Jamma Adapter PCB Series

The place for all discussion on gaming hardware
User avatar
bencao74
Posts: 328
Joined: Mon Aug 30, 2010 9:49 am
Contact:

Jamma Adapter PCB Series

Post by bencao74 »

Hey all,

since my arcade pcb collection grows and grows I needed some Adapters for my jamma universal cabs. So I`ve started to draw some PCBs for my fav games. After that I couldn't stop ;)

First the 1942 Jamma Adapter.
Image
http://bencao74.blogspot.com/2011/09/ja ... e-pcb.html

Second Jamma Adapter Capcom Classic Conversion Class

Image
Image
http://bencao74.blogspot.com/2011/10/ja ... apcom.html

KLOV List
Name Year Notes
Commando 1985
Exed Exes 1985 Game Specific Pinout Available
Ghosts 'n Goblins 1985 Game Specific Pinout Available
Gun Smoke 1985 Game Specific Pinout Available
Makaimura 1985
Savage Bees 1985
Section Z 1985 Game Specific Pinout Available
Senjou No Ookami 1985
Space Invasion 1985 Game Specific Pinout Available
Ares No Tsubasa - The Legendary Soldiers 1986
Legendary Wings 1986 Game Specific Pinout Available
Tatakai No Banka 1986
Trojan 1986 Game Specific Pinout Available
Avengers 1987 Game Specific Pinout Available
Hissatsu Buraiken 1987

The next ones will be Sega System 8, Sega System 16, Tekhan and Konami Conversion class.

Available then in my shop under http://www.arcadeforge.de

Bye

Jochen
User avatar
emphatic
Posts: 8033
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Jamma Adapter PCB Series

Post by emphatic »

I'm interested in seeing the Tehkan one when it's done. I'm guessing a breakout cable for the video?
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
User avatar
bencao74
Posts: 328
Joined: Mon Aug 30, 2010 9:49 am
Contact:

Re: Jamma Adapter PCB Series

Post by bencao74 »

hehe, you identified the most complicated one among these adapters at first sight ;)

Jep, footprint for the video pinheader is 2.54mm

I`ve added some ICs for switching pinout lines. Bomb Jack has a slight other pinout. So I`ve added a jumper for Bomb Jack and other Tekhan PCBs. Not all the infos under klov was correct. I had to dig in the manuals for the pinout sometimes.
User avatar
emphatic
Posts: 8033
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Jamma Adapter PCB Series

Post by emphatic »

bencao74 wrote:hehe, you identified the most complicated one among these adapters at first sight ;)

Jep, footprint for the video pinheader is 2.54mm

I`ve added some ICs for switching pinout lines. Bomb Jack has a slight other pinout. So I`ve added a jumper for Bomb Jack and other Tekhan PCBs. Not all the infos under klov was correct. I had to dig in the manuals for the pinout sometimes.
I only have Rygar (one of my all time fave games) with a home made adapter. Wouldn't mind something classier looking. 8)
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
User avatar
bencao74
Posts: 328
Joined: Mon Aug 30, 2010 9:49 am
Contact:

Re: Jamma Adapter PCB Series

Post by bencao74 »

another great game. :) normally the jumper description should be Rygar or Bomb Jack ;)

will post news, should arrive soon I guess.
pcb_revival
Posts: 278
Joined: Sat Feb 12, 2005 10:40 am
Location: North West - UK

Re: Jamma Adapter PCB Series

Post by pcb_revival »

I would like a Rygar factory made adaptor also.

What about an adaptor for Taito classics - Bubble Bobble and the like.
User avatar
bencao74
Posts: 328
Joined: Mon Aug 30, 2010 9:49 am
Contact:

Re: Jamma Adapter PCB Series

Post by bencao74 »

hmm, are you sure that the Taito Classic one is a common pinout? I found only game specific pinouts. My fist Bubble Bobble PCB has a jamma connector ;) bootleg ;) my second Bubble Bobble PCB has a 56 pin connector, but it isn't Jamma. So I guess this one could be an original.

http://www.mikesarcade.com/cgi-bin/spie ... ble_56.txt
User avatar
emphatic
Posts: 8033
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Jamma Adapter PCB Series

Post by emphatic »

bencao74 wrote:hmm, are you sure that the Taito Classic one is a common pinout? I found only game specific pinouts. My fist Bubble Bobble PCB has a jamma connector ;) bootleg ;) my second Bubble Bobble PCB has a 56 pin connector, but it isn't Jamma. So I guess this one could be an original.

