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 Post subject: GD: Vasara
PostPosted: Sun Dec 26, 2010 8:41 pm 


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Joined: 02 Aug 2010
Posts: 2388
Location: Seattle, WA
I love this game, but there are a few problems holding me back from getting really focused on it. First off, save states don't work, so there's no good way to practice - is there any way to get around this? Second of all, how do I get more red gems to appear? It seems that I'm just playing through, and all of a sudden there's a huge torrent of red gems on the screen. I know how to trigger the large ones (they appear in fixed areas) but the smaller ones are kind of random.
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 Post subject: Re: GD: Vasara
PostPosted: Tue Dec 28, 2010 5:01 pm 


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Location: Brazil
Savestates work fine in wolfmameplus 99, I just checked. Dunno about this gem torrent though.
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 Post subject: Re: GD: Vasara
PostPosted: Wed Dec 29, 2010 6:29 am 


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Looks like some hidden areas release about 5 gems each when hit with a charge attack, I thought it had something to do with reflecting bullets on an enemy, but apparently I was wrong. An example is a few lanterns that appear at the start of Maeda(spear guy)'s stage.
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 Post subject: Re: GD: Vasara
PostPosted: Wed Dec 29, 2010 9:20 pm 


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Yeah, certain background elements do release gems when hit with a melee attack - I think a pair of rock carvings before one of the bosses are another example.
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Glossary / Discussion / The Bizaar / Vasara HS


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 Post subject: Re: GD: Vasara
PostPosted: Thu Oct 27, 2011 2:18 pm 


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Joined: 24 Mar 2011
Posts: 58
Location: Bulgaria
Quote:
save states don't work, so there's no good way to practice

Try to imagine for a while the passage/boss before playing again. Should be a quicker way to improve.
Vasara is quite an intuitive game, as most of the Visco's software. That is why I like both Vasaras, Storm Blade and Ashura Blaster.


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 Post subject: Re: GD: Vasara
PostPosted: Fri Oct 28, 2011 10:23 pm 


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Playing video games in my mind will make me better. Not sure I see that.
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 Post subject: Re: GD: Vasara
PostPosted: Sat Oct 29, 2011 4:17 am 


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RNGmaster wrote:
Playing video games in my mind will make me better. Not sure I see that.


I think he's suggesting something like this?
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mastermx wrote:
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 Post subject: Re: GD: Vasara
PostPosted: Sun Jul 13, 2014 1:31 am 


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Joined: 12 Aug 2009
Posts: 1839
Location: Minnesota, USA
Does anyone understand the end-of-stage bonus?

I've been practicing special attack kill chains for extra points, and I think I'm catching on with that part. But in the stage end bonus I almost always get 29/30, and I have no idea what is needed to get all 30 more often.

Thanks!
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 Post subject: Re: GD: Vasara
PostPosted: Tue Sep 09, 2014 1:50 pm 


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Jeneki wrote:
But in the stage end bonus I almost always get 29/30, and I have no idea what is needed to get all 30 more often.

If memory serves this refers to the number of "special" enemies you killed in the stage: bosses and mid-bosses are part of the number, but most of them are "normal" enemies with a flag sticking out of them. Keep an eye out for those, you see a little marker pop up when you kill one.
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 Post subject: Re: GD: Vasara
PostPosted: Fri Sep 26, 2014 10:47 pm 


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Joined: 12 Aug 2009
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Location: Minnesota, USA
Thank you. That's it!
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