Scirra's CONSTRUCT - good for shmup dev?

A place for people with an interest in developing new shmups.
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Shocky
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Joined: Thu Oct 27, 2005 1:15 pm
Location: Yume Tairiku Finland

Scirra's CONSTRUCT - good for shmup dev?

Post by Shocky »

I think this deserves its own topic. I only found a couple of short mentions (by alastair jack & LionFish) in this forum.

I've started developing a shmup in Construct ( http://www.scirra.com/ ), the free open-source game creator (Windows only though). The first impression is that creating games like this is mad easy.

Then I ran into a serious problem: How to get my shmup to run in full-screen but in 240 x 320 resolution? Or even in a resizable window in that resolution? Any ideas/theories?

Also, feel free to comment and analyse if Construct is suitable for shmup dev. and of course tips and whatever are welcome too.
Before Pope John Paul died he decreed that Aliens were also GOD's creatures and we should treat them with respect.

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vrekman64
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Joined: Sun May 01, 2011 1:05 am

Re: Scirra's CONSTRUCT - good for shmup dev?

Post by vrekman64 »

You cannot set 320x240 at any bit color fullscreen unless it is listed in the adapter's list of resolutions

(in win xp you can find it in: control panel -> display properties -> settings -> advanced -> list all modes...)

[ Try to run for example a mame game, and change the resolution in that game's properties, you'll see that 320x200 is missing]
This is the price we pay for our latest technology videocards.
You can have 320x200 or 320x240 or any other resolution on older cards (or maybe older drivers I should say)

so you are left with the windowed option.

in construct go to layout editor, in layout properties (just click anywhere but the project).
In layout properties, click on the last property( a blue underlined "Application" word).
In there you can find everything you ask. check out:
-window width, height
-resizing ("stretch window content")
-maximize box
-multisampling
and all the other options

also make sure your layout is 320x240



I'm thinking about creating one myself using construct, but can't figure out how am I supposed to define all the waves of enemies ( eg. a straight flying enemy 1.2 second mark and then a wave flying enemy 2.2 seconds later and so on)

Also, it is much more probable that the scirra community will help you more.

good luck
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