Shoot-'em-ups were some of the early games I used to play when I first entered an arcade. I used to play
Galaga,
Exerion,
Time Pilot,
1942, and
Gyruss. Once I bought a NES, those were the first games I bought. When I got a SNES, I got
Super R-Type,
Area 88/UN Squadron,
Darius Twin,
Super E.D.F., and a few more. Pretty much any new console I'd get, the first games I'd buy were the spaceship shoot-'em-ups.
I like playing in brief bursts, esp. now that I have a full-time job, have on-call/after-hours duties, attend a few grad school night classes at the local uni, spend time with family and friends, put in time into other hobbies (i.e., I collect videos, music, and, sometimes, books), etc. I don't have the kind of time (and attention span) to devote to play competitively (as in fighting games and FPSs), nor the time to even play lengthy junk with a lot of backstory and cut-scenes.
I got back into gaming about a year ago and I find myself playing from 15 minutes to about 45 minutes max every other day or just a few times a week, rotating games to keep things "fresh" for me. First, I love the graphics, as I'm not a huge fan of extensive use of 3D-rendered graphics, CGI, and FMV. Second, the music for a lot of these games is some of the best I've heard; normally, I'd put on other music while playing, but for a shoot-'em-up the music is already there. Lastly, the new, bullet-hell types are a bit of a novelty to show around. Let's say I bring over
Mushihime-sama Futari 1.5 to a colleagues' house and I tell them, "You think you've seen intense and difficult games before, check this out... you'll, like, go into a seizure or somethin' "
