KetsuiPachi Worth Playing ?

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Trevor spencer
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KetsuiPachi Worth Playing ?

Post by Trevor spencer »

Ive put alot of time in DDP DFK Lately and im really enjoying it , Just wondering is KetsuiPachi worth playing at all or is it just a Gimmick

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Re: KetsuiPachi Worth Playing ?

Post by RNGmaster »

I've heard that scoring is shit, and the TLB is just resource-hoarding gimmicks rather than any dodging. However, DAT MUSIC.
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Re: KetsuiPachi Worth Playing ?

Post by Paradigm »

Worth playing? Definitely.

Worth buying the Japanese retail version of BL if you already own the PAL DLC? No, probably not.
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Re: KetsuiPachi Worth Playing ?

Post by Jockel »

It's a very nice mode.
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Re: KetsuiPachi Worth Playing ?

Post by Emuser »

Yes. I would do so many things to be able to play it right this instant x_x
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Re: KetsuiPachi Worth Playing ?

Post by BulletMagnet »

I enjoy the mode, though obviously it's pretty bonkers, since it keeps pretty much every mechanic from the already-packed "regular" DFKBL and then dollops Ketsui's proximity gimmick on top - obviously I'm not very good at it, but tapping into a big screen-filling hunk of "10" chips and boosting your chain counter into the tens of thousands makes for a nice bit of overstimulation. That said, "regular" BL is a lot of fun by itself, and the physical package that contains Ketsupachi is rather pricey for the relatively small amount of modes on offer, but personally I didn't mind splurging, and am happy I got it. Other peoples' situations are likely different though.
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Re: KetsuiPachi Worth Playing ?

Post by Illyrian »

Ketsuipachi is definately worth playing.

The scoring system is completely, utterly bonkers but really good fun.

Getting 10 chips rapidly raises your red gauge as well so you inevitably end up playing with full red gauge all the time.

It's very enjoyable indeed. As for the TFB being a "resource hoarder" whatever that's supposed to mean, I've only seen videos of it but it just looks like Evacaneer Doom with upgrades to a couple of it's patterns to allow for the smaller hitbox.
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Re: KetsuiPachi Worth Playing ?

Post by Dave_K. »

Being the last of Cave's vertical shmups, I'd say despite it being an "arrange", its one of their best. RIP Cave.
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Re: KetsuiPachi Worth Playing ?

Post by emphatic »

AWESOMESAUCE is what it is.
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Re: KetsuiPachi Worth Playing ?

Post by nZero »

Illyrian wrote:It's very enjoyable indeed. As for the TFB being a "resource hoarder" whatever that's supposed to mean, I've only seen videos of it but it just looks like Evacaneer Doom with upgrades to a couple of it's patterns to allow for the smaller hitbox.
IIRC The fight with Evacaneer Doom provided about 75% of the total score in the run at the top of the leaderboard.
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Re: KetsuiPachi Worth Playing ?

Post by AntiFritz »

nZero wrote:
Illyrian wrote:It's very enjoyable indeed. As for the TFB being a "resource hoarder" whatever that's supposed to mean, I've only seen videos of it but it just looks like Evacaneer Doom with upgrades to a couple of it's patterns to allow for the smaller hitbox.
IIRC The fight with Evacaneer Doom provided about 75% of the total score in the run at the top of the leaderboard.
That sounds so broken.
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Re: KetsuiPachi Worth Playing ?

Post by PC Engine Fan X! »

It's quite a pleasure to be able to play KetsuiPachi mode from the get-go with the original JPN 360 DDP-DFK BL release. Looks nice on a 29" Nanao arcade monitor running in 480i mode but it really shines if played in true 480p mode for that extra eye-candy appeal factor. So if you have access to a bigger 31kHz monitor, all the better with KetsuiPachi version indeed.

The Cave PCB offerings of DDP-DFK 1.5, Cave Matsuri DDP-DFK 1.51 & DDP-DFK BL don't got the extra mode of KetsuiPachi anyways.

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Re: KetsuiPachi Worth Playing ?

Post by Nick420 »

Absolutely, its great fun and the soundtrack is obviously awesome. Its what I play most on that disk. Black label kicks my ass too hard lol.
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Re: KetsuiPachi Worth Playing ?

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Re: KetsuiPachi Worth Playing ?

Post by Elixir »

AntiFritz wrote:
nZero wrote:
Illyrian wrote:It's very enjoyable indeed. As for the TFB being a "resource hoarder" whatever that's supposed to mean, I've only seen videos of it but it just looks like Evacaneer Doom with upgrades to a couple of it's patterns to allow for the smaller hitbox.
IIRC The fight with Evacaneer Doom provided about 75% of the total score in the run at the top of the leaderboard.
That sounds so broken.
Sounds exactly like 1.51.
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Re: KetsuiPachi Worth Playing ?

