Mushihime-sama & 1.5 (PCB / PS2 / X360)
Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
Hey guys, I'm new here on the forums and I look forward to talking about shmups . I had a great run in my favorite bullet hell and I figured I'd add it to the leaderboard.
Arrange (Steam Version)
Kiwi - 23,478,685,584 - ALL (Lx2) - Steam - A+ 1/2, C+ 1/4 from stages 1-3, then after I beat the stage 3 boss I switch C+ to 1/5 for the rest of the run
https://steamuserimages-a.akamaihd.net/ ... 5F93490BA/
https://youtu.be/qbVCLw7NpyM
Arrange (Steam Version)
Kiwi - 23,478,685,584 - ALL (Lx2) - Steam - A+ 1/2, C+ 1/4 from stages 1-3, then after I beat the stage 3 boss I switch C+ to 1/5 for the rest of the run
https://steamuserimages-a.akamaihd.net/ ... 5F93490BA/
https://youtu.be/qbVCLw7NpyM
Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
I don't see myself trying to improve this anytime soon.
1.5 Original
Prinny - 105,384,720 - ALL (Lx5) - PC
Screenshot, replay file, and video
1.5 Original
Prinny - 105,384,720 - ALL (Lx5) - PC
Screenshot, replay file, and video
Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
Mushi Standard, Original Mode:
KaizaCorp - 28,921,712 - ALL (Lx2) - PC
stream vod for the curious, with S-Power.
KaizaCorp - 28,921,712 - ALL (Lx2) - PC
stream vod for the curious, with S-Power.
Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
1.5 Matsuri Original MAX
M.Knight - 45,178,669 - 5
1.5 Matsuri Maniac MAX
M.Knight - 337,521,757 - 3
M.Knight - 45,178,669 - 5
1.5 Matsuri Maniac MAX
M.Knight - 337,521,757 - 3
Remote Weapon GunFencer - My shmup projectRegalSin wrote: I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.
Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
1.5 Maniac xbox360:
ReshaV - 5,333,401,090 - ALL - no max
https://www.youtube.com/watch?v=pK5ATpO ... outu.be&a=
ReshaV - 5,333,401,090 - ALL - no max
https://www.youtube.com/watch?v=pK5ATpO ... outu.be&a=
Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
1.5 Original MAX
clp - 815,709,133 - 5 - PC
replay on steam leaderboard, long term goal is 1 bill clear
clp - 815,709,133 - 5 - PC
replay on steam leaderboard, long term goal is 1 bill clear
Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
Original Mode
qhoang85 - 52,231,849 - ALL (Lx4) - PCB
qhoang85 - 52,231,849 - ALL (Lx4) - PCB
Mushihime-sama & 1.5 (PCB / PS2 / X360)
Kidpanda - 40,408,851 - All (Lx3) - PCB
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CyberAngel
- Posts: 189
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Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
1.0 - Original - no rapid
CyberAngel - 9,516,749 - ALL (Lx0) - MAME 0.205
Video
Just my second 1cc but it's still quite a step up from before. Could've saved 2-3 lives if I didn't choke and get nervous on stage 5.
CyberAngel - 9,516,749 - ALL (Lx0) - MAME 0.205
Video
Just my second 1cc but it's still quite a step up from before. Could've saved 2-3 lives if I didn't choke and get nervous on stage 5.
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EmperorIng
- Posts: 5068
- Joined: Mon Jun 18, 2012 3:22 am
- Location: Chicago, IL
Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
So where does the gigantic score from in Original mode? No Miss'ing the game? Or that enigmatic "rapid fire glitch" I've heard about?
1.0 - Original - no rapid
EmperorIng - 9,449,194 - ALL (Lx0) - PC
1.0 - Original - no rapid
EmperorIng - 9,449,194 - ALL (Lx0) - PC
DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM/YM2612 music & more! || 1CC List || PCE-CD: The Search for Quality
Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
^^ I think it's 10million X lives remaining at the end.
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EmperorIng
- Posts: 5068
- Joined: Mon Jun 18, 2012 3:22 am
- Location: Chicago, IL
Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
An ESPGaluda situation, eh? Damn, looks like I got some improvements to make.
DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM/YM2612 music & more! || 1CC List || PCE-CD: The Search for Quality
Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
Nice scores! I'll update the leaderboard soon
STG Weekly!, 1cc's, twitch, XBL: DJ Aquazition
The in-game papers prove that being the paperboy is actually a position of the greatest importance,
ranking alongside top elected officials for notoriety. -Ed Oscuro
The in-game papers prove that being the paperboy is actually a position of the greatest importance,
ranking alongside top elected officials for notoriety. -Ed Oscuro
Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
We are all updated.
