Making Sidebars aka Letterboxs

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ShmupSamurai
Posts: 473
Joined: Fri Jan 15, 2010 2:15 am
Location: Texas

Making Sidebars aka Letterboxs

Post by ShmupSamurai »

I've never made letterboxes/sidebars/status windows(er whatever you want to call them) before in a shump...

Does anybody have any good pointers they'd like to share?
Use Shumpman's advice!

"USE A BOMB!"
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BPzeBanshee
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Joined: Sun Feb 08, 2009 3:59 am

Re: Making Sidebars aka Letterboxs

Post by BPzeBanshee »

The only really strict thing you have to remember is that it doesn't get in the way of the game, and it has to be helpful.

For example, GMOSSE's status windows consist of having the lives/bombs and score up on the top side while the debug display (memory usage, framerate, this is also togglable via options menu) is at the bottom of the screen and has an alpha transparency of 0.5 so as to not cover up anything (not that there should be anything coming from below without good reason anyway).

Beyond that, it's pretty open I think. Text has to be readable but beyond that can be anything, etc.
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ShmupSamurai
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Joined: Fri Jan 15, 2010 2:15 am
Location: Texas

Re: Making Sidebars aka Letterboxs

Post by ShmupSamurai »

Thanks :D
Use Shumpman's advice!

"USE A BOMB!"
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Rozyrg
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Joined: Wed Feb 11, 2009 12:03 am
Location: Southeast USA

Re: Making Sidebars aka Letterboxs

Post by Rozyrg »

If nothing else, you could always simply follow the format of the old Toaplan Genesis/Megadrive ports... I know I would if I ever had the urge to put sidebars in my games.

Image

If you had to have one on each side (I know the screen ratio is a bit different for the main section on the pic above), I'd probably just have some cool arcade cabinet style artwork on the other.
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