Karous to 3DS?

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sfried
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Karous to 3DS?

Post by sfried »

Milestone is apprently jumping on the 3D(S) bandwagon but I'm not sure how Karous would utilize the 3D here. Feathers everywhere?
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MathU
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Re: Karous to 3DS?

Post by MathU »

Oh boy, handheld Karous. The 3DS just keeps getting better.

Why does it have to use the 3D? Forcing the use of features that a game may not benefit from is exactly why the original DS took so long to take off with great games. As a matter of fact, this is fantastic news. I was very concerned with where the excellent state of 2D gaming on the DS was going to go with the 3DS. I have not heard of a single title yet that wasn't going to be 3D. It's very relieving that a 2D game has finally been announced.
Of course, that's just an opinion.
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Re: Karous to 3DS?

Post by BulletMagnet »

MathU wrote:I have not heard of a single title yet that wasn't going to be 3D.
If memory serves Atlus is doing an "upgraded" version of Devil Survivor for the 3DS, but all the action takes place on the bottom (non-3D) screen...don't quote me on that without double-checking me first though, heh.
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Re: Karous to 3DS?

Post by Elixir »

I can only imagine this hurting my eyes. I really dislike the concept of the 3DS, it's 100% gimmick.

Close your left eye, and look at these images:

http://blog.esuteru.com/archives/2192433.html

Fun, right? If you don't suffer from eye fatigue or headaches (or just get tired in general) from this, feel free to buy a 3DS. Otherwise, pass.
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Re: Karous to 3DS?

Post by the2bears »

I doubt the game play will be changed to utilize the "3D" effect? Otherwise, I don't see this being a problem. My understanding is that the screen can be adjusted right down to "no 3D effect" at all.

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Frederik
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Re: Karous to 3DS?

Post by Frederik »

Mmh, I wonder how they will port it, vertical shooter on a horizontal screen... Ketsui DS kinda worked, but that was mostly because it was just a bossrush - the stage 5 remix really, really sucked. And using both screens would be even more awkward, given how the upper one is much wider and the lower one isn´t 3D.

I think Omega 5 is the more interesting port, Karous looks pretty dull to me (mostly due to the lack of colors), but maybe the game is still good. I won´t be buying a 3DS just for these games, though, since my next purchase will be an iPod Touch for the CAVE ports. Adding to that the d-pad is placed in a position that looks very awkward, but I reserve my judgement until I finally get to try it out myself.

I will have to buy a 3DS down the road anyways if Mariokart turns out to be as awesome as the DS one, and maybe if they make a Mario Galaxy for it too 8) Will wait for a revision though, the current design is way to glossy for my taste and they probably will come up with a revision sooner or later anyways, it´s just what Nintendo does :?

Elixir wrote:I can only imagine this hurting my eyes. I really dislike the concept of the 3DS, it's 100% gimmick.

Close your left eye, and look at these images:

http://blog.esuteru.com/archives/2192433.html

Fun, right? If you don't suffer from eye fatigue or headaches (or just get tired in general) from this, feel free to buy a 3DS. Otherwise, pass.
It seems these people haven´t decided on what frequency seems to work best, these are all over the place in quality, though it actually works better for me with both eyes open.

And I´m really undecided on how I feel about this whole 3D business anyways - I really don´t like this whole "sweet spot" thing where you have to keep your eyes in a specific range, since I usually keep moving around with my hands and head all the time while playing handhelds. If I´m forced to keep my head locked to not destroy the 3D I expect headaches not only from the eyestrain but also from my already terribly stiff neck and shoulders :? I would much rather have a system with higher resolution and more graphical power than this weird mix of buttons, cameras and screen technologies.
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Re: Karous to 3DS?

Post by Vyxx »

Hey Milestone, how about a new game?
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Re: Karous to 3DS?

Post by Drum »

Elixir wrote:I can only imagine this hurting my eyes. I really dislike the concept of the 3DS, it's 100% gimmick.

Close your left eye, and look at these images:

http://blog.esuteru.com/archives/2192433.html

Fun, right? If you don't suffer from eye fatigue or headaches (or just get tired in general) from this, feel free to buy a 3DS. Otherwise, pass.
Those look pretty cool actually. You just convinced me.