http://www.mikesarcade.com/cgi-bin/spie ... ble_56.txt
If it has the custom "Dragon chip", it's original.
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
User avatar
bencao74
Posts: 328
Joined: Mon Aug 30, 2010 9:49 am
Contact:

Re: Jamma Adapter PCB Series

Post by bencao74 »

no chip with a little dragon on it. Which one is it ? :)
User avatar
emphatic
Posts: 8033
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Jamma Adapter PCB Series

Post by emphatic »

Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
pcb_revival
Posts: 278
Joined: Sat Feb 12, 2005 10:40 am
Location: North West - UK

Re: Jamma Adapter PCB Series

Post by pcb_revival »

Alpine Ski
Bubble Bobble (Original Taito boardset only)
Elevator Action
Jungle Hunt
Jungle King

Some of the Taito pinout series.

Actually I have a track pcb Taito adapter, like the Rygar adapter it as an additional connector, came from Quarterarcade a good few years ago.
User avatar
bencao74
Posts: 328
Joined: Mon Aug 30, 2010 9:49 am
Contact:

Re: Jamma Adapter PCB Series

Post by bencao74 »

pcb_revival wrote:Alpine Ski
Bubble Bobble (Original Taito boardset only)
Elevator Action
Jungle Hunt
Jungle King

Some of the Taito pinout series.

Actually I have a track pcb Taito adapter, like the Rygar adapter it as an additional connector, came from Quarterarcade a good few years ago.
http://www.crazykong.com/pins/Elevatoraction.pin.txt
http://www.crazykong.com/pins/Bubblebobble44.pin.txt
http://www.crazykong.com/pins/Junglehunt.pin.txt

must be these ones then for the Taito. Is the connector T in elevator action needed?
User avatar
bencao74
Posts: 328
Joined: Mon Aug 30, 2010 9:49 am
Contact:

Re: Jamma Adapter PCB Series

Post by bencao74 »

capcom classic adapter tested and works fine.
pcb_revival
Posts: 278
Joined: Sat Feb 12, 2005 10:40 am
Location: North West - UK

Re: Jamma Adapter PCB Series

Post by pcb_revival »

Image

Uploaded with ImageShack.us

Image

Uploaded with ImageShack.us

I do not have any of the other boardsets to test the adapter with.

Image

Uploaded with ImageShack.us
kebrank
Posts: 180
Joined: Tue Aug 02, 2005 6:43 pm

Re: Jamma Adapter PCB Series

Post by kebrank »

Does the Capcom to Jamma adapter supports the 3rd button for GunSmoke?
This is a common mistake on a lot of the Capcom to Jamma adapters.
The GunSmoke 3rd buttons for the 1st and 2nd players are the pins:

X and 20

You can find the real pinout here:

http://www.arcade-museum.com/manuals-vi ... nsmoke.pdf

Thanks,

\o/.k.
User avatar
bencao74
Posts: 328
Joined: Mon Aug 30, 2010 9:49 am
Contact:

Re: Jamma Adapter PCB Series

Post by bencao74 »

No, stepped in the same trap. I'll add a wirefix for that. Then it`s supported.
User avatar
bencao74
Posts: 328
Joined: Mon Aug 30, 2010 9:49 am
Contact:

Re: Jamma Adapter PCB Series

Post by bencao74 »

pcb_revival wrote:Image

Uploaded with ImageShack.us

Image

Uploaded with ImageShack.us

I do not have any of the other boardsets to test the adapter with.

Image

Uploaded with ImageShack.us
Thanks for the pictures. Comes on my todo list for next PCB order. Looks pretty simple.
User avatar
mastercello
Posts: 353
Joined: Thu Mar 15, 2007 12:24 pm
Location: Switzerland

Re: Jamma Adapter PCB Series

Post by mastercello »

bencao74 wrote:
pcb_revival wrote:bubble bobble adapter
Thanks for the pictures. Comes on my todo list for next PCB order. Looks pretty simple.
I would love to buy one of them from you - count me in as buyer!
User avatar
bencao74
Posts: 328
Joined: Mon Aug 30, 2010 9:49 am
Contact:

Re: Jamma Adapter PCB Series

Post by bencao74 »

@Mastercello : Thx for the confidence :)

