Ketsui,Dodonpachi dai ou and Espgaluda emulated on Xbox1.

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fumanchu
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Ketsui,Dodonpachi dai ou and Espgaluda emulated on Xbox1.

Post by fumanchu »

it looks like the driver king that is iq132 has been working on getting the pgm shmups emulated on final burn alpha for modded xbox1s.

vid.
http://www.youtube.com/watch?v=WRhjJthX ... r_embedded

this hasnt been released yet but it looks like it is on its way,thanks to iq 132 for his continued work on the xbox.
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BPzeBanshee
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Re: Ketsui,Dodonpachi dai ou and Espgaluda emulated on Xbox1.

Post by BPzeBanshee »

That's pretty neat, and good on him for updating for the original Xbox of all things.

Now if only there was an easy way to actually hack the Xbox to be able to use it without cashing out $30 and it'd be the ultimate homebrew console of choice. :P
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Re: Ketsui,Dodonpachi dai ou and Espgaluda emulated on Xbox1.

Post by fumanchu »

you can softmod a xbox very cheaply via the use of a gamesave exploit.
there has been loads of emu releases this year like the streets of rage remake getting ported to xbox and a xbox port of the raine emulator.
i should also say that +T+ is the actually working on updating final burn legends to include this and other games/fixes.
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Re: Ketsui,Dodonpachi dai ou and Espgaluda emulated on Xbox1.

Post by dan76 »

This is fantastic news! I still use my old xbox to run mame and watch xvids - plus my Seimitsu is wired for it too.

Can't wait.
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Re: Ketsui,Dodonpachi dai ou and Espgaluda emulated on Xbox1.

Post by emphatic »

Pretty sure CoinOps 2 can run PGM games already. Google it.
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Re: Ketsui,Dodonpachi dai ou and Espgaluda emulated on Xbox1.

Post by fumanchu »

yeah coinops 2 can run some pgm games like knights of valour,knights of valour heroes and oriental legends on a normal stock 64mb ram xbox.
if you want to run ketsui,dodonpachi dai ou and espgaluda on coinops then you must have the 128mb ram upgrade on your xbox for them to work.
this final burn update for xbox takes away the need of having to use a 128mb ram upgraded xbox to play the pgm cave shmups.
i have both coinops and final burn legends on my xbox hdd as they are both a must have for arcade games.
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Re: Ketsui,Dodonpachi dai ou and Espgaluda emulated on Xbox1.

Post by dan76 »

emphatic wrote:Pretty sure CoinOps 2 can run PGM games already. Google it.
Thanks, got it, installed it - excited...

Yeah, damn - I either need to be patient and wait for the release or try installing the 128 ram upgrade. I know this is going OT, but has anyone attempted this - successfully.
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Re: Ketsui,Dodonpachi dai ou and Espgaluda emulated on Xbox1.

Post by Animaitor »

Wow, pretty impressive what people achieve over the years with a hacked Xbox. I should clean up mine and hook it up. Didn't use it in years.
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Re: Ketsui,Dodonpachi dai ou and Espgaluda emulated on Xbox1.

Post by StarCreator »

Does it support native 240p output? If not, what's the point?
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Re: Ketsui,Dodonpachi dai ou and Espgaluda emulated on Xbox1.

Post by Trevor spencer »

Only if you hook it upto a Emotia
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Re: Ketsui,Dodonpachi dai ou and Espgaluda emulated on Xbox1.

Post by Trevor spencer »

BTW this looks great , Wheres the best place to get all this stuff nowa days ? I havnt updated my xbox in a couple of years

Thanks
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Re: Ketsui,Dodonpachi dai ou and Espgaluda emulated on Xbox1.

Post by Animaitor »

Same here :?
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BPzeBanshee
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Re: Ketsui,Dodonpachi dai ou and Espgaluda emulated on Xbox1.

Post by BPzeBanshee »

fumanchu wrote:you can softmod a xbox very cheaply via the use of a gamesave exploit.
Note that I mentioned *without cashing out $30*. I'm well aware of the gamesave exploits but you still have to actually have a method of copying the gamesave exploit to the Xbox, which means that between getting the required games and the actual equipment you'd still be spending around the cost that I mentioned. Cheap for most people yes, but still cashing out nonetheless, which is still worse than softmodding the Wii or a PS3 with the right OS version for example.