Post by dan76 »

AntiFritz wrote:
nZero wrote: IIRC The fight with Evacaneer Doom provided about 75% of the total score in the run at the top of the leaderboard.
That sounds so broken.
Because sinmoon manages to exploit the scoring system to get 75% of his final score from a boss fight does not mean the game is broken to any of us mere mortals posting here. Has it stopped you from holding the WR? It's not relevant to most of us.

I'm saying this with reference to the OP - yes it's worth playing, 75% exploit or not, though I prefer regular Black Label.
Last edited by dan76 on Mon Nov 14, 2011 2:57 am, edited 1 time in total.
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Re: KetsuiPachi Worth Playing ?

Post by RNGmaster »

My problems with the TLB are the same as the ones I have with the TLB of many modern CAVE games - there are attacks that are literally undodgeable without bullet cancelling.

Black Label Hibachi has always struck me as one of the duller TLBs, for example, since most of the challenge in the fight is just having enough hypers to cancel her final attack. Normal Hibachi also has a few attacks, like the opener and the laser ring attack in the first phase, that I've never seen anyone do without hyper. Ultra Larsa is a much better TLB since all attacks of hers are totally dodgeable, just damn hard.

The development thread mentions that theoretical perfection should always be possible. With most modern CAVE TLBs, there are some attacks that you can't dodge no matter your skill level, and that's always struck me as a huge problem.
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Re: KetsuiPachi Worth Playing ?

Post by AntiFritz »

RNGmaster wrote:My problems with the TLB are the same as the ones I have with the TLB of many modern CAVE games - there are attacks that are literally undodgeable without bullet cancelling.

Black Label Hibachi has always struck me as one of the duller TLBs, for example, since most of the challenge in the fight is just having enough hypers to cancel her final attack. Normal Hibachi also has a few attacks, like the opener and the laser ring attack in the first phase, that I've never seen anyone do without hyper. Ultra Larsa is a much better TLB since all attacks of hers are totally dodgeable, just damn hard.

The development thread mentions that theoretical perfection should always be possible. With most modern CAVE TLBs, there are some attacks that you can't dodge no matter your skill level, and that's always struck me as a huge problem.
Yeah, as awesome as it is to watch zatsuza or hibachi i still find dragon emperion or ultra larsa far more enjoyable to watch.
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Re: KetsuiPachi Worth Playing ?

Post by Van_Artic »

Elixir wrote:
AntiFritz wrote:
nZero wrote: IIRC The fight with Evacaneer Doom provided about 75% of the total score in the run at the top of the leaderboard.
That sounds so broken.
Sounds exactly like 1.51.
oh god why didn't i play this yet ;_;
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Re: KetsuiPachi Worth Playing ?

Post by Erppo »

RNGmaster wrote:...that I've never seen anyone do without hyper.
Why on earth would anybody NOT hyper the hardest attacks when that option is given to you? That doesn't tell anything about them being impossible (which is total BS), it just tells that they are the hardest attacks of the fight. Also the BL Hibachi final is exactly the same as the regular one and there are already vids of people perfectly dodging that so what you're saying makes even less sense.

On the contrary, it would be pretty stupid for the developers to ignore the fact that the game has these hypers when designing the bosses.
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Re: KetsuiPachi Worth Playing ?

Post by RNGmaster »

Erppo wrote:
RNGmaster wrote:...that I've never seen anyone do without hyper.
Why on earth would anybody NOT hyper the hardest attacks when that option is given to you? That doesn't tell anything about them being impossible (which is total BS), it just tells that they are the hardest attacks of the fight. Also the BL Hibachi final is exactly the same as the regular one and there are already vids of people perfectly dodging that so what you're saying makes even less sense.
Zatsuza and Arrange A Hibachi are better examples of actually impossible final attacks. It just feels dull watching them. "Hey, let's flail for a few seconds, then hyper cancel, then get a new hyper and flail a few more seconds!"

It's much duller than 1.5 Hibachi, which is a totally doable fight (though I would love to see a video of someone dodging the laser ring attack).
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Re: KetsuiPachi Worth Playing ?

Post by Erppo »

Zatsuza is pretty dumb, since the conditions mean you will always have at least 5 lives entering it so it will always end up as a resourcespam since there's no scoring element in the fight other than just surviving. In any case, I don't see why it should be considered any more impossible based on just that. I don't think anyone here has actually tried the attack since there's no Zatsuza practice. Hell, I dont think I have even seen what that attack looks like at the normal rank without hyper.
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Re: KetsuiPachi Worth Playing ?

