Einhander

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Icarus
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Einhander

Post by Icarus »

NOTE: This thread is no longer being updated. If there is no new thread created and you wish to make one, just copy-paste and notify a mod to lock this one down.

I'm a little surprised that there wasn't a score board for this here up until now, so here we are. Submit your scores for Squaresoft's little classic, Einhander! It's fun, it's easy to pick up, it's cheap, and it's available domestically (for you American citizens at least).

Now I am aware of the minor differences between the Japanese and US versions (FAQ written by Triple Lei available here), mainly relating to Gunpod ammo gained on collection. Because of these differences, the tables have been split into Japanese and American versions, with Normal and Hard Difficulty scoretables for each.

There's a lot of tables to manage, so please post your scores using the following format listed, for ease of updating. Thanks! And have fun going for the top scores :)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

>> Scores as of Moleculoman's post: (Thu Dec 27, 2007 8:58 am)

Please post up scores in the format:

Code: Select all

DIFFICULTY*
Score - Name - Stage - Ship Type - GUNPOD** - [JPN or US]
* Please seperate your difficulty listing so I can see at-a-glance which difficulty the score is posted for ^_^
** Either list down you starting Gunpods, or list as DEFAULT if you didn't select a starting Gunpod.


An Example score post would look like this:
Icarus wrote:NORMAL DIFFICULTY
9,079,190 - Icarus - 4 - EndyII - FLASH - [JPN]
Sorry about the messy looking format. The vast amount of customisation and differences between versions for this game needs a slightly complex looking posting format, so I can quickly copy-paste the score data to their relevant tables. I will keep increasing the table sizes as long as more players enter, so don't worry about your score being purged.

Argh >_<#
So many tables...


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

JAPANESE VERSION

NORMAL DIFFICULTY
NO STARTING GUNPOD (DEFAULT)
  1. ...
  2. ...
  3. ...
NORMAL DIFFICULTY
STARTING GUNPOD = CUSTOM SELECTION
  1. 10,046,070 - AOTD3025 - 5 - EndyII - FLASH
  2. 8,909,700 - Carmen - 4 - Astraea - JUNO/RIOT
  3. ...
  4. ...
HARD DIFFICULTY
NO STARTING GUNPOD (DEFAULT)
  1. ...
  2. ...
  3. ...
HARD DIFFICULTY
STARTING GUNPOD = CUSTOM SELECTION
  1. 78,151,620 - Moleculoman - 7 - Selene - CANNON/FLASH
  2. 12,673,820 - AOTD3025 - 4 - EndyII - FLASH
  3. ...
  4. ...
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

AMERICAN VERSION

NORMAL DIFFICULTY
NO STARTING GUNPOD (DEFAULT)
  1. 8,359,120 - BUHA - 4 - EndyIII
  2. 2,553,190 - EIHoppe - 2 - Astraea
  3. ...
  4. ...
NORMAL DIFFICULTY
STARTING GUNPOD = CUSTOM SELECTION
  1. 23,719,740 - J5983 - 6 - EndyII - GRENADE
  2. 12,988,940 - Rob - ? - EndyII - GRENADE
  3. 12,329,870 - EIHoppe - 4 - Astraea - FLASH/JUNO
  4. 11 708 590 - Carmen - 4 - Astraea - JUNO/FLASH
  5. 5,904,970 - Zweihander - 4 - EndyII - [unknown]
  6. 5,001,820 - AOTD3025 - 4 - EndyII - FLASH
  7. ...
HARD DIFFICULTY
NO STARTING GUNPOD (DEFAULT)
  1. ...
  2. ...
  3. ...
HARD DIFFICULTY
STARTING GUNPOD = CUSTOM SELECTION
  1. 11,356,150 - J5983 - 5 - EndyII - GRENADE
  2. 11,193,010 - EIHoppe - 4 - Astraea - FLASH/JUNO
  3. 10,332,070 - Carmen - 4 - Astraea - FLASH/FLASH
  4. 3,714,040 - AOTD3025 - 3 - EndyII - FLASH
  5. ...
  6. ...
Last edited by Icarus on Wed Jan 23, 2008 12:35 am, edited 30 times in total.
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EIHoppe
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Post by EIHoppe »

Meh. My memory card with my save file appears to have decided it has stored my data too long and deleted itself. (At least my Thunderforce V save was backed up--should've done the same for my Einhänder save.)

Anyway, completely off the wall, just out of the blue run to at least get it started.