Nonetheless, fullspeed Ketsui on a machine with 64 MB of ram is pretty neat.
Trevor spencer wrote:BTW this looks great , Wheres the best place to get all this stuff nowa days ? I havnt updated my xbox in a couple of years

Thanks
Last time I looked up most of this stuff it was either at Xbox hacking forums of kinds or exclusively via private download servers of which the passwords to are passed via IRC. I'd like to be proven wrong here though, it shouldn't be that difficult to use Google for it and get results (not saying people cant use Googlefu but some of these places are quite secretive).
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Re: Ketsui,Dodonpachi dai ou and Espgaluda emulated on Xbox1.

Post by JJXB »

BPzeBanshee wrote:
fumanchu wrote:you can softmod a xbox very cheaply via the use of a gamesave exploit.
Note that I mentioned *without cashing out $30*. I'm well aware of the gamesave exploits but you still have to actually have a method of copying the gamesave exploit to the Xbox, which means that between getting the required games and the actual equipment you'd still be spending around the cost that I mentioned. Cheap for most people yes, but still cashing out nonetheless, which is still worse than softmodding the Wii or a PS3 with the right OS version for example.

Nonetheless, fullspeed Ketsui on a machine with 64 MB of ram is pretty neat.
in theory all you have to buy is a second breakaway cable and a memory card. now that shouldn't be $30.
though i messed up with one of my controllers so now it's only usable on PC via USB. still works great.
BPzeBanshee wrote:
Trevor spencer wrote:BTW this looks great , Wheres the best place to get all this stuff nowa days ? I havnt updated my xbox in a couple of years

Thanks
Last time I looked up most of this stuff it was either at Xbox hacking forums of kinds or exclusively via private download servers of which the passwords to are passed via IRC. I'd like to be proven wrong here though, it shouldn't be that difficult to use Google for it and get results (not saying people cant use Googlefu but some of these places are quite secretive).
you mean xbins? that's just connecting to #xbins on irc.efnet.net, typing !list and connecting to distribution.xbins.net ftp with the username you had on IRC and the password the bot gave you. I do this directly via PSP and xbox with PSPIRC and UnleashX.
and I also use "eurasia". use googlefu for that one since i don't want to get in trouble for linking to "illegal sites".
It's about "realizing their actuality." And judging by the look on Jane's face, she's realized it a couple of times already.
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Re: Ketsui,Dodonpachi dai ou and Espgaluda emulated on Xbox1.

Post by BPzeBanshee »

JJXB wrote:
BPzeBanshee wrote:Note that I mentioned *without cashing out $30*. I'm well aware of the gamesave exploits but you still have to actually have a method of copying the gamesave exploit to the Xbox, which means that between getting the required games and the actual equipment you'd still be spending around the cost that I mentioned. Cheap for most people yes, but still cashing out nonetheless, which is still worse than softmodding the Wii or a PS3 with the right OS version for example.

Nonetheless, fullspeed Ketsui on a machine with 64 MB of ram is pretty neat.
in theory all you have to buy is a second breakaway cable and a memory card. now that shouldn't be $30.
though i messed up with one of my controllers so now it's only usable on PC via USB. still works great.
For you Yanks it might be cheaper, but that's what it'd be here in Australia if I went to source the materials for such, though chances are I'm being optimistic and they'll probably more than likely charge $60 cause some stores are real scroungers (and I happen to have Splinter Cell, but my estimate was accounting for getting one of the games from a second-hand store too). $120 for a Call of Duty brand new even though the US dollar is weaker, for example. I'm also taking into account the price of shipping costs as well as purchasing the cables etc from wherever they come from along with the required game.
BPzeBanshee wrote:Last time I looked up most of this stuff it was either at Xbox hacking forums of kinds or exclusively via private download servers of which the passwords to are passed via IRC. I'd like to be proven wrong here though, it shouldn't be that difficult to use Google for it and get results (not saying people cant use Googlefu but some of these places are quite secretive).
you mean xbins? that's just connecting to #xbins on irc.efnet.net, typing !list and connecting to distribution.xbins.net ftp with the username you had on IRC and the password the bot gave you. I do this directly via PSP and xbox with PSPIRC and UnleashX.
Maybe I didn't make myself clear: that's just a whole lot more complex bullshit than what there needs to be. Simple webpage with download links? No, you gotta go to an IRC channel and type this and do that. PS3 and Wii homebrew sites do things much easier for that, just read, and click at the right buttons. To use the stereotype of the PS3 pirate: "It doesn't even cost to softmod a Wii. A SILLY NINTENDO WII FFS! WTFBBQ U GUISE".
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Re: Ketsui,Dodonpachi dai ou and Espgaluda emulated on Xbox1.

