Cuz I would really want to make one these days,but don't know where to start
How would you reccomend I make a shump
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Captain
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How would you reccomend I make a shump
More like "what would you recommend for making shmups?"
Cuz I would really want to make one these days,but don't know where to start
Cuz I would really want to make one these days,but don't know where to start
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alphagamer
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Re: How would you reccomend I make a shump
How about learning a programming language first? And some experience with Photoshop can't hurt.
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Udderdude
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Re: How would you reccomend I make a shump
Have you looked into this? http://shmups.system11.org/viewtopic.php?f=9&t=35075
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Captain
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Re: How would you reccomend I make a shump
I have photoshop experience,and moderate programming knowledge, and tank you,udderdude for that helpful post.
Tank you so much.(couldn't resist,sorry)

Tank you so much.(couldn't resist,sorry)

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Raytrace
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Re: How would you reccomend I make a shump
Shoot Em Up Construction Kit on the C= 64?
sorry couldnt resist :p
sorry couldnt resist :p
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Captain
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BPzeBanshee
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Re: How would you reccomend I make a shump
If you've got programming knowledge for a specific mainstream code (ie. C++ etc) I'd suggest you try to come up with an engine that can do anything you'd expect to require from a shmup. I try to do this for GMOSSE myself (Thanks Udderdude for pointing in the right direction
), so that if you make a vertically-oriented game you can add a TATE mode really easily for example.
I'd also do a lot of planning out too. Ie, what's your game about? What'll it look like? If you could compare it to a game what would it be?
In regards to my project I should also point out that I try to avoid things that are performance-inhibiting or too complex for my simple mind to handle, for example tiling stuff that Rozyrg does for his games and particles/3D/surface rendering, so if you decide to try and come up with something in Game Maker you'll probably get the idea behind GML code pretty quickly looking at how I've organised things.
I'd also do a lot of planning out too. Ie, what's your game about? What'll it look like? If you could compare it to a game what would it be?
In regards to my project I should also point out that I try to avoid things that are performance-inhibiting or too complex for my simple mind to handle, for example tiling stuff that Rozyrg does for his games and particles/3D/surface rendering, so if you decide to try and come up with something in Game Maker you'll probably get the idea behind GML code pretty quickly looking at how I've organised things.
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Captain
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Re: How would you reccomend I make a shump
noted as well 