Shamefully died on the first boss, and a terrible run overall, but it gets it started at least. Now I gotta start playing s'more. Bah.

2496020 - EIHoppe - 2 - Astraea - US

~EI
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Post by Tomtom »

I finally got what this game's popularity was about, and all of the sudden the game grew on me quite a bit (read: stopped playing with the double machine gun ship). Scores forthcoming.
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Post by EIHoppe »

Bleh. A little bit better; but I ran out of weapons on the Stage 4 miniboss on my last life, and, obivously, that's right where it ended.

Could've sworn I almost got the bastard, though.

7459110 - EIHoppe - 4 - Astraea - US

~EI

EDIT: Oh, by the by, GameFAQs doesn't appreciate your hotlinking apparently, so here is a link to the games list which GameFAQs won't complain about. :P
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Post by Icarus »

Tomtom wrote:I finally got what this game's popularity was about, and all of the sudden the game grew on me quite a bit (read: stopped playing with the double machine gun ship). Scores forthcoming.
I love this game. I also like the Endy3 (the double machine gun ship), although you can score a lot higher with the Endy2 (three Gunpod ship). You just need to be careful how you manage your Gunpods with the Endy2, since you get less ammo from Gunpods with this ship.

Scores updated. Have fun putting in some good scores guys :)
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Post by EIHoppe »

Meh. Am I the only Astraea user? You're both boring. :P

I just did a run with the Endy3 to prove that decent scores are indeed possible with it. Somehow I ended up getting farther than I did with the Astraea (the maze-type place AFTER the miniboss), but that doesn't solve the fact that the Astraea is WAY more fun to use, haha.

5803470 - EIHoppe - 4 - EndyIII - US

And you're not participating, Icarus? You should; I need some competition. :P

~EI
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Edge
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Post by Edge »

Too bad, I still have my safefile with my highscores.

But I can't open the file because I don't have a PS1 anymore.

The PS2 can't play import games. But I am considering to let my PS2 been "modificated". That I can play my PS1 import games again.
Also looking forward for some RPGs that weren't realised in Europe.

If I do so, I'll post my old score and will join your list. ;)

Besides, what about the weapon selection?
The Weapon you choose to start with?

Can it be choosen by preference or maybe you all play without special weapons?
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Post by Zweihander »

4,842,170 - Zweihander - 3 - EndyII - US
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Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.
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Post by Icarus »

Just to give you guys something to aim for:

9,079,190 - Icarus - 4 - EndyII - JPN

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I'm a little out of practice, but I will be returning to this soon. I lost two lives stupidly pointblanking Gustav with Grenades, and then the other two lives at the start of stage 4, trying to recover without a weapon.

I think I've figured out some of the 16x boss tricks though ;)

Regarding the entry rules, I wil allow the use of a starting Gunpod (I personally use Flash to start), so feel free to choose whatever takes your fancy. I am a little uncertain about whether or not to allow the Unknown Fighter Type 1 (Die Schabe) and Type 2 (EOS UFG IX) into the main scoreboard. If players use them, then I might seperate the board into standard ships and special ships.
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Post by Zweihander »

UPDATED--

5,904,970 - Zweihander - 4 - EndyII - FLASH - US

dammit, i still suck... ~_~
Last edited by Zweihander on Thu Mar 09, 2006 1:29 am, edited 1 time in total.
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Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.
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Post by EIHoppe »

Hmm...I just switched my Astraea settings to Juno/Flash (used to be Juno/Juno), and while it's going much better scoring-wise, I haven't put together any decent runs with it yet...keep dying in idiotic ways. Blah. If I can put a good run together, though, (not run into lone bullet, etc.) I think I'll have your 9 mil beat, Icarus, as I figured out some good scoring tactics; if all goes well, I can have over 2mil after level 1, and can get 1.5-2mil on the stage 3 miniboss alone.

It's also worth noting I've been playing on Hard lately. It seems the difficulty is tied to how attentive I am; On easy, I pay too much attention, on normal, it's all about right, and on hard, I run right into the lone bullet onscreen. The Selene is gonna be a LOOONNNNNG way off... I'll post a score if I come up with a Hard run that doesn't suck. Stay tuned, I guess.

~EI
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Post by WarCheese »

Hello guys:

Seems pretty exciting, maybe I'll dust off my PS1 and have a go. One question though. Is there a restriction for initial gunpod selection? I see that you can have Flash/Flash or Juno/Juno selected right in the beginning. That would really make a difference in score compared with someone who has no gunpod to begin with.