Post by yosai »

Trevor spencer wrote:BTW this looks great , Wheres the best place to get all this stuff nowa days ? I havnt updated my xbox in a couple of years

Thanks
Google xbins downloader by Ground Zero
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Re: Ketsui,Dodonpachi dai ou and Espgaluda emulated on Xbox1.

Post by Trevor spencer »

Cool , Cheers ;)
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Re: Ketsui,Dodonpachi dai ou and Espgaluda emulated on Xbox1.

Post by JJXB »

BPzeBanshee wrote:For you Yanks it might be cheaper, but that's what it'd be here in Australia if I went to source the materials for such, though chances are I'm being optimistic and they'll probably more than likely charge $60 cause some stores are real scroungers (and I happen to have Splinter Cell, but my estimate was accounting for getting one of the games from a second-hand store too). $120 for a Call of Duty brand new even though the US dollar is weaker, for example. I'm also taking into account the price of shipping costs as well as purchasing the cables etc from wherever they come from along with the required game.
I'm a brit and i had everything but the memory card required. even that was free for me since i got mine off of a friend. i got splinter cell to play rather than to exploit since i didn't exploit mine until a couple of years after i obtained splinter cell.
BPzeBanshee wrote:Maybe I didn't make myself clear: that's just a whole lot more complex bullshit than what there needs to be. Simple webpage with download links? No, you gotta go to an IRC channel and type this and do that. PS3 and Wii homebrew sites do things much easier for that, just read, and click at the right buttons. To use the stereotype of the PS3 pirate: "It doesn't even cost to softmod a Wii. A SILLY NINTENDO WII FFS! WTFBBQ U GUISE".
...the main reason the PS2, PS3, GC, Wii and PSP have legal homebrew is all to do with the compile method. all the previously mentioned platforms have open source legal toolchains and SDK's that the homebrews were developed and compiled with. the xbox homebrew community still HAS to rely on XDK compliled and developed stuff since the open XDK has not been developed very far yet. thus, all compiled xbe binaries with the XDK are compiled with illegally obtained and unlicensed XDK's, making distribution of said binaries also "illegal". that is why they are such a pain to get hold of. you think i wouldn't love to go and download xbox homebrew without having to leap through hurdles?
It's about "realizing their actuality." And judging by the look on Jane's face, she's realized it a couple of times already.
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Re: Ketsui,Dodonpachi dai ou and Espgaluda emulated on Xbox1.

Post by fumanchu »

sent a pm to some of you guys.
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Re: Ketsui,Dodonpachi dai ou and Espgaluda emulated on Xbox1.

Post by JJXB »

recieved and replied :D
It's about "realizing their actuality." And judging by the look on Jane's face, she's realized it a couple of times already.
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Re: Ketsui,Dodonpachi dai ou and Espgaluda emulated on Xbox1.

Post by Animaitor »

Thanks dude! :)
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Re: Ketsui,Dodonpachi dai ou and Espgaluda emulated on Xbox1.

Post by Trevor spencer »

:wink:
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Re: Ketsui,Dodonpachi dai ou and Espgaluda emulated on Xbox1.

Post by third_strike »

:shock: There is a pretty stupid vid in right side of this link:
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Re: Ketsui,Dodonpachi dai ou and Espgaluda emulated on Xbox1.

