RF,RF2,RFJ,VP1 sprite priority problems?
-
Damocles
- Posts: 2975
- Joined: Fri Jan 28, 2005 12:23 am
RF,RF2,RFJ,VP1 sprite priority problems?
Recently I've noticed that the bullets in these Seibu games are ungodly hard to see in Mame. Harder than the invisi-bullets in Garegga. Is it just me, or are there priority problems in Mame?
-
EddyMRA
- Posts: 798
- Joined: Wed Jan 26, 2005 9:36 am
- Location: San Diego, CA, USA
Re: RF,RF2,RFJ,VP1 sprite priority problems?
It's not a sprite priority problem. The bullets are really colored that way in the RF games. The worst offender are the fast yellow-white bullets which actually become masked in the over-the-top mid-size enemy explosions. Very hard to see them in RFJ's Phase 1.Damocles wrote:Recently I've noticed that the bullets in these Seibu games are ungodly hard to see in Mame. Harder than the invisi-bullets in Garegga. Is it just me, or are there priority problems in Mame?
VP1 is not as bad. The bullets are all blue.
The age of Alluro and JudgeSpear is over.
-
EddyMRA
- Posts: 798
- Joined: Wed Jan 26, 2005 9:36 am
- Location: San Diego, CA, USA
-
IlMrm
- Posts: 861
- Joined: Wed Jan 26, 2005 6:52 am
- Location: San Francisco, CA USA
Re: RF,RF2,RFJ,VP1 sprite priority problems?
Damn those bullets. To make matters worse, at the machine where I play RFJ, the screen/colors are all distorted. In 40 the ocean is purple.Alluro wrote: The worst offender are the fast yellow-white bullets which actually become masked in the over-the-top mid-size enemy explosions. Very hard to see them in RFJ's Phase 1.
-
black mariah
- Banned User
- Posts: 289
- Joined: Mon Feb 28, 2005 5:25 am
- Location: Fort Worth, Tx