Cheers.

WarCheese
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Post by Icarus »

I'm considering splitting the tables to alleviate that fact. Let me know your thoughts on it.
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Post by EIHoppe »

Icarus: That seems like a good idea, actually, because the no starting gunpod table would be miles behind; especially for people who end earlier on before there's anything even remotely powerful. Not to mention the fact that each fresh life starts them out with powerful weaponry.

And if you're creating tables, mind making a hard table so I can post a score from my millions (okay, okay...hundreds of thousands) of failed runs on it? Maybe it'll entice me to get better.

......Probably not.

~EI
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Post by AOTD3025 »

Glad to see some people still play this one. Anyway . . .

3,427,560 - AOTD3025 - L3Hard - Endymion FRS Mk. II - US

Not bad for 3 in the morning . . .

-Arm of the Dragon, 3025

P.S. You might want to consider seperating the scores from the Japanese version from the North American version as well. I've played both, and I daresay the order, frequency, and amounts of different weapons you get in each version makes for a drastically different game. (for example, you can use Wasps as a primary weapon in the Japanese version 'cause you get so darned many. With the North American version, you really have to work hard to save up those darned things)
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Post by AOTD3025 »

5,001,820 - AOTD3025 - L4 Normal - Endymion FRS Mk. II - US

Initial weapon: Flash
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Post by Icarus »

AOTD3025 wrote:P.S. You might want to consider seperating the scores from the Japanese version from the North American version as well. I've played both, and I daresay the order, frequency, and amounts of different weapons you get in each version makes for a drastically different game.
Yeah, I know all about that. The only problem being that I'm currently the only one participating with the Japanese version, as it's the only version I can videocapture from (the PSone I use is PAL region) :?

Looks like I'll have to dig up my old PSone anyway, and the US version of the game, and join in the fun.

--------------------------------------------------
EIHoppe wrote:And if you're creating tables, mind making a hard table so I can post a score from my millions (okay, okay...hundreds of thousands) of failed runs on it? Maybe it'll entice me to get better.
Done :) It''s going to get a bit messy posting scores, so I've changed the format in which scores should be posted. In future, please post up scores in the format:

Code: Select all

DIFFICULTY*
Score - Name - Stage - Ship Type - GUNPOD** - [JPN or US]
* Please seperate your difficulty listing so I can see at-a-glance which difficulty the score is posted for ^_^
** Either list down you starting Gunpods, or list as DEFAULT if you didn't select a starting Gunpod.


An Example score post would look like this:
Icarus wrote:NORMAL DIFFICULTY
9,079,190 - Icarus - 4 - EndyII - FLASH - [JPN]
Sorry about the messy looking format. The vast amount of customisation and differences between versions for this game needs a slightly complex looking posting format, so I can quickly copy-paste the score data to their relevant tables.
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Post by EIHoppe »

My PS2 AV cords appear to have dissappeared, so at the moment I cannot post new scores. They're probably buried somewhere, I'll find them today sometime, maybe. Then I'll get a halfway decent Hard run put together so I'm at least on the list. =P

I will tell you though, with certainty, that my Astraea 7.5m score was Dual-"JUNO". Just so you can get rid of that [unknown] until I get a chance to play again.

~EI
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Post by EIHoppe »

Not sure about the double-posting policy around here (a lot of other forums I go to have rules against it), but I wanted this to be noticed. For one, I found the cords. =) For two, I made a whole bunch of runs and such.

Normal weapons run: All I can say is YES! 8 digits, baby! Highlights of the run were a well executed x16 on boss 1 (forgive me, too lazy to look up names =P), a...x12-ish on boss 2, my 'patented' miniboss 3 tactic that got me about 3 million, a x16? (maybe x15) boss 3. All with REALLY exceptionally stupid random deaths along the way-all of which helped immensely for scoring. Cons are miniboss 2 (who I still haven't figured out how to score even decently on) and miniboss 1 (who I usually x16 for about a million, not including s. bonus, but I, for whatever reason, failed), the ship on level 4 (it's juno thing scares the hell outta me), and of course, died my last life out on the fourth miniboss. Ugh. Also only 4 S.bonuses. Usually I get a little higher. =/ But anyways, YAY FOR ME! Your turn for riposte, Icarus. ;)

Normal default run: Wow. Does being cut off of weapons reduce scoring or what?! This had a lot of "make do with what you can" stuff. Not cool. >.>
This wasn't really a full attempt...I basically ran once to see what strategies must change--I'll practice and try more later. ;) All in all not too terrible, except for the fact that for whatever reason, miniboss #2 just decided to completely and utterly own me. Ugh.