Just got a mail, Konami, System 8, system 16 and Tekhan are shipped.
neorichieb1971
Posts: 8017
Joined: Wed Jan 26, 2005 1:28 am
Location: Bedford, UK
Contact:

Re: Jamma Adapter PCB Series

Post by neorichieb1971 »

Is the Konami pinout and Olympia pinout the same? (Olympia and Konami did a deal for distribution in Europe).
This industry has become 2 dimensional as it transcended into a 3D world.
User avatar
emphatic
Posts: 8033
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Jamma Adapter PCB Series

Post by emphatic »

Awesome, looking forward to seeing pics of the Tehkan one!
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
User avatar
hedorah
Posts: 42
Joined: Sun Apr 12, 2009 3:02 am
Location: Sacramento, CA

Re: Jamma Adapter PCB Series

Post by hedorah »

I am looking for a Taito one that handles Gladiator / Golden Castle. Please let me know if you ever whip one up. :D
kebrank
Posts: 180
Joined: Tue Aug 02, 2005 6:43 pm

Re: Jamma Adapter PCB Series

Post by kebrank »

Is there going to be a SNK pinout to Jamma adapter?

http://forums.arcade-museum.com/showthread.php?t=132437

Thanks,

\o/.k.
User avatar
bencao74
Posts: 328
Joined: Mon Aug 30, 2010 9:49 am
Contact:

Re: Jamma Adapter PCB Series

Post by bencao74 »

hedorah wrote:I am looking for a Taito one that handles Gladiator / Golden Castle. Please let me know if you ever whip one up. :D
The Taito Conversion Class Pinout list in KLOV could be optimized :). So far I found 22 pin (Bubble Bobble http://www.crazykong.com/pins/Bubblebobble44.pin.txt, Elevator Action http://www.arcade-museum.com/pinouts-game/7700.html) as well as 28 pin and 18 pin. Additionally comes Gladiator with an unique 18 pin among other unique pinouts :)
kebrank wrote:Is there going to be a SNK pinout to Jamma adapter?

http://forums.arcade-museum.com/showthread.php?t=132437

Thanks,

\o/.k.
interesting one. Ikari Warriors has a dedicated control panel rotary switch. Make it sense to map Ikari Warriors to a Jamma Pinout, that normally comes with stick CPO?

Here the same the pinouts have slight differences, but not that bad like the Taito ones.

I`ve to take care that I`m getting not lost in all that pinout. So first I`m concentrating in pinouts that covers a set of common games.

Current state of work is

Batch 1
- Capcom Classic (working)
- Exception was 1942 as unique pinout (working)

Batch 2
- Sega System 8 (PCBs shipped)
- Sega Sytem 16 (PCBs shipped)
- Konami (PCBs shipped)
- Tekhan (PCBs shipped)

After testing the next batch I`ve to take care about schedule and budget for Batch 3. I want to make the Taito Bubble compatible one and probably have a look about MVS to Jamma Adapter. For SNK and Taito unique ones I have not decided yet.

neorichieb1971 wrote:Is the Konami pinout and Olympia pinout the same? (Olympia and Konami did a deal for distribution in Europe).
Do you have an example for the Olympia Pinout?
User avatar
emphatic
Posts: 8033
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Jamma Adapter PCB Series

Post by emphatic »

bencao74 wrote:
kebrank wrote:Is there going to be a SNK pinout to Jamma adapter?

http://forums.arcade-museum.com/showthread.php?t=132437

Thanks,

\o/.k.
interesting one. Ikari Warriors has a dedicated control panel rotary switch. Make it sense to map Ikari Warriors to a Jamma Pinout, that normally comes with stick CPO?
The LS-30 rotary joystick use regular 8-way for movement hooked up to JAMMA AFAIK and the rotary shaft has it's own connector/harness that leads to the game PCB. No reason to make an adapter I think.