3D is probably the only thing that could make Karous remotely visually appealing, don't really see the objection to that aspect. Of course, it's still Karous.
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Re: Karous to 3DS?

Post by mesh control »

Hey Milestone,
Illevo port for Xbox 360 please.

Maybe i should just get a Wii
lol
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Re: Karous to 3DS?

Post by sfried »

Elixir wrote:I can only imagine this hurting my eyes. I really dislike the concept of the 3DS, it's 100% gimmick.

Close your left eye, and look at these images:

http://blog.esuteru.com/archives/2192433.html

Fun, right? If you don't suffer from eye fatigue or headaches (or just get tired in general) from this, feel free to buy a 3DS. Otherwise, pass.
The 3D can be turned off, didn't you know that? That's what the slider on the right of the screen is for!
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Re: Karous to 3DS?

Post by linko9 »

And if those picture hurt your eyes it's because of the rapid movement from one image to the next. That's not how it works on the 3ds; the image presented to each eye is constant. If watching a 3d movie hurts your eyes, then I bet the 3ds will too, but I've sat through a number of 3d movies, and never had a problem. As for this Karous port, sounds like a terrible idea, I don't really see how you get a vert running on a horizontal screen without some serious compromises.
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Re: Karous to 3DS?

Post by sfried »

linko9 wrote:And if those picture hurt your eyes it's because of the rapid movement from one image to the next. That's not how it works on the 3ds; the image presented to each eye is constant. If watching a 3d movie hurts your eyes, then I bet the 3ds will too, but I've sat through a number of 3d movies, and never had a problem.
Err, 3DS does not use shutters to project its 3D. Instead it uses something akin to lenticular technology in that there are a set of columns aimed at one eye and another set aimed at the other in an odd/even fashion. Two different images are actually being projected in each eye at once at the same time (as opposed to alternating fields from 3D glasses) so the eyes don't get confused. And once again the 3D image can be adjusted or turned off entirely to suit with individuals tolerance for image depth.

But I agree with the poster about how a vertical shooter would work on this system, much less if the 3D is set up only for horizontal projection...unless they use the (3)DS's "book format" as a way to play it tate minus 3D effects, which is entirely concievable. But then again, why not release it for the standard DS system if that were the case? Was it the case of screen size (3DS admittedly has a slightly larger top screen than the DS)?
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Re: Karous to 3DS?

Post by null1024 »

The 3DS has gobs more horsepower than the DS, that might be the only reason for doing it there instead.
Also, the 3D effect has a slider... [edit: ah, already said, thankfully]
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Re: Karous to 3DS?

Post by Elixir »

sfried wrote:The 3D can be turned off, didn't you know that? That's what the slider on the right of the screen is for!
That's not to say that Milestone won't use it, because that's what people will be buying the 3DS for. People are not going to purchase a brand new console for what, $250? $300 USD? and think "man, I can't wait to play all of these 2D games that don't utilize the 3DS at all! I'm definitely going to get value for money this way".

I honestly think Karous is pretty crappy. I honestly think playing shmups on a handheld is a pretty crappy way of playing shmups. Whether this game has 3D or not, it doesn't matter, I'm sure there will be much better games available for the 3DS that aren't shmups.
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Re: Karous to 3DS?

Post by MathU »

I'm buying the 3DS for the same reason I got the DS: good games.
Thank you, Milestone!
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Re: Karous to 3DS?

Post by KBZ »

Being able to turn off the 3D is nice. But why does the Dpad appear be falling off the bottom of the device. That's a huge nintendon't right there. Yeah.. I said it.
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Re: Karous to 3DS?

Post by Despatche »

It's no worse than a Game Boy micro. Would you rather have the Slide Pad in that spot instead?
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Re: Karous to 3DS?

Post by Drum »

Despatche wrote:It's no worse than a Game Boy micro.
Ok ... but maybe we shouldn't be comparing it to the Gameboy Micro.
Despatche wrote:Would you rather have the Slide Pad in that spot instead?
Yes :(
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Re: Karous to 3DS?

