Geo MVS cabinet...by the name of "Blazing Star". Sadly, I had no money to play it...I could only watch the cool anime-inspired opening intro interspersed with rendered CG model snapshots of cool shmup spaceships. So I went down to my ATM and withdrew some cash to be able to play this cool new Blazing Star shmup game. What an amazing masterpiece...a seven stage STG experience using rendered CG imagery combined with gameplay that seems to get better with age (just like fine wine...the older it gets, the better it tastes...). I still can't believe that an entire 346 megabit cartridge size that makes up the gaming program that is known as Blazing Star on the aging MVS hardware.

It seems if SNK/Playmore could release a Metal Slug Advance for the GBA platform, then surely, a Blazing Star GBA port could be done...although it would be pushing the GBA's CPU to it's maximum limits.

Who owns the IP of Blazing Star game to get it ported to another gaming console platform (other than the existing Blazing Star MVS, AES & Neo-Geo CD ports)?

It sure would be nice to learn some background interviewer's story as to how Blazing Star became to be the masterpiece that it is. Sure, I recall that Pulstar had came out before Blazing Star did (but never got the chance to play it as it was never distributed at my local arcades when it was released).

What ever became of Blazing Star's developer, Yumekobo?

It sure would be cool if a Blazing Star 2 sequel could be made.

I've noticed that when playing a single player gaming session of Blazing Star, the enemy placement is different than say with playing a dual player session of the same game (which is really two seperate Blazing Star game experiences housed in one MVS cartridge). And it all runs at a silky smooth 60 frames per second framerate...that is a arcade shmup standard.

Arcade shmup formula = either horizontal or vertical screen-oriented and presented @ 60 fps in 320x240 resolution on 15 kHz analog RGB monitor...priceless. Expensive but well worth for the geniune arcade experience at home...no PC arcade MAME/Raine emulation bullshit here!

PC Engine Fan X! ^_~
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