STG Weekly!, 1cc's, twitch, XBL: DJ Aquazition
The in-game papers prove that being the paperboy is actually a position of the greatest importance,
ranking alongside top elected officials for notoriety. -Ed Oscuro
The in-game papers prove that being the paperboy is actually a position of the greatest importance,
ranking alongside top elected officials for notoriety. -Ed Oscuro
Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
Ultra
Kiwi - 1,080,775,113 - 5 Boss - Steam - A+ 1/2, C+ 1/2 for stages 1-3, 1/4 1/4 for stage 4, 1/5 1/5 for stage 5. I also used Xpadder for a few more autofire buttons (30 Hz C, 11 Hz C, 10 Hz C, and A tapping for S power supershot)
Also, to update my Arrange score...
https://youtu.be/TcEzd7X9V1A
Kiwi - 33,880,446,268 - ALL (Lx4) - Steam - A+ 7/1, C+ 1/7. Again, I used Xpadder for more autofire outside of this.
Kiwi - 1,080,775,113 - 5 Boss - Steam - A+ 1/2, C+ 1/2 for stages 1-3, 1/4 1/4 for stage 4, 1/5 1/5 for stage 5. I also used Xpadder for a few more autofire buttons (30 Hz C, 11 Hz C, 10 Hz C, and A tapping for S power supershot)
Spoiler
https://youtu.be/TcEzd7X9V1A
Kiwi - 33,880,446,268 - ALL (Lx4) - Steam - A+ 7/1, C+ 1/7. Again, I used Xpadder for more autofire outside of this.
Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
Posting a small score but a personal big win for me.
Finally got to 1cc 1.0 Original with S-Shot.
Bawa - 19,527,255 - ALL (Lx1) - Steam
Edit:
Editing this to include my 1CC Maniac 1.0 (finally!) I just got (June 27th).
Bawa - 75,050,672 - ALL(Lx0) - Steam - [A = 1/2, C = 1/2]
Finally got to 1cc 1.0 Original with S-Shot.
Bawa - 19,527,255 - ALL (Lx1) - Steam
Spoiler
Editing this to include my 1CC Maniac 1.0 (finally!) I just got (June 27th).
Bawa - 75,050,672 - ALL(Lx0) - Steam - [A = 1/2, C = 1/2]
Spoiler
Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
Maniac - Kiwi - 954,671,590 - ALL Lx2 - PCB
No autofire
https://twitter.com/KiwiSTG/status/1292 ... 74786?s=19
No autofire
https://twitter.com/KiwiSTG/status/1292 ... 74786?s=19
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Eyvah_Ehyeh
- Posts: 129
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- Contact:
Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
Original standard
A7A 18,556,347 ALL (Lx1) PC
A7A 18,556,347 ALL (Lx1) PC
Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
1.5 Original
Some-Mist - 29,032,342 - ALL (Lx1) - PC
Some-Mist - 29,032,342 - ALL (Lx1) - PC
a creature... half solid half gas
Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
Ultra - Kiwi - 828,551,953 - ALL Lx3 - PCB
No autofire
No autofire
Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
1.5 Original
ryz - 20,057,001 - ALL (Lx0) - PC - OFF
ryz - 20,057,001 - ALL (Lx0) - PC - OFF
Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
Original
SPM - 54,152,665 - ALL (Lx4) - Switch - Replay
I was going for the no-miss but this will do for now
Strangely enough, this is my fav mode when it comes to scoring (followed by Original 1.5 MAX), held back a bit by stages 1 and 3 and the score glitches from bombing a midboss. I've compiled the whole scoring system in this mode AFAIK:
SPM - 54,152,665 - ALL (Lx4) - Switch - Replay
I was going for the no-miss but this will do for now
Strangely enough, this is my fav mode when it comes to scoring (followed by Original 1.5 MAX), held back a bit by stages 1 and 3 and the score glitches from bombing a midboss. I've compiled the whole scoring system in this mode AFAIK:
Spoiler
The bulk of the score (up to 51.5M) comes from not dying. The world record is 68M.
The rest of the points come from:
- Gems from bushes in stage 2.
- Remaining legs in the 2nd boss (6 x 180k)
- Destroyed wings in the 3rd boss (6 x 100k)
- Bomb tricks/glitches* in mid-bosses (~1M)
- Gems from cancelled bullets
- Destruction (for both points and gems)
- Tick points
- A couple of speed kills
- Boss 1 milking (first phase)
- Stage 3 milking
*killing a mid-boss with a well timed bomb grants extra points (especially in stages 2 and 5).
SMC found out how this midboss-multiplier trick works:
Mid-bosses are composed of several hitboxes and damage is applied to them in a specific order. The number depends on the mid-boss, so that makes the max "multiplier" different for each. It looks like they have 9, 2 and 5, making the scorpion the most lucrative.
In order to get the full multiplier, you have to kill it with a bomb covering all the hitboxes. But to get maximum points you also want the very first hitbox tested for damage to receive the killing blow (the later in the sequence the hitbox that receives the killing blow from the bomb is, the fewer points you get). It then still has to go through the collision detection for all the other hitboxes. You get the points again for every hitbox that is hit after the midboss is already dead.
The position of the midboss matters a lot too, especially in stage 2. If you bomb when the midboss is too high, some of the hitboxes will be missed.