Post by Frederik »

sfried wrote:unless they use the (3)DS's "book format" as a way to play it tate
This sounds incredibly uncomfortable. I played Super Star Soldier on the PSP that used the system vertically... It was painful. I mean, the game was shitty too, but having to hold a portable that wasn´t intended for this use this way just isn´t fun. Book mode in general is really cool for touch games - I love Rhythm Heaven and it feels much more natural than using touch in the regular orientation, but using the dpad that way must be terrible.

I think the CAVE iOS ports are a much more elegant solution since you can hold the iPhone/iPod either way, and the touch controls seem to work really well too. I remember actually selling my old DS Lite and buying a new one because my first one just couldn´t do diagonals without using absurd amounts of force on it... Bad d-pads can ruin even the best portable shmup.

Oh, and the GBA Micro works because it´s just so small and light. The d-pad on the 3DS is a whole different story since you still have to hold the entire system in your hands.

Portable shmup ports are always a compromise - so far the CAVE ports seem to be the best solution by just coming up with an entirely new control method, and on a high-res screen that doesn´t force the vertical original into any weird orientations.

The only way I see a good shmup on the 3DS is making a new game from scratch (or just taking a horizontal game to port, like Omega 5). Parodius with some wacky 3D effects for instance :mrgreen:
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Re: Karous to 3DS?

Post by sfried »

Frederik wrote:The only way I see a good shmup on the 3DS is making a new game from scratch (or just taking a horizontal game to port, like Omega 5). Parodius with some wacky 3D effects for instance :mrgreen:
We already have Dead or Alive Dimensions for those kinds of effects...but Parodius, or worse, Otomedius...oh god...3D giggling everywhere with gyro support. :shock: That's not exactly what I play shmups for.

At least I can bet Shin'En will have another pretty shmup up their sleeves. Or maybe even Treasure (S&P3DS please).
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Re: Karous to 3DS?

Post by Jeneki »

Hmm, perhaps use 3D in two layers. Put your ship and enemy bullets on the higher layer, to make them stand out from everything else. That wouldn't seem so bad.
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Re: Karous to 3DS?

Post by MathU »

I think someone could make a really neat shooter making use of different planes on the 3DS. Maybe something like Rayforce.
They sort of did it with Vertical Force for the Virtual Boy, but that was pretty gimmicky and the 3DS has much better 3D.
Of course, that's just an opinion.
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Re: Karous to 3DS?

Post by Drum »

Was just playing Thunder Ceptor II in MAME with my eyes crossed like an idiot to get the 3D effect (it has two screens displaying slightly different images) ... and it is pretty cool actually. Anybody know any other shooters that do this trick?
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Re: Karous to 3DS?

Post by Vyxx »

MathU wrote:...and the 3DS has much better 3D.
Have you actually seen it?
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Re: Karous to 3DS?

Post by TrevHead (TVR) »

Kid Icarus with its space harrier gameplay looks intresting
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Re: Karous to 3DS?

Post by esreveR »

Vyxx wrote:Hey Milestone, how about a new game?
Does Milestone even make decent games in the first place?
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Re: Karous to 3DS?

Post by MathU »

Yep, very good ones in fact.
Of course, that's just an opinion.
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Re: Karous to 3DS?

Post by esreveR »

Oh, sorry. I didn't know because Karous seemed so...meh in my opinion.

I want to try Chaos Field though.
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Re: Karous to 3DS?

Post by Frederik »

In any case, the Karous OST is brilliant. A fantastic blend of kinda mid-to-late 90s breakbeats, some modern wobbling drum´n´bass stuff, well rounded with some nice jazzy pads and melancholic chords. Definitely one of my new favourites and a lot more interesting as a shmup OST than the kitschy generic dreamdance Manabu Namiki recently produces.

http://www.youtube.com/watch?v=oRCo37fC ... re=related
http://www.youtube.com/watch?v=44sKnin1 ... re=related

http://vgmdb.net/album/4628
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Re: Karous to 3DS?

Post by esreveR »

Wow, that...sounds a lot better than I remember it on the Dreamcast.

But then again I never play games above five decibels anyway.
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