Will Cave utilize 6-button scheme w/ it's arcade shmup PCBs?

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PC Engine Fan X!
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Will Cave utilize 6-button scheme w/ it's arcade shmup PCBs?

Post by PC Engine Fan X! »

As with most arcade PCBs down the road of evolution, if one looks back on the the early years of Cave's arcade shmup PCB roster, one sees the classic 2-button scheme (i.e. DP, DDP, etc.) evolve into the 3-button scheme (i.e. with DDP-DOJ PCB), the 4-button scheme (i.e. with DDP-DFK PCBs of version 1.0, 1.5 & 1.51) and so on.

Do you think Cave will push into uncharted territory with an arcade shmup PCB release sporting an 6-button scheme? Of course, that would entail using a kick harness setup just to take advantage of buttons 4, 5 & 6 plugged directly into said PCB (leaving buttons 1, 2 & 3 accessed through the Jamma edge interface).

The only arcade shmup PCB ever to grace the 6-button scheme from the get-go would be the American Sammy variant of Daioh.

The original Athena Co. Ltd. produced JPN region Daioh PCB sports a 2-button scheme at best. American Sammy went the extra mile with four extra buttons changing the gameplay & game mechanics to give Daioh some new fangled twists to the arcade shmup genre, a definite first indeed. Considering that the USA region Daioh PCB was released during the Street Fighter era, American Sammy wanted to cash in on the 6-button craze that was going on with all the various arcade fighting/brawlers during that period in time but apply that to an arcade shmup based title. Very smart move on their part & pulling it off without a hitch.

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bsidwell
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Re: Will Cave utilize 6-button scheme w/ it's arcade shmup PCBs?

Post by bsidwell »

Nope.
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BPzeBanshee
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Re: Will Cave utilize 6-button scheme w/ it's arcade shmup PCBs?

Post by BPzeBanshee »

I cant see Cave games being plausible to play with 6 buttons, though the info you added was an interesting read. :)
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Obiwanshinobi
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Re: Will Cave utilize 6-button scheme w/ it's arcade shmup PCBs?

Post by Obiwanshinobi »

In DP (at least the Hong Kong version), DDP and Dangun Feveron you can map autofire onto C button as well.
6 buttons for an arcade game would be fine and all on a properly designed controller. I'm not sure if I'd choose to play R-Type Delta or Einhänder with a standard arcade stick.
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Lance Boyle
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Re: Will Cave utilize 6-button scheme w/ it's arcade shmup PCBs?

Post by Lance Boyle »

Obiwanshinobi wrote:I'm not sure if I'd choose to play R-Type Delta or Einhänder
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Despatche
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Re: Will Cave utilize 6-button scheme w/ it's arcade shmup PCBs?

Post by Despatche »

They have almost always used three buttons, and probably almost always will. If they really think they can create a 6-button game and make it work, so be it.

Ergo, this thread is unnecessary.
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Lance Boyle
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Re: Will Cave utilize 6-button scheme w/ it's arcade shmup PCBs?

Post by Lance Boyle »

Maybe Deathsmiles 3 will REALLY be a Defender clone.
Ergo, this thread is unnecessary.
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Re: Will Cave utilize 6-button scheme w/ it's arcade shmup PCBs?

Post by Despatche »

I don't have much to say, and no one else really "should". This thread is "pointless", not "bad".
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roker
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Re: Will Cave utilize 6-button scheme w/ it's arcade shmup PCBs?

Post by roker »

Radiant silvergun

Saturn pad

6 buttons

discuss.
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Re: Will Cave utilize 6-button scheme w/ it's arcade shmup PCBs?

Post by Lance Boyle »

roker wrote:Radiant silvergun

Saturn pad

6 buttons

discuss.
Overrated.

Good pad.

Not enough buttons.

no.
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drauch
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Re: Will Cave utilize 6-button scheme w/ it's arcade shmup PCBs?

Post by drauch »

Cave doing such a thing? I don't think it'll happen. Another company? Possible.
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Re: Will Cave utilize 6-button scheme w/ it's arcade shmup PCBs?

Post by roker »

Lance Boyle wrote: Overrated.

Good pad.

Not enough buttons.

no.
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Re: Will Cave utilize 6-button scheme w/ it's arcade shmup PCBs?

Post by emphatic »

ESPGALUDA uses 4 buttons (even though it's not mentioned anywhere in the documentation). D button is full auto, press and hold C+D during startup to switch the C & D functions (i.e. C=full auto, D=barrier).

If CAVE decides to do a 5 or 6 button game, I hope those buttons are for skipping dialog or some shit that's generally not needed to play it.
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gs68
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Re: Will Cave utilize 6-button scheme w/ it's arcade shmup PCBs?

Post by gs68 »

It is possible to have a 6-button setup for Deathsmiles: 2 for standard left and right shot, 2 for full-auto left and right, 1 for bomb, 1 for lock-on.

Although I'd rather stick with 4 buttons (no full-autos, no separate lock-on button); this is the perhaps the only Cave shooter where I'm fine tapping the fire button(s).
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Re: Will Cave utilize 6-button scheme w/ it's arcade shmup PCBs?

Post by njiska »

gs68 wrote:It is possible to have a 6-button setup for Deathsmiles: 2 for standard left and right shot, 2 for full-auto left and right, 1 for bomb, 1 for lock-on.

Although I'd rather stick with 4 buttons (no full-autos, no separate lock-on button); this is the perhaps the only Cave shooter where I'm fine tapping the fire button(s).
I was just thinking the same thing. 6-button works awesome for DS, but it's also the only game where it would come up.
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Re: Will Cave utilize 6-button scheme w/ it's arcade shmup PCBs?

Post by kernow »

No, because apart from DS2 they like plain JAMMA, mono sound.
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Taylor
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Re: Will Cave utilize 6-button scheme w/ it's arcade shmup PCBs?

Post by Taylor »

A few shmups have special extra buttons in some arcades, they just press the other buttons at different speeds but perhaps beget a need.
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Re: Will Cave utilize 6-button scheme w/ it's arcade shmup PCBs?

Post by njiska »

kernow wrote:No, because apart from DS2 they like plain JAMMA, mono sound.
That's no argument against the future. Especially as HD JVS hardware like the Type X2 and Viewlix start to become more common. Cave has pretty much reached the point where they need new hardware so anything is possible.
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Re: Will Cave utilize 6-button scheme w/ it's arcade shmup PCBs?

Post by kernow »

We're not going to see a six button cave shooter... this thread is dumb.
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Re: Will Cave utilize 6-button scheme w/ it's arcade shmup PCBs?

Post by Dave_K. »

I thought you stopped taking teh interwebs seriously kernow? This is a CAVE thread! ^_~
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Re: Will Cave utilize 6-button scheme w/ it's arcade shmup PCBs?

Post by kernow »

^_~

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Re: Will Cave utilize 6-button scheme w/ it's arcade shmup PCBs?

Post by TrevHead (TVR) »

With shmups getting more and more complex I can see Cave or someother dev making a 5 or 6 button shmup sometime in the future. Im supprised no one has made a shmup or run n gunner that uses the 4 cross style ps2 / 360 face buttons as a way to control your avatars firing direction (eg press button 1 to fire left, the botton button to fire down) add a bomb button, a special, and maybe a jump button and you have 6 or 7
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Re: Will Cave utilize 6-button scheme w/ it's arcade shmup PCBs?

Post by Obiwanshinobi »

TrevHead (TVR) wrote:Im supprised no one has made a shmup or run n gunner that uses the 4 cross style ps2 / 360 face buttons as a way to control your avatars firing direction (eg press button 1 to fire left, the botton button to fire down) add a bomb button, a special, and maybe a jump button and you have 6 or 7
Apocalypse (starring Bruce Willis) on the PSX is like that, but you really should play it with two analogues (and vibrations) to get the most out of it. That game is FUCKING AWESOME.
There's also that Konami game Project Overkill, but it doesn't play quite as sweet.
Last edited by Obiwanshinobi on Mon Dec 20, 2010 1:00 am, edited 1 time in total.
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Re: Will Cave utilize 6-button scheme w/ it's arcade shmup PCBs?

Post by gameoverDude »

Should there be another Dodonpachi, Cave could base it off of DFK Power Mode but assign the boost and normal weapons to separate button sets. This does sound like it may awkward to some, so should Cave try it- there should be an option to stick with the standard ABC/D layout used in Daifukkatsu with B being Boost toggle.

This layout uses Genesis/Saturn button notation, with XYZ being top row.
X= Boost Shot & Laser
Y= Boost Auto Shot
Z= New function (manual bomb for power mode?)
A= Normal Shot & Laser
B= Normal Auto Shot
C= Hyper
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bsidwell
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Re: Will Cave utilize 6-button scheme w/ it's arcade shmup PCBs?

Post by bsidwell »

If your shmup has more than three buttons it has too many buttons.
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sikraiken
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Re: Will Cave utilize 6-button scheme w/ it's arcade shmup PCBs?

Post by sikraiken »

Cave already made a shooter in 2004 that requires tons of buttons (a NASA control panel worth) for world record level scores.

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Estebang
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Re: Will Cave utilize 6-button scheme w/ it's arcade shmup PCBs?

Post by Estebang »

I long for the day when someone makes a shmup that uses the Steel Battalion controller.
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