Post by stryc9 »

It's an awesome mode.
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Re: KetsuiPachi Worth Playing ?

Post by emphatic »

dan76 wrote:Because sinmoon manages to exploit the scoring system to get 75% of his final score from a boss fight does not mean the game is broken to any of us mere mortals posting here. Has it stopped you from holding the WR? It's not relevant to most of us.
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Re: KetsuiPachi Worth Playing ?

Post by O. Van Bruce »

Too much talk about scoring...
Too much talk about gameplay...
You are forgetting the experience the game provides and the feelings it can convey. That's the main plus about Ketsuipachi...

Talking about ketsui, for me it's the last true shmup setting made by CAVE: chars are real heroes, everything is plausible and it has the best Soundtrack Manabu Namiki has made for a shmup... well, i'm just an enthusiast about the story but seeing what CAVE made next (a bug princess who becomes a shotacon (?), BOMBAAAHHH + Roses everywhere, Porks and pigs and piglets and moe, lolis on gothic dresses + awesome load of doujins for the Comiket, huge mecha moe girls and well, i don't know too much about Akai Katana) I think that the story is quite interesting...

Has I already mentioned it has an awesome soundtrack?

Why they didn't released it for PAL? :cry:
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Re: KetsuiPachi Worth Playing ?

Post by stryc9 »

O. Van Bruce wrote:Too much talk about scoring...
Too much talk about gameplay...
You are forgetting the experience the game provides and the feelings it can convey. That's the main plus about Ketsuipachi...

Talking about ketsui, for me it's the last true shmup setting made by CAVE: chars are real heroes, everything is plausible and it has the best Soundtrack Manabu Namiki has made for a shmup... well, i'm just an enthusiast about the story but seeing what CAVE made next (a bug princess who becomes a shotacon (?), BOMBAAAHHH + Roses everywhere, Porks and pigs and piglets and moe, lolis on gothic dresses + awesome load of doujins for the Comiket, huge mecha moe girls and well, i don't know too much about Akai Katana) I think that the story is quite interesting...

Has I already mentioned it has an awesome soundtrack?

Why they didn't released it for PAL? :cry:
There's talk of scoring and gameplay here cos that's what these games are about. Everything you describe in your post are just themes to make these games more distinguishable from one another in a competitive arcade setting, hence the throwaway storylines. I mean you hear the back story once and then that's it, it has no affect on the game itself.

Having said that the Ketsui backstory is kinda clever.

There's a shoot 'em up inside Instant Brain if you want your shmups smothered in storyline :)
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Re: KetsuiPachi Worth Playing ?

Post by O. Van Bruce »

stryc9 wrote:
O. Van Bruce wrote:Too much talk about scoring...
Too much talk about gameplay...
You are forgetting the experience the game provides and the feelings it can convey. That's the main plus about Ketsuipachi...

Talking about ketsui, for me it's the last true shmup setting made by CAVE: chars are real heroes, everything is plausible and it has the best Soundtrack Manabu Namiki has made for a shmup... well, i'm just an enthusiast about the story but seeing what CAVE made next (a bug princess who becomes a shotacon (?), BOMBAAAHHH + Roses everywhere, Porks and pigs and piglets and moe, lolis on gothic dresses + awesome load of doujins for the Comiket, huge mecha moe girls and well, i don't know too much about Akai Katana) I think that the story is quite interesting...

Has I already mentioned it has an awesome soundtrack?

Why they didn't released it for PAL? :cry:
There's talk of scoring and gameplay here cos that's what these games are about. Everything you describe in your post are just themes to make these games more distinguishable from one another in a competitive arcade setting, hence the throwaway storylines. I mean you hear the back story once and then that's it, it has no affect on the game itself.

Having said that the Ketsui backstory is kinda clever.
Then we enjoy shmups in a different way...
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Re: KetsuiPachi Worth Playing ?

Post by stryc9 »

Yeah :)
I remember an old issue of Atarian magazine in about '88 where in the strat section some guy had a cheat that suggested that you play Xevious 'like you are on a mission', as in as if it was actually going down and you where the pilot of the Solvalou.

I tried it, it was a pretty good cheat :lol: but I must admit I was only about 11 years old at the time.
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Re: KetsuiPachi Worth Playing ?

Post by NzzpNzzp »

O. Van Bruce wrote:Talking about ketsui, for me it's the last true shmup setting made by CAVE: chars are real heroes
I don't think killing thousands of innocent people is really very heroic.
Unless you have a serious problem with security guards.
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Re: KetsuiPachi Worth Playing ?

Post by antron »

Is it correct that ketsuipachi is not available as DLC for the Japanese 1.5? But Black label is?

What about the PAL/USNTSC Resurrection? any DLC (or plans for some)?

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