Would it be possible to create a voltage conversion adapter? Some PSU's don't deliver -5V but there are circuits such as the Negatron that can convert +5V to -5V. It would be awesome to have a JAMMA adapter for those few games that need -5V so there's no need to switch a perfectly fine PSU for just a few games.
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
neorichieb1971
Posts: 8017
Joined: Wed Jan 26, 2005 1:28 am
Location: Bedford, UK
Contact:

Re: Jamma Adapter PCB Series

Post by neorichieb1971 »

bencao74 wrote:
hedorah wrote:I am looking for a Taito one that handles Gladiator / Golden Castle. Please let me know if you ever whip one up. :D
The Taito Conversion Class Pinout list in KLOV could be optimized :). So far I found 22 pin (Bubble Bobble http://www.crazykong.com/pins/Bubblebobble44.pin.txt, Elevator Action http://www.arcade-museum.com/pinouts-game/7700.html) as well as 28 pin and 18 pin. Additionally comes Gladiator with an unique 18 pin among other unique pinouts :)
kebrank wrote:Is there going to be a SNK pinout to Jamma adapter?

http://forums.arcade-museum.com/showthread.php?t=132437

Thanks,

\o/.k.
interesting one. Ikari Warriors has a dedicated control panel rotary switch. Make it sense to map Ikari Warriors to a Jamma Pinout, that normally comes with stick CPO?

Here the same the pinouts have slight differences, but not that bad like the Taito ones.

I`ve to take care that I`m getting not lost in all that pinout. So first I`m concentrating in pinouts that covers a set of common games.

Current state of work is

Batch 1
- Capcom Classic (working)
- Exception was 1942 as unique pinout (working)

Batch 2
- Sega System 8 (PCBs shipped)
- Sega Sytem 16 (PCBs shipped)
- Konami (PCBs shipped)
- Tekhan (PCBs shipped)

After testing the next batch I`ve to take care about schedule and budget for Batch 3. I want to make the Taito Bubble compatible one and probably have a look about MVS to Jamma Adapter. For SNK and Taito unique ones I have not decided yet.

neorichieb1971 wrote:Is the Konami pinout and Olympia pinout the same? (Olympia and Konami did a deal for distribution in Europe).
Do you have an example for the Olympia Pinout?
No, but Amidar uses it which is why I want it. I know someone who has the PCB for sale. I will ask him.
This industry has become 2 dimensional as it transcended into a 3D world.
User avatar
bencao74
Posts: 328
Joined: Mon Aug 30, 2010 9:49 am
Contact:

Re: Jamma Adapter PCB Series

Post by bencao74 »

emphatic wrote: [..]

Would it be possible to create a voltage conversion adapter? Some PSU's don't deliver -5V but there are circuits such as the Negatron that can convert +5V to -5V. It would be awesome to have a JAMMA adapter for those few games that need -5V so there's no need to switch a perfectly fine PSU for just a few games.
Such a nice feature should be located in project like jamma protection ;) I prefer that these adpater series should be inherent of the used environment. So it faces only the Jamma pinout and parts dealing with the set of PCB pinout / game specific items. Example switching between input (see Tekhan) or sound amplifying from game PCB to Jamma.
kebrank
Posts: 180
Joined: Tue Aug 02, 2005 6:43 pm

Re: Jamma Adapter PCB Series

Post by kebrank »

The LS-30 rotary joystick comes with it's own harness + connector that goes to the PCB. But that's only for the rotational directions, the up/down/right/left + fire buttons go thru the snk pinout. So the jamma adapter is like any other one. I don't know why the LS-30 is causing so much confusion. Yes, you can't play the game without the LS-30 but that's it. Didn't you ever see an arkanoid to jamma adapter? Same thing, the arkanoid spinner also uses it's own harness. And by the way, there are other SNK games that use the same pinout that ikari warriors but don't need the rotary sticks.
Thanks,
\o/.k.
User avatar
emphatic
Posts: 8033
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Jamma Adapter PCB Series

Post by emphatic »

kebrank wrote:The LS-30 rotary joystick comes with it's own harness + connector that goes to the PCB. But that's only for the rotational directions, the up/down/right/left + fire buttons go thru the snk pinout. So the jamma adapter is like any other one. I don't know why the LS-30 is causing so much confusion. Yes, you can't play the game without the LS-30 but that's it. Didn't you ever see an arkanoid to jamma adapter? Same thing, the arkanoid spinner also uses it's own harness. And by the way, there are other SNK games that use the same pinout that ikari warriors but don't need the rotary sticks.
Thanks,
\o/.k.
Sorry, I just wildly assumed it was JAMMA except for the rotary. Should have looked at your link.
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
User avatar
system11
Posts: 6325
Joined: Tue Jan 25, 2005 10:17 pm
Location: UK
Contact:

Re: Jamma Adapter PCB Series

Post by system11 »

Make a Namco adapter next.
System11's random blog, with things - and stuff!
http://blog.system11.org
Post Reply