NORMAL
12329870 - EIHoppe - 4 - Astraea - FLASH + JUNO - US
2553190 - EIHoppe - 2 - Astraea - Default - US

Hard Weapons run: I decided to take only one shot at this as well. Went pretty well. Successfully completed the "own miniboss 1" tactic, for starters. Screwed up weapons for boss 1, but managed a x14 for some decent points. Boss 2 killed me twice and the run plummeted from there. Got a shitty multiplier and ended up with no weapons when I did kill 'im, to boot. Couldn't get grenades for miniboss 3, died. (Note to self: Blade works okay for the x16 as well) Killed him with x13 on my last life. Failed to get extra flash ammo, and in doing so wasted all my Juno, then went through the revolving door of gunpods to leave me with riot-grenade for boss 3. I died. =(

I decided to forgo the Hard default run. I don't feel confident enough in hard yet. I'll get back to you.

HARD
5847230 - EIHoppe - 3 - Astraea - FLASH + JUNO - US

Phew. Hard day of Einhandering for me. I'm gonna take a break. =P

~EI
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Post by Icarus »

There are quite a few x16s and high multipliers I know of on bosses:
Icarus wrote:
  • st1 midboss: Greif
    Using FLASH, destroy the head armor, the front baseplate and one of the guns it's carrying, then destroy the hoversection to trigger the x16 and the Secret Bonus. You can potentially get more if you play carefully and link the other gun into the chain before destroying the midboss.
  • st1 boss: Drache
    Use GRENADE for speed. I don't think x16 is possible (unless you link the small turret) but around 12-15x is likely.
  • st2 midboss: Garnele
    Use FLASH and GRENADE for speed. Again, 16x isn't likely given the amount of time it takes to return to the main screen from the background. You can get about 12x is you use FLASH, and destroy one arm, the missile section on the back, and then the midboss itself.
  • st2 boss: Spinne
    It takes too long to destroy the arms on this boss. 8x is likely, using GRENADE.
  • st3 midboss: Gecko
    I use quite a number of weapons for the same results, a 16x. You need to destroy all four legs, and then the boss itself, and link the red and blue carriers to keep the multiplier up. Recommended is VULCAN or BLADE, with GRENADE also good if you know what you're doing.
  • st3 boss: Gustav
    Destroy the head armor, both rocket arms and both laser yo-yos for 16x. Recommended is GRENADE to weaken everything, then FLASH to destroy everything at the same time.
  • st4 midboss: Salamander
    Not likely to exceed 8x here. Any Gunpod will do.
  • st4 boss: Sturmvogel
    There are a lot of targets here, but only removing the head armor, the tail engine, and destroying the boss will give you multiplier bossts. 8x likely, FLASH, GRENADE and WASP recommended.
  • st5 midboss: Ausf. A. Gestell
    Lots and lots of targets ^_^
    Both sets of armor on the head, the armor plates on the arms and legs, and both parts of each claw will contribute to the multiplier. If you are fast enough (use GRENADE and lots of it) you can get 16x. Timing the 16x to coincide with boss destruction is more difficult.
  • st5 boss: Ausf. D. Duerer
    I doubt 16x is possible here, although I've had 14x before. Shoulder missile racks, both arms, the head armor and the boss tself are targets. GRENADE, FLASH and CANNON are recommended.
  • st6 midboss: The Capital Ship
    You're mainly going for speed here.
  • st6 boss: Schwarzgeist
    Several targets, all difficult to link together. Targets are the lower legs, the balancing arms on the main disc, the mini-satellite that pops up out of the top of the boss, and the boss itself. 16x may be possible, GRENADE, FLASH and CANNON are the best to use here.
  • final boss: Hyperion
    The rocket arm, both wings and the boss itself are targets. Not possible to link together all of these, 6x is likely. Use whatever you can find ^_^
Nice improvements ^_^ I wont be riposting any scores just yet, since I'm in the middle of Garegga, and probably will be for quite a while. I'll probably sneak a go every so often though, so don't rest on your laurels just yet ^_-
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Post by EIHoppe »

I've gotten x16 quite a few times on Drache, so it definately is possible. I usually take out his little decoration thing at the back which resembles the back of a racecar; that's worth 6-7?x alone. Link into causing mass destruction to the armor and do the quickkill (AKA before he flips over and the head thing shoots lasers) for a x16. Almost always works for me (if I have decent enough weapons to do it).

I've always been convinced that it isn't possible to get much more than x6-8 on Garnele. I'm terribly inefficient at him, though.

Spinne: With strong enough weaponry (read note: Grenade+Cannon/Flash), I can get x12-13 on it. I chain them together pretty poorly, as well, so there's definately possibilities for higher multipliers if I would get my act together.

Gecko: Grenades are teh winnar here. I have NEVER failed to kill him with x16 when I used grenades. Never died, never got anything less. Grenades own the hell outta him.

Gustav: I usually use just Flash, maybe complimentary fire from a Juno here (I always stupidly die in the section following Gecko), and 80% of the time, I'll get a x16.

Salamander: I need to worry about not stupidly dieing on him before I can worry about scoring. I think in past runs that weren't nearly as well-scoring prior, I've killed him with x10-11, but it definately is difficult to get much more. I'll look into it.

Sturmvogel: Haven't played him enough. =P

Gestell: Ditto.
Duerer: Ditto.
Cap Ship: Ditto.
Schwarzgeist: Ditto. (On continued runs, it is my opinion that this thing is a major piece of shit.)
Hyperion: Ditto. (For me, MUCH easier than goddamn Schwarz.)

So...yeah. We need more people competing here; I need the stimulus to get me the Selene. ;) And I'll be watching for a good Garegga score from you Icarus. Post a replay to your torrent tracker so I can marvel at the l33tness that isn't me in that game. Garegga owns me left and right.

~EI
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Post by AOTD3025 »

New score for Hard:

HARD
3714040 - AOTD3025 - L3 - Endy II - Flash** - [US]

Eh, didn't improve much. . .
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Post by EIHoppe »

Heh. An improvement myself.

Actually got Grenades for Gecko, and, as always, owned him. This is basically what caused a massive jump in score; the rest of the run went about the same as my last one. Watching him fly off the edge and explode is always satisfying, and always elicits a chuckle from yours truly. ^_^ Got a x16 on Gustav, but died JUST before he did (call it intuition). Came back killed him on x8. At least I made it to stage 4 on hard... Died in the opening section.

I'm getting closer to making a Selene run...once I can 1-credit to stage 5 or 6, I think I'll continue and go for the Selene.

HARD
8451830 - EIHoppe - 4 - Astraea - FLASH + JUNO - US
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Post by Icarus »

*updated*

Well done fellas, keep up the good work. I'm tempted to join in with the US ver atm, but other stuff going on first. Let's see someone get a 30mil ALL, now that a bit of strategy discussion is going on ^_^

Yeah, watching Gecko go flying off the edge of the vertical tunnel and explode is always good for a laugh. ^_^ I quite like Garnele's death anim, watching the evil tank bouncing around while exploding always gives good satisfaction.

And good luck going for the Selene. Hard Difficulty is a beast, there are so many extra attacks the bosses have, you have to be very careful not to get caught out. (If you ever make it to Ausf. A. Gestell on Hard, watch out for the backhander ^_- )
EIHoppe wrote:And I'll be watching for a good Garegga score from you Icarus. Post a replay to your torrent tracker so I can marvel at the l33tness that isn't me in that game. Garegga owns me left and right.
I'm getting closer to a good scoring ALL with Bornnam, but still very inconsistent at the moment. I did manage to capture a 9.85mil kusoplay to stage 6, if you are interested ^_^
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Post by EIHoppe »

Icarus, you appear to have missed my spiffy 3mil improvement. :P

Yeah, I haven't actually used any continues on hard yet (mostly because I forget if it still counts the first credit or not on the game's scoreboard--Icarus, do you remember?), so the new attacks will very probably catch me off-guard, I'm afraid.

30mil ALL is a long-ways away, let me tell you.
Icarus wrote:I'm getting closer to a good scoring ALL with Bornnam, but still very inconsistent at the moment. I did manage to capture a 9.85mil kusoplay to stage 6, if you are interested ^_^
Two things:
One: Kusoplay? Never heard that term.

Two: Downloaded the torrent and will begin downloading. :)

~EI

P.S. Out of sheer boredom right now, I'm have four instances of XMMS playing random songs out of a 60-hour playlist. And by sheer chance, all four were playing something from Einhander at the same time...Maybe it's a sign. :P
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Post by Icarus »

Eeep! Fixed ^_^;; (Forgot to accept the changes)
EIHoppe wrote:Yeah, I haven't actually used any continues on hard yet (mostly because I forget if it still counts the first credit or not on the game's scoreboard--Icarus, do you remember?), so the new attacks will very probably catch me off-guard, I'm afraid.
Only the score done with the first credit counts for the score. If you continue, the score in-game will be displayed in RED, meaning that it's a continue score. The end-of-game data screens also only display data for the first credit.

My old personal bests were something like 24mil ALL on Normal and 19mil ALL on Hard, but I'd rather post a score I can prove this time round. Plus back then I never thought much about scoring in Einhander, just survival. Keep at it though, guys, and when I get time away from my current rotation, I'll join in the score hunt (been meaning to play it again anyway).
EIHoppe wrote:One: Kusoplay? Never heard that term.
Kuso is, quite literally, Japanese for shit (or a term similar to it). So a kusoplay is a shitplay ^_-
EIHoppe wrote:Two: Downloaded the torrent and will begin downloading
Does that mean you want the crappy Garegga replay? ^_^
EIHoppe wrote:P.S. Out of sheer boredom right now, I'm have four instances of XMMS playing random songs out of a 60-hour playlist. And by sheer chance, all four were playing something from Einhander at the same time...Maybe it's a sign.
I acquired the Einhander OST from YAJ for about $20 a while ago, and it's ripped to my iPod in VBR MP3 format. I love the music in this game, Badlands, Warning, Factory and Earthlight are my favourite tracks.

Ack, I fancy a go on the game now... ^_^;;
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EIHoppe
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Post by EIHoppe »

Ah, okay. That's what I was worried about. I thought it wouldn't save your 1st credit score at all like a wide variety of other games.
Icarus wrote:Does that mean you want the crappy Garegga replay? ^_^
Okay, I *thought* I saw a garegga torrent. o.o Must've been something else. *cancel*

Yes, that means I would be interested. The sad bit is that your "shit"play is better than my best game ever even after multiplying my score by, say...3 or so. :P

I always enjoy watching other people's work, so even if they're screwing around, I'm entertained.
Icarus wrote: ...Badlands, Warning, Factory and Earthlight are my favourite tracks.
I quite like Warning, Bloody Battle, Breakthrough, and Impatience myself. :)
...Up for a game yet? :P

~EI
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EIHoppe
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Post by EIHoppe »

Wow. Another MAJOR improvement. Thank you, Gustav!!
I didn't really have high hopes for this run, either, because I completely failed at Drache (ran out of weapons), and died twice at Spinne (!). The Gecko fight was fun, because I ended up with both Grenade AND Blade for him. >=D
Most of the points, as I said before, came from Gustav, though. x16'ed him something else. :D

HARD
11193010 - EIHoppe - 4 - Astraea - FLASH + JUNO - US

~EI

EDIT: Here's something good for a laugh: Now both my best Normal AND best Hard scores are better than my best Easy when I was trying for gunpods. XD
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Icarus
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Post by Icarus »

Well done ^_^

16x'ing Gustav is easy if you have GRENADE and a piercing weapon like FLASH or BLADE. Use GRENADE to weaken everything - the head, the yoyos, the arms - and then go nuts with the piercing weapon to destroy everything all at once. You have to be very quick though, as you lose the chance to 16x if Gustav transforms and wall-rolls. I've found it easier with FLASH than I have with BLADE though.

You definitely get a massive amount of points for 16x'ing bosses and midbosses. It'd be nice to find some consistent methods of doing so on other bosses besides Greif, Gecko, Gustav and Ausf. A. Gestell.
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Post by Icarus »

Just screwing about with the US version for a bit, and I think I've worked out a little 16x trick against the first form of Salamander, the st4 midboss. You need a multihit weapon like FLASH, so this'll take careful weapon management.

The trick involves the destructible mine scatter attack. What you need to do is to weaken the head of it's first form (when it pops up from the surface) as much as you can with GRENADE or something just as powerful first, and then wait until it disappears and resurfaces. When it's just about to fire the mine scatter, switch to FLASH and let loose on the head, hopefully taking out all the mines that are fired in one go for 16x. Then quickly pound on the head until you destroy the armor coating, and you should get 16x for the first form.

Tricky, but it might just work... (using the EndyII, I can keep up to 75 FLASH ammo up to this point, just makes the rest of the stages more aggravating due to lack of weapons)

I doubt it'd be possible to go fast enough to 16x the second form (when it's clinging to the rails) with the same counter, not unless you have really powerful weapons.
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