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 Post subject: Dead Moon: Tsuki Sekai no Akumu
PostPosted: Fri Dec 24, 2010 6:29 pm 


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It was about two centuries after the beginning of human space exploration...

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HYPER SHOOTING!

Great little PC Engine hori here. Simple stuff, and it seems there's a huge capacity for score milking. It's also on the Wii as a Virtual Console download.

Thanks to lgb for maintaining the previous thread.

Format like this please:

[NAME - SCORE - STAGE]

For example: PlayerName - 1,111,111 - ST5

LAST UPDATE: March 22nd, 2015

The DEAD MOON high score board:

Code:
1. Kollision        9,280,600    ALL
2. tinotormed       7,836,100    ALL     (1LC)
3. Perikles         7,771,800    ALL
4. Ed Oscuro        5,994,900    ST5
5. spadgy           5,939,700    ST6 
6. PlasmaBlooD      4,930,000    ALL
7. UGO              1,828,000    ALL
8. DJ Incompetent   1,811,100    ALL
9. Damocles         1,648,600    ALL
10.LGB              1,431,900    ST3
11.Sonic R          1,368,200    ST5
12.
13.
14.
15.

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 Post subject: Re: Dead Moon/Tsuki Sekai no Akumu (newer new thread)
PostPosted: Fri Dec 24, 2010 6:32 pm 


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Done! Now to hunt down Ed and find out what his tricks are! Mr Oscuro?
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 Post subject: Re: Dead Moon/Tsuki Sekai no Akumu (newest thread)
PostPosted: Fri Dec 24, 2010 6:43 pm 


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Tsuki sekai no akumu is the subtitle, not the Japanese title
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 Post subject: Re: Dead Moon/Tsuki Sekai no Akumu (newest thread)
PostPosted: Fri Dec 24, 2010 6:52 pm 


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:oops: Thanks! Fixed.
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 Post subject: Re: Dead Moon: Tsuki Sekai no Akumu (newest thread)
PostPosted: Sat Dec 25, 2010 7:13 am 


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Thanks for the X-mas present of including my name in the scoreboards!
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 Post subject: Re: Dead Moon/Tsuki Sekai no Akumu (newer new thread)
PostPosted: Sat Dec 25, 2010 8:53 pm 


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spadgy wrote:
Done! Now to hunt down Ed and find out what his tricks are! Mr Oscuro?

Saw your post yesterday - Going to find my PC-Engine ROMz (I've got it narrowed down to two hard drives) and see if I can't duplicate this on Ootake. I'm pretty sure most everybody was using Magic Engine, like me, though.

It wasn't a tough trick or anything, I'm very surprised nobody else has been able to duplicate it.


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 Post subject: Re: Dead Moon: Tsuki Sekai no Akumu (newest thread)
PostPosted: Mon Dec 27, 2010 12:27 am 


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maybe the scoring tricks have something to do with the asteroids on stage 2.
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 Post subject: Re: Dead Moon: Tsuki Sekai no Akumu (newest thread)
PostPosted: Mon Dec 27, 2010 3:38 am 


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Maybe it does!


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 Post subject: Re: Dead Moon: Tsuki Sekai no Akumu (newest thread)
PostPosted: Mon Dec 27, 2010 4:34 am 


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But how are they being destroyed with? Because when I was playing it, I was in mid-stage 2 with a blue beam and missiles, and while I am battling the invaders, I nicked one asteroid while I got hurt. So how are they being destroyed?
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 Post subject: Re: Dead Moon: Tsuki Sekai no Akumu (newest thread)
PostPosted: Mon Dec 27, 2010 1:47 pm 


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Probably by being shot.


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 Post subject: Re: Dead Moon: Tsuki Sekai no Akumu (newest thread)
PostPosted: Mon Dec 27, 2010 2:46 pm 


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I love Ed's cryptic help here! So it is about shooting them and not flying some special route through?

If tinotormed's had no luck with missiles, maybe the pods on full speed can help take down the 'roids?
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 Post subject: Re: Dead Moon: Tsuki Sekai no Akumu
PostPosted: Sat Jan 01, 2011 4:55 am 


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I finally figured it out! However, to do this one you must set your Fire button with it's Turbofire setting!

Here's how it goes:

- You must have yourself armed with a yellow 5-way multi-shot, and once you see them, shoot the asteroids down quickly before they reach the opposite left of the screen!

Maybe I'll be uploading a video of it soon!
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 Post subject: Re: Dead Moon: Tsuki Sekai no Akumu
PostPosted: Sat Jan 01, 2011 1:31 pm 


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tinotormed wrote:
Maybe I'll be uploading a video of it soon!


And a new score I hope!

Seriously - it would be great to see a video.
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 Post subject: Re: Dead Moon: Tsuki Sekai no Akumu
PostPosted: Sat Jan 01, 2011 5:23 pm 


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PlasmaBlooD 4,930,000 ALL

one Asteroid = 1 million?
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 Post subject: Re: Dead Moon: Tsuki Sekai no Akumu
PostPosted: Sat Jan 01, 2011 7:41 pm 


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Yellow weapon and one asteroid = 1 million sounds vaguely right (I honestly don't remember correctly, but the part about needing a specific weapon does sound right).


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 Post subject: Re: Dead Moon: Tsuki Sekai no Akumu
PostPosted: Sun Jan 02, 2011 4:45 pm 


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PlasmaBlooD wrote:
PlasmaBlooD 4,930,000 ALL

one Asteroid = 1 million?


And in roll the asteroid poppin' scores! Well done PlasmaBlood.

tinotormed next?

Oh - and it's updated...
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 Post subject: Re: Dead Moon: Tsuki Sekai no Akumu
PostPosted: Mon Jan 03, 2011 12:41 am 


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I don't think the asteroid gives you 1mil, because when I was practicing this, I got about 800k. So I plan on playing this game for the WR score during my sem break, with at least a target of 6mil with an ALL.
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 Post subject: Re: Dead Moon: Tsuki Sekai no Akumu
PostPosted: Mon Jan 03, 2011 2:51 pm 


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Finally, a world record with a No Miss ALL! :D

tinotormed - 7,836,100 - ALL

Twitpic: http://twitpic.com/3mmthd
YouTube replay video: http://www.youtube.com/watch?v=ScPulfRdCiU

Should have picked off one more asteroid in stage 2 and I should have gotten a tighter score!
Anyways, I finally have my moment!
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 Post subject: Re: Dead Moon: Tsuki Sekai no Akumu
PostPosted: Mon Jan 03, 2011 3:35 pm 


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tinotormed wrote:
Finally, a world record with a No Miss ALL! :D

tinotormed - 7,836,100 - ALL

Twitpic: http://twitpic.com/3mmthd
YouTube replay video: http://www.youtube.com/watch?v=ScPulfRdCiU

Should have picked off one more asteroid in stage 2 and I should have gotten a tighter score!
Anyways, I finally have my moment!


Wow that's crazy, a WR for sure?
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 Post subject: Re: Dead Moon: Tsuki Sekai no Akumu
PostPosted: Mon Jan 03, 2011 7:07 pm 


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tinotormed wrote:
tinotormed - 7,836,100 - ALL


Wow - amazing work! Does anybody have a place where we can verify this as a WR? What was the previous WR?

Whatever - amazing stuff tinotormed! Updating...
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 Post subject: Re: Dead Moon: Tsuki Sekai no Akumu
PostPosted: Tue Jan 04, 2011 1:31 am 


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I know, but after I tried searching the internet, there hasn't been one yet. But in Twin Galaxies, the score estimaties about 2.5 million by Andrew Furrer. I can truly manage that after scoring this huge one.
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 Post subject: Re: Dead Moon: Tsuki Sekai no Akumu
PostPosted: Tue Jan 04, 2011 11:50 am 


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tinotormed wrote:
...when I was practicing this, I got about 800k.


Edit: According to my calculations, a single asteroid can give you a score of 777,700.
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 Post subject: Re: Dead Moon: Tsuki Sekai no Akumu
PostPosted: Tue Jan 04, 2011 4:17 pm 


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Twingalaxies doesn't accept scores done with autofire, unfortunately.

Shooting those missles on the stage 3 boss can be done infinitely. There's a safe spot too. The game rolls over after 99,999,900 points.


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 Post subject: Re: Dead Moon: Tsuki Sekai no Akumu
PostPosted: Wed Jan 05, 2011 12:51 am 


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I already tried it, but my recorder has limited value so I cannot waste time on this stage. Stage 5 mid-boss can be milked either.
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 Post subject: Re: Dead Moon: Tsuki Sekai no Akumu
PostPosted: Wed Jan 05, 2011 1:13 am 


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Stage 3 boss is easier. You can just leave your guy there forever, shooting, without having to move.


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 Post subject: Re: Dead Moon: Tsuki Sekai no Akumu
PostPosted: Wed Jan 05, 2011 4:51 pm 


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I know, and it works.
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 Post subject: Re: Dead Moon: Tsuki Sekai no Akumu
PostPosted: Tue Jan 18, 2011 5:27 pm 


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Cool!

How do I get the 100% on the 1st stage?
I'm quite sure I killed everything a few times and it always displayed 97%. And when I wasn't focusing I would get 98%.
So where's the catch? :roll:
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 Post subject: Re: Dead Moon: Tsuki Sekai no Akumu
PostPosted: Tue Jan 18, 2011 10:36 pm 


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Kollision wrote:
How do I get the 100% on the 1st stage?
I'm quite sure I killed everything a few times and it always displayed 97%. And when I wasn't focusing I would get 98%.
So where's the catch? :roll:


I struggle with this for ages! Don't use the bomb that comes up near the end of the level (stuff you kill with the bomb doesn't appear to count towards the total).

(EDIT: Also - I learned that I prefer the full-power red weapon for taking down those asteroids. I think it works better than yellow.)

Oh - and I did this:

spadgy - 5,939,700 - ST6

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Updating...
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 Post subject: Re: Dead Moon: Tsuki Sekai no Akumu
PostPosted: Tue Jan 18, 2011 11:09 pm 


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spadgy wrote:
Kollision wrote:
How do I get the 100% on the 1st stage?
I'm quite sure I killed everything a few times and it always displayed 97%. And when I wasn't focusing I would get 98%.
So where's the catch? :roll:
I struggle with this for ages! Don't use the bomb that comes up near the end of the level (stuff you kill with the bomb doesn't appear to count towards the total).

Tks for the clarification. :)

But I guess it's too late for me now cause I got this:

Kollision - 9,043,800 - ALL

Lost 1 measly life in the mid-form of the skull.
And I agree with you about the red weapon, spadgy! ;)
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Last edited by Kollision on Thu Jan 20, 2011 2:30 am, edited 1 time in total.

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 Post subject: Re: Dead Moon: Tsuki Sekai no Akumu
PostPosted: Wed Jan 19, 2011 1:06 am 


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Damn, you sure definitely have got skill, boy! I only 1-lifed this game though. Oh, and regarding that mid-form, time your movements carefully while shooting at his heart, by a few taps up or down. The best weapon against him would be the blue beam or the yellow 5-way shot.
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