Post by Animaitor »

Isn't that his joystick? 8)

By the spring movement I'll say it's a Seimitsu stick :mrgreen:
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Re: Ketsui,Dodonpachi dai ou and Espgaluda emulated on Xbox1.

Post by third_strike »

Animaitor wrote:Isn't that his joystick? 8)

By the spring movement I'll say it's a Seimitsu stick :mrgreen:
I am really amazed about your stick knowledge? :lol:
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Re: Ketsui,Dodonpachi dai ou and Espgaluda emulated on Xbox1.

Post by Animaitor »

I know a thing or two :wink:

The video is gone by the way... :lol:
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Re: Ketsui,Dodonpachi dai ou and Espgaluda emulated on Xbox1.

Post by BPzeBanshee »

JJXB wrote:
BPzeBanshee wrote:Maybe I didn't make myself clear: that's just a whole lot more complex bullshit than what there needs to be. Simple webpage with download links? No, you gotta go to an IRC channel and type this and do that. PS3 and Wii homebrew sites do things much easier for that, just read, and click at the right buttons. To use the stereotype of the PS3 pirate: "It doesn't even cost to softmod a Wii. A SILLY NINTENDO WII FFS! WTFBBQ U GUISE".
...the main reason the PS2, PS3, GC, Wii and PSP have legal homebrew is all to do with the compile method. all the previously mentioned platforms have open source legal toolchains and SDK's that the homebrews were developed and compiled with. the xbox homebrew community still HAS to rely on XDK compliled and developed stuff since the open XDK has not been developed very far yet. thus, all compiled xbe binaries with the XDK are compiled with illegally obtained and unlicensed XDK's, making distribution of said binaries also "illegal". that is why they are such a pain to get hold of. you think i wouldn't love to go and download xbox homebrew without having to leap through hurdles?
That certainly explains a lot indeed.

When it came to the Wii along with people like Team Twiizers being such goody-two-shoes it'd make sense that the basis of homebrew provided with their channel (with their reverse-engineering and that at the forefront of it all) would be upon a dedicated team of people with the same views working on an open-source developer's kit on it as opposed to just injecting whatever into what Nintendo's coded or stealing Ninty's own developer kit. Clearly the Xbox scene doesn't have that kind of support on various levels, so when you put it that way it makes sense that illegal jumping through hoops is the only option. Personally, I'd consider the lack of open-source developing material a bit backward, along with disagreeing with silly things like xbins download method though, but I guess my practical logic is firing in ways that are not from this terrestrial realm in that case.

I suppose with this new shot of arcade emulation support on the Xbox1 maybe there might be some more attention by developers towards OpenXDK, though that's probably just wishful thinking isn't it? :P
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Re: Ketsui,Dodonpachi dai ou and Espgaluda emulated on Xbox1.

Post by TVG »

Time to update my old ass emulators.

What's the most recent and best mame-type emu? When I downloaded mine, all the mame variants used some ancient mame version and had decent but not great compability.
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Re: Ketsui,Dodonpachi dai ou and Espgaluda emulated on Xbox1.

Post by Trevor spencer »

TVG wrote:Time to update my old ass emulators.

What's the most recent and best mame-type emu? When I downloaded mine, all the mame variants used some ancient mame version and had decent but not great compability.
Coin Ops 2 , All the mame games on coin ops are compatible

Chuck "Coin Ops 2 Britney Pairs" into google and see what comes up :wink:
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Re: Ketsui,Dodonpachi dai ou and Espgaluda emulated on Xbox1.

Post by JJXB »

BPzeBanshee wrote:I suppose with this new shot of arcade emulation support on the Xbox1 maybe there might be some more attention by developers towards OpenXDK, though that's probably just wishful thinking isn't it? :P
i doubt it since the general development speed on OpenXDK has been quite slow as of yet and tbh, i'm not sure it'll get somewhere since the 360 homebrew scene is also stunted in the legal sense since it also uses illegally compiled xex binary files as far as I know. and there's more focus going into the JTAG scene now than anything else. either that or some of the earlier xbox coders (XPort for example) retired at some point in time.
It's about "realizing their actuality." And judging by the look on Jane's face, she's realized it a couple of times already.
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