In the end, it doesn't seem like something that'd be easy to manipulate. If the bomb does X damage (per hitbox) on the kill frame, you have to have no more than X HP left on the midboss at the start of that frame. The thing is you also have to point blank with supershot for most of the bomb to drain enough HP, but shooting at the kill frame is to be avoided (if a single bullet from your shot hitting a specific hitbox is what kills it you'll be guaranteed the minimum points), making any fine tuning pretty much impossible.
The rest of the points come from:
- Gems from bushes in stage 2.
- Remaining legs in the 2nd boss (6 x 180k)
- Destroyed wings in the 3rd boss (6 x 100k)
- Bomb tricks/glitches* in mid-bosses (~1M)
- Gems from cancelled bullets
- Destruction (for both points and gems)
- Tick points
- A couple of speed kills
- Boss 1 milking (first phase)
- Stage 3 milking
*killing a mid-boss with a well timed bomb grants extra points (especially in stages 2 and 5).
SMC found out how this midboss-multiplier trick works:
Mid-bosses are composed of several hitboxes and damage is applied to them in a specific order. The number depends on the mid-boss, so that makes the max "multiplier" different for each. It looks like they have 9, 2 and 5, making the scorpion the most lucrative.
In order to get the full multiplier, you have to kill it with a bomb covering all the hitboxes. But to get maximum points you also want the very first hitbox tested for damage to receive the killing blow (the later in the sequence the hitbox that receives the killing blow from the bomb is, the fewer points you get). It then still has to go through the collision detection for all the other hitboxes. You get the points again for every hitbox that is hit after the midboss is already dead.
The position of the midboss matters a lot too, especially in stage 2. If you bomb when the midboss is too high, some of the hitboxes will be missed.
In the end, it doesn't seem like something that'd be easy to manipulate. If the bomb does X damage (per hitbox) on the kill frame, you have to have no more than X HP left on the midboss at the start of that frame. The thing is you also have to point blank with supershot for most of the bomb to drain enough HP, but shooting at the kill frame is to be avoided (if a single bullet from your shot hitting a specific hitbox is what kills it you'll be guaranteed the minimum points), making any fine tuning pretty much impossible.
"There are three possible endings: the good one, the bad one and death" - Locomalito, Super Hydorah
Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
Hello people, there's been some scores to be posted here for a while. I apologize. I'll attempt to have the board updated soon. That being said, clearly the dedication isn't there on my part. If anyone would like to volunteer to run the thread, let me know.
STG Weekly!, 1cc's, twitch, XBL: DJ Aquazition
The in-game papers prove that being the paperboy is actually a position of the greatest importance,
ranking alongside top elected officials for notoriety. -Ed Oscuro
The in-game papers prove that being the paperboy is actually a position of the greatest importance,
ranking alongside top elected officials for notoriety. -Ed Oscuro
Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
All updated. I did not include Kiwi's custom external auto scores as those do not fit the criteria of "standard autofire".
STG Weekly!, 1cc's, twitch, XBL: DJ Aquazition
The in-game papers prove that being the paperboy is actually a position of the greatest importance,
ranking alongside top elected officials for notoriety. -Ed Oscuro
The in-game papers prove that being the paperboy is actually a position of the greatest importance,
ranking alongside top elected officials for notoriety. -Ed Oscuro
Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
Fair enough about the autofire thing.Aquas wrote:All updated. I did not include Kiwi's custom external auto scores as those do not fit the criteria of "standard autofire".
I believe you missed my no autofire Ultra score in the actual table for the category though, but I've done a better run since then so I'll post a new one here
Ultra - Kiwi - 872,905,170 - Stage 5 - PCB - No Autofire
What do you think about using autofire built into fightsticks/brook UFB boards/converter dongles? In my personal opinion I think that would make sense to be allowed. Disallowing all the external program stuff is fine by me, though. It was always a bit of a meme for me to use all that stuff anyways.
Also, I'm down to take over the board if you want.
Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
Standard Mushihimesama PCB play, no autofire.
Original - JBueno MD - 19,483,776 - ALL (Lx1) - PCB.
Original - JBueno MD - 19,483,776 - ALL (Lx1) - PCB.
Spoiler
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Angry Hina
- Posts: 366
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Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
1.0 - Original - (I used settings for powershot so... rapid fire = yes?)
Angry Hina - 18.918.445 - ALL (Lx1) - Switch
https://youtu.be/ept1Gq4LwoY
Angry Hina - 18.918.445 - ALL (Lx1) - Switch
https://youtu.be/ept1Gq4LwoY
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SchoBoogie
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Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
There is no spoon.
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Angry Hina
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Re: Mushihime-sama & 1.5 (PCB / PS2 / X360)
1.5 - Original - (I used settings for powershot so... rapid fire = yes?)
Angry Hina - 31.154,033 - ALL (Lx1) - Switch
https://youtu.be/GYLqLukUcuE
Angry Hina - 31.154,033 - ALL (Lx1) - Switch
https://youtu.be/GYLqLukUcuE