Zaxxon's Motherbase 2000/Motherbase/Parasquad

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Estebang
Posts: 1437
Joined: Sat Oct 17, 2009 8:22 pm

Zaxxon's Motherbase 2000/Motherbase/Parasquad

Post by Estebang »

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I've barely seen anything written about this game, positive or negative. Mostly negative, though. Most shmup sites don't even list it. What gives? Is it because it's on the 32X? Or did no one bother to play beyond the (admittedly awful) first boss?

I own the cartridge, and find it fascinating and challenging. You're given a fragile, weak ship that dies in one hit, but you can latch onto other ships, gaining armor and extra weapons. There's a huge variety of jackable ships, ranging from tiny popcorn enemies that attack with their thrusters, to massive tanks with close-range buzzsaws. If you attach to a ship long enough to hack it, you can use its main weapon after you've detached. There are powerups like options and bombs, but you need to detach from your augmentation, potentially losing it, to pick them up. You need to make plenty of decisions about which ships to jack, what items to pass on, and sometimes whether to sacrifice your armor in a Metal Slug-esque attack. If it blows up while you're in it, you have to eject before you're taken along.

The later bosses are pretty amazing. There's a monolithic head with floating appendages that taunts you while flying around the screen, spitting storms of needles and cubes. The final stage looks just like the original Zaxxon. The level progression is magnificently understated. Don't be fooled by the drab metallic screenshots, there's tropical seas, lava caves, and domed cities. There's even a separate multiplayer mode, which might be the first-ever example of a versus shmup.

Anyway, this game needs some love. It needs it more than the mediocre Kolibri, the only 32X shmup that anyone seems to care about.
toaplan_shmupfan
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Re: Zaxxon's Motherbase 2000/Motherbase/Parasquad

Post by toaplan_shmupfan »

If you attach to a ship long enough to hack it, you can use its main weapon after you've detached. There are powerups like options and bombs, but you need to detach from your augmentation, potentially losing it, to pick them up.
Learning and hacking was the most interesting part of the game, even after learning the enemy weapon it was still kept after jumping out of or losing the enemy itself. I found that the larger ship shooting the star-like shots was the best to hack and learn the weapon from. The key to jumping into enemy ships to hack them and learn their weapons is usually that the enemy has a red dot on it. (Jumping onto a non-hackable enemy is an immediate loss of ship.)

I think part of the reason the game wasn't so well received is for a 32x game, the polygon graphics are kind of blocky (first level is an extremely bad first impression into the game), there is slowdown (Genesis plus 32x is supposed to be multiprocessing the graphics), collision detection seems iffy at times (looks like I didn't get hit and yet the ship pauses and explodes), and the music is just okay because it's clearly only using the Genesis sound chip (nothing particularly memorable for the first three stages' music).

That said, I usually end up playing Zaxxon's Motherbase 2000 at least three or four times each year.
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soupbones
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Re: Zaxxon's Motherbase 2000/Motherbase/Parasquad

Post by soupbones »

I always wanted to play this game - being a big Zaxxon fan. Funny thing is I owned a 32X, but don't remember this ever making it to stores. I recall reading a preview about it in a magazine, but thats it.

Might have to track this down (along with a 32X - sold mine alng time ago)
Estebang
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Joined: Sat Oct 17, 2009 8:22 pm

Re: Zaxxon's Motherbase 2000/Motherbase/Parasquad

Post by Estebang »

I was able to try the multiplayer with a friend today; it's delightfully intense and focused. Lots of fidgeting and jumping around right next to each other's shots. Definitely better balanced than Change Air Blade!

There's four arenas taken from the single-player stages, each with unique elements. The only non-environmental enemies are little things that zoom in and out quickly to leave a few shots or missiles, so they're quite difficult to hack. The most useful application for hacked ships is to throw them at your opponent, since it's the only way to attack in a direction other than straight ahead.

I've noticed that the P2 ship occasionally shows up as an enemy